Correct me if I'm wrong, but i assume this is in reference to the skill tree of each class? But if my knowledge serves me right, isn't this client sided? So I don't think making this change to your database will make this work in game.
Correct me if I'm wrong, but i assume this is in reference to the skill tree of each class? But if my knowledge serves me right, isn't this client sided? So I don't think making this change to your database will make this work in game.
it does need some client mod, so if you learn skill "Fear Trap" and you replaced it with "Angel unity" in database, it will look like Fear Trap in the client , but when you learn it you'll get Angel unity, so the best way to get the skills without effecting is via learning it with learn_skill command, you can script it to an NPC.
Yes I know all this but I still don't see the point of changing the skills of the skill tree display so yes the learn skill command would be the way to go, y not use the skilltreeresource table, don't see much of a point using the displaytable.
Yeah, the skill will not show up unless you mod the client. You can, however, use an lua work around. The skills still wont show up in the skill tree, but, you can use level triggers to give specific classes new skills.
Here's a little example:
Code:
function learn_learn_skill_example()
local maxlvl = gv( "max_reached_level" )
local class = gv("job")
if class == *** and maxlvl == *** and permission == 0 then
set_value("permission", 1)
learn_skill("xxxx")
set_value("permission", 0)
end
end
The "learn_skill" function will give one level to any skill. This works best with the max_rached_level trigger and in the on_player_level_up.lua. This is also the function we use at MontesRappelz to give level 3 creature control to all non-summoner classes and level 6 to summoners. Using this script would eliminate the need to mod the skill tree, however, if you wanted to replace the skills, you'd probably be best off going with MuSTA's suggestion. Hope it helps.
That is a similar code I'm working on atm ursendayo, having remembered I saw this feature somewhere else been working to implement it on mine. I have it working just using a diff set up.
That is a similar code I'm working on atm ursendayo, having remembered I saw this feature somewhere else been working to implement it on mine. I have it working just using a diff set up.
Send me a pm. I'd be more than glad to help you out with your script, if you need.
WARLOCK full int or hybrid? 12/11/2019 - SRO Private Server - 16 Replies I started a warlock on ESRO, it very cool build indeed, but i cant decide should i stay pure int, or mby i need to make a hybrid? And as a hybrid which ratio ppl mostly use i mean is it 9:1 or 8:1 or 7:1 or .... ? I was also planing to use Light Armor cuz my 2nd is cleric? As warlock/cleric with light armor pure int or hybrid thats the question?
Tnx
Hybrid warlock? 02/03/2011 - Silkroad Online - 14 Replies Hello,
there are many topics that hybrid warlock is way better than pure int, but I never saw any hybrid, so I really don't know if it really works.
If anyone know any good video or something can you pls post link to it...
Next question is how much str I should add on my warlock (65 currently pure int)???
Ty for sharing you'r knowledge.;)
Warlock hybrid ( 35 str points), not enough mp ? 01/31/2011 - Silkroad Online - 9 Replies Hi,
I am making a warlock/cleric hybrid with 35 str points, now i've heard that i'll got problems with the MP usage of the 110 skills, is this true?
WTS warlock cleric FF 100 and hybrid int lvl 94 04/14/2010 - Silkroad Online Trading - 36 Replies Ok, so my char got deleted from ebay which was stupid. How can ebay.de still sell things and gold companys? -.-
Current offers: $160 (bmugix) (epvp), $140 (SPIDER_NET), 150$ (Alex_Magno), 2.3 bill gold (Tokuya) on Alps.
here's the pics again for my warlock on alps: ImageShack Album - 25 images
The warlock has 3 avatars with extra parts for the back and head. Devil spirit B on there. A pet pick up pig. 122k sp left!
Edit:
Warlock/cleric hybrid? 11/02/2009 - Silkroad Online - 27 Replies Hey guys I was messing with char builder and thought I should share my ideas
Lv.100 no hp/int =
119 str
119 int
297 Statpoints
Phy 51% Mag 27%