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Old   #4651
 
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i have a quesiton refering to the string resource.
When i export the string resource using the RappelzRDBToolQt.exe tool
all these new characters like the dungeon teleporter or the guys before the circus have empty string as name and when i delete the string resource everything works just fine. But i wanna add string resources for new npcs , monsters ,items etc. . does this error appear because this tool does only support 8.1 string resources and the coloumns changed or because of something else? And if the tool is the problem is there an other tool that can fix that and also cover the 9.1 string resources?



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Old   #4652
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Usually the default string resource being used in the database is the Arabic one because the files come from Game Power 7.

If you are not Arabic find the table labeled dbo.StringResource and re label it...

StringResource_AR

Then find the table for your country launch argument...

StringResource_US
StringResource_CN
StringResource_DE
StringResource_FR
StringResource_HK
StringResource_JP
StringResource_KR
StringResource_TW

And rename it...

dbo.StringResource

The client string resource over rides the database string resource but if you are dumping the Arabic one to your client and then launching your client with a French argument FR you are only causing yourself issues.

Editing the proper string resource in your database then allows you to create a proper RDB for your client.

I hope all of this helps.


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Old   #4653
 
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I already renamed my country's string resource to the standart stringresource.
But the thing is that only a few and not everything is emptystring/??? a lot of strings are working just fine
Some examples the tips in the loading screens = empty string
dungeon teleporter in hv = empty string
warehouse = empty string
.....
here some items:
gold bar
all pets
almost every part of eq ( but often just the second half of it)
...
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Old   #4654
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Quote:
Originally Posted by Kuchen31 View Post
I already renamed my country's string resource to the standart stringresource.
But the thing is that only a few and not everything is emptystring/??? a lot of strings are working just fine
Some examples the tips in the loading screens = empty string
dungeon teleporter in hv = empty string
warehouse = empty string
.....
here some items:
gold bar
all pets
almost every part of eq ( but often just the second half of it)
...
Was this before or after you created a new RDB for the client.

You may want to find a working client RDB and import it back into the database to correct your database string resource which sounds like it is already messed up.


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Old   #4655
 
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Quote:
Originally Posted by thndr View Post
I think you need to be a little more specific because sframe does not have a language per-se.
Quote:
Originally Posted by ismokedrow View Post
Since the "mod" didn't find my picard meme 'necessary' let me rephrase.

As has been said 10000000^ times, the SFRAME.exe is LANGUAGE NEUTRAL meaning it itself has no inherent language. All text displayed inside of the SFRAME.exe during operation is loaded from one of two files db_string(ascii).rdb / db_string.rdb. The SFRAME.exe is then told which file to load from via the start arguments.

For example:

/Locale:

-- When set to ASCII all strings are read from db_string(ascii).rdb else all strings are read from db_string.rdb

/Country:

-- This is more determining country based options such as Announcement configuration and font. [Pretty sure it links directly to localeinfo.ini where settings are stated as [RAPPELZ_US] / [RAPPELZ_EU] etc..

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sorry for that

what i mean is i want to make the PH 6.2 SFarme support the AR language

i change 'localeinfo.ini' but the words were unclear
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Old   #4656
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Quote:
Originally Posted by Sherock View Post
sorry for that

what i mean is i want to make the PH 6.2 SFarme support the AR language

i change 'localeinfo.ini' but the words were unclear
Now this is the only place it kind of gets complicated.

The Arabic sframe is specially coded not only to block dance, but I believe also for the right to left text.

Everyone I have always hear launching a different sframe with the Arabic launch arguments complained that the text was backwards and left to right.

I a not sure how that is controlled in the sframe but you may want to look for an Arabic 6.2 sframe.
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Old   #4657
 
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I have a question, I've recently put a value on my character permission 101 i added the command notice in table AllowedCommandsForPermission but does not work so
How can I select a specific permission?
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Old   #4658
 
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Quote:
Originally Posted by thndr View Post
Now this is the only place it kind of gets complicated.

The Arabic sframe is specially coded not only to block dance, but I believe also for the right to left text.

Everyone I have always hear launching a different sframe with the Arabic launch arguments complained that the text was backwards and left to right.

