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[Collecting]Usefull SQL-Script`s

Discussion on [Collecting]Usefull SQL-Script`s within the Rappelz Private Server forum part of the Rappelz category.

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Old 11/07/2011, 12:45   #31
 
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Quote:
Originally Posted by evilxana View Post
any one have script or any thing for my problem ???????????????


i use this file(Redemption Repack v1.04) + client 7.1 PH (Rappelz 7.1 Client Update
Powered by: NCarbon) ...

i lost ... : (


the problem is :

I can't speak with the teleport hidden Village (when i clic in him nothing happen: no speak ...no dialogue )....and thnx for help : Handsdown:
Sounds, that the contact_sript cannot talk to the LUA, or better said, There are 2 differents. 1 is the Contact Script, but the LUA works with an other function.
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Old 11/07/2011, 12:53   #32
 
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I'll DO IT ^^ More item's makes me happy ^^ Now the question is do the little effects on this items actually transfer to the character wearing it + If these smaller versions of dura are available on cloaks could we not use a similar method to jerry rig dura equips?


-EDