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[HowTo]Add Skills 0/1 to 1/1 ??

Discussion on [HowTo]Add Skills 0/1 to 1/1 ?? within the Rappelz Private Server forum part of the Rappelz category.

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Old   #1
 
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Question [HowTo]Add Skills 0/1 to 1/1 ??

Hello ...
Who can Help me ?
im dont know how can i upgrade skill 0/1 to 1/1 ...




help me Bro ...
im use this commands :

#learn_all_skill("char_name")
LeoMessi1899 is offline  
Old 03/25/2012, 23:21   #2
 
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do u have SQL 2012??

if u have give me plz i want make server 7.3
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Old 03/25/2012, 23:31   #3
 
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Very nice where you got the files


If you told me

I make server open 24 hours

'You will be GM
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Old 03/25/2012, 23:33   #4
 
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you can only Skills learn whit /run learn_skill(id)
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Old 03/25/2012, 23:35   #5
 
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hmm ...
im only want upgrade skill
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Old 03/25/2012, 23:35   #6
 
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The files is release for all. He have Successful no exploit^^. And you don't know that doesn't work.(The skill).
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Old 03/25/2012, 23:37   #7
 
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guys plz who have sql 2012

give me plz
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Old 03/25/2012, 23:51   #8
 
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Quote:
Originally Posted by Makenci View Post
you can only Skills learn whit /run learn_skill(id)
hmmm ...
when im must write my character name ? or i must write this command in-game ? o_O
but when i must write this in game001 im cant ... but i must write my character name , but idk where ... o_O
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Old 03/25/2012, 23:56   #9
 
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i have the same problem :O :O
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Old 03/26/2012, 00:20   #10
 
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First off if you took the time to read any of the 7.3 Development Threads you would realize that 'learning' skills does not function. There is a means to circumvent this by using the learn_skill() function:

PROPER USE:

!! WARNING !! -- You can not learn_skill() a character if they do not have permission '1' !! WARNING !!

to use learn_skill() in-game:

/run learn_skill(6010)

to use learn_skill() in CaptainHerlock:

!! WARNING !! Using the learn_skill() from CaptainHerlock requires that you have issued a command that was focused on your character

e.g.

#learn_all_skill("name")

now that the focus is on your character you may learn_skill() by:

#learn_skill(6010)

!! WARNING !!

-- I will be providing no further assistance on the issue --

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Old 03/26/2012, 00:20   #11
 
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Quote:
Originally Posted by LeoMessi1899 View Post
hmmm ...
when im must write my character name ? or i must write this command in-game ? o_O
but when i must write this in game001 im cant ... but i must write my character name , but idk where ... o_O
There are 3 other Threads bout this issue. Y U NO OPEN YOUR TINY EYES?

and Y U NO USE YOUR BRAIN?


/run commands are ALWAYS (hmm maybe I didn't stress that one enough) AND ONLY for ingame usage.

Remember those commands which start with #? Jep! Those are for the console.


so /run learn_skill(skill_id) ist OFC with the skill id and NOT with the name.

Skilllist was posted several times ago. Just read the other page 1 threads.

ps: #learn_skill(skill_id,name) .... You get it, right?
same like #warp(x,y,name) or #sv(option,value,name) or get_flag(flag,name) or set_flag(flag,value,name) or ..............................
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Old 03/26/2012, 00:28   #12
 
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thanks a lot to iSmokeDrow .!!
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Old 03/26/2012, 00:41   #13
 
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Quote:
Originally Posted by ismokedrow View Post
Finding a locale id isn't that hard. Google Windows Locale ID's and yes the country would be FR.

@7.3:

If you have taken time to over view any information currently available about the 7.3 Project you would already know that skills/states/summons do not work correctly at this time. You can learn skills (AND THEY FUNCTION) by using the learn_skill() command:

example:

/run learn_skill(6010) <--- This will learn the [ACTIVE] Luna Chip Skill

WARNING: learn_skill() only works on characters with 'permission' "1"

working skills if ppl listen Ismokedrow .. i happy today


IF READ POST CAN SEE HOW.....
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