I a not sure how that is controlled in the sframe but you may want to look for an Arabic 6.2 sframe.
thanks my friend solve it for me

but one more question how to give permission to players in 6.2 ?

this Character script

Quote:
USE [Telecaster]
GO

/****** Object: Table [dbo].[Character] Script Date: 17/05/2015 04:51:49 م ******/
SET ANSI_NULLS ON
GO

SET QUOTED_IDENTIFIER ON
GO

SET ANSI_PADDING ON
GO

CREATE TABLE [dbo].[Character](
[sid] [int] IDENTITY(1,1) NOT NULL,
[name] [nvarchar](61) NOT NULL,
[account] [varchar](60) NOT NULL,
[account_id] [int] NOT NULL,
[slot] [int] NOT NULL,
[x] [int] NOT NULL,
[y] [int] NOT NULL,
[z] [int] NOT NULL,
[layer] [int] NOT NULL,
[race] [int] NOT NULL,
[sex] [int] NOT NULL,
[exp] [bigint] NULL,
[last_decreased_exp] [bigint] NULL,
[lv] [int] NOT NULL,
[max_reached_level] [int] NOT NULL,
[hp] [int] NOT NULL,
[mp] [int] NOT NULL,
[stamina] [int] NOT NULL,
[havoc] [int] NOT NULL,
[jlv] [int] NOT NULL,
[jp] [int] NOT NULL,
[total_jp] [int] NOT NULL,
[job_0] [int] NOT NULL,
[job_1] [int] NOT NULL,
[job_2] [int] NOT NULL,
[jlv_0] [int] NOT NULL,
[jlv_1] [int] NOT NULL,
[jlv_2] [int] NOT NULL,
[immoral_point] [int] NOT NULL,
[cha] [int] NOT NULL,
[pkc] [int] NOT NULL,
[dkc] [int] NOT NULL,
[huntaholic_point] [int] NOT NULL,
[create_time] [datetime] NOT NULL,
[delete_time] [datetime] NOT NULL,
[login_time] [datetime] NOT NULL,
[logout_time] [datetime] NOT NULL,
[login_count] [int] NOT NULL,
[play_time] [int] NOT NULL,
[belt_00] [bigint] NOT NULL,
[belt_01] [bigint] NOT NULL,
[belt_02] [bigint] NOT NULL,
[belt_03] [bigint] NOT NULL,
[belt_04] [bigint] NOT NULL,
[belt_05] [bigint] NOT NULL,
[permission] [int] NOT NULL,
[skin_color] [int] NOT NULL,
[model_00] [int] NOT NULL,
[model_01] [int] NOT NULL,
[model_02] [int] NOT NULL,
[model_03] [int] NOT NULL,
[model_04] [int] NOT NULL,
[job] [int] NOT NULL,
[gold] [bigint] NOT NULL,
[party_id] [int] NOT NULL,
[guild_id] [int] NOT NULL,
[prev_guild_id] [int] NOT NULL,
[flag_list] [varchar](4000) NOT NULL,
[client_info] [varchar](4096) NOT NULL,
[job_depth] [int] NOT NULL,
[summon_0] [int] NOT NULL,
[summon_1] [int] NOT NULL,
[summon_2] [int] NOT NULL,
[summon_3] [int] NOT NULL,
[summon_4] [int] NOT NULL,
[summon_5] [int] NOT NULL,
[main_summon] [int] NOT NULL,
[sub_summon] [int] NOT NULL,
[remain_summon_time] [int] NOT NULL,
[pet] [int] NOT NULL,
[chaos] [int] NOT NULL,
[adv_chat_count] [int] NOT NULL,
[name_changed] [int] NULL,
[auto_used] [int] NOT NULL,
[guild_block_time] [bigint] NOT NULL,
[pkmode] [tinyint] NOT NULL,
[otp_value] [int] NOT NULL,
[otp_date] [datetime] NOT NULL,
[chat_block_time] [int] NOT NULL,
[GUILD_SID] [int] NULL,
[PREV_GUILD_SID] [int] NULL,
[DEFAULT_WEAPON_SID] [bigint] NOT NULL,
[DEFAULT_WEAPON_CODE] [int] NOT NULL,
[DEFAULT_ARMOR_SID] [bigint] NOT NULL,
[DEFAULT_ARMOR_CODE] [int] NOT NULL,
[DEFAULT_BAG_SID] [bigint] NOT NULL,
[DEFAULT_BAG_CODE] [int] NOT NULL,
[IP] [real] NOT NULL,
[HUNTAHOLIC] [int] NOT NULL,
[REMAIN_CHAT_BLOCK_TIME] [int] NOT NULL,
[LOGOUT_DURATION] [int] NOT NULL,
[OUT_NAME_CHANGED] [int] NOT NULL,
CONSTRAINT [PK_IDX_Avatar] PRIMARY KEY NONCLUSTERED
(
[sid] ASC
)WITH (PAD_INDEX = OFF, STATISTICS_NORECOMPUTE = OFF, IGNORE_DUP_KEY = OFF, ALLOW_ROW_LOCKS = ON, ALLOW_PAGE_LOCKS = ON) ON [PRIMARY],
CONSTRAINT [UQ__Characte__72E12F1B18B6AB08] UNIQUE NONCLUSTERED
(
[name] ASC
)WITH (PAD_INDEX = OFF, STATISTICS_NORECOMPUTE = OFF, IGNORE_DUP_KEY = OFF, ALLOW_ROW_LOCKS = ON, ALLOW_PAGE_LOCKS = ON) ON [PRIMARY]
) ON [PRIMARY]

GO

SET ANSI_PADDING OFF
GO

ALTER TABLE [dbo].[Character] ADD CONSTRAINT [DF_Character_jp] DEFAULT ((100000000)) FOR [jp]
GO

ALTER TABLE [dbo].[Character] ADD CONSTRAINT [DF_Character_gold] DEFAULT ((100000000)) FOR [gold]
GO

ALTER TABLE [dbo].[Character] ADD CONSTRAINT [DF_Character_GUILD_SID] DEFAULT ((0)) FOR [GUILD_SID]
GO

ALTER TABLE [dbo].[Character] ADD CONSTRAINT [DF_Character_PREV_GUILD_SID] DEFAULT ((0)) FOR [PREV_GUILD_SID]
GO

ALTER TABLE [dbo].[Character] ADD CONSTRAINT [DF_Character_DEFAULT_WEAPON_SID] DEFAULT ((0)) FOR [DEFAULT_WEAPON_SID]
GO

ALTER TABLE [dbo].[Character] ADD CONSTRAINT [DF_Character_DEFAULT_WEAPON_CODE] DEFAULT ((0)) FOR [DEFAULT_WEAPON_CODE]
GO

ALTER TABLE [dbo].[Character] ADD CONSTRAINT [DF_Character_DEFAULT_ARMOR_SID] DEFAULT ((0)) FOR [DEFAULT_ARMOR_SID]
GO

ALTER TABLE [dbo].[Character] ADD CONSTRAINT [DF_Character_DEFAULT_ARMOR_CODE] DEFAULT ((0)) FOR [DEFAULT_ARMOR_CODE]
GO

ALTER TABLE [dbo].[Character] ADD CONSTRAINT [DF_Character_DEFAULT_BAG_SID] DEFAULT ((0)) FOR [DEFAULT_BAG_SID]
GO

ALTER TABLE [dbo].[Character] ADD CONSTRAINT [DF_Character_DEFAULT_BAG_CODE] DEFAULT ((0)) FOR [DEFAULT_BAG_CODE]
GO

ALTER TABLE [dbo].[Character] ADD CONSTRAINT [DF_Character_IP] DEFAULT ((0)) FOR [IP]
GO

ALTER TABLE [dbo].[Character] ADD CONSTRAINT [DF_Character_HUNTAHOLIC] DEFAULT ((0)) FOR [HUNTAHOLIC]
GO

ALTER TABLE [dbo].[Character] ADD CONSTRAINT [DF_Character_REMAIN_CHAT_BLOCK_TIME] DEFAULT ((0)) FOR [REMAIN_CHAT_BLOCK_TIME]
GO

ALTER TABLE [dbo].[Character] ADD CONSTRAINT [DF_Character_LOGOUT_DURATION] DEFAULT ((0)) FOR [LOGOUT_DURATION]
GO

ALTER TABLE [dbo].[Character] ADD CONSTRAINT [DF_Character_OUT_NAME_CHANGED] DEFAULT ((0)) FOR [OUT_NAME_CHANGED]
GO
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Old   #4659
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I think in 6.2 GM permission was 1
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Old   #4660
 
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Quote:
Originally Posted by thndr View Post
I think in 6.2 GM permission was 1
yes in 62 permission = 1


but this .. can u help me?

Quote:
Originally Posted by thund22222 View Post
I have a question, I've recently put a value on my character permission 101 i added the command notice in table AllowedCommandsForPermission but does not work so
How can I select a specific permission?
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Old   #4661
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No I can't help you the only commands, or permission levels I have ever gotten to work are the ones already in the table.

If I could have helped I would have answered.
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Old   #4662
 
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in 62 he could add any number for permission but in 91 cannot be
for commands are specific permission 80 and it shows like a normal player in chat game also I don't think that you can control the permission 100 because this gives you full authority
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Old   #4663
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There is a db_LocalCommand.rdb file I am taking more of a look at it now.

NVM that is just player commands.
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Old   #4664
 
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I look at the file and found only this does not have any relationship to the commands

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Old   #4665
 
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there is no place for permission in telecaster 6.2 @@ ( character )


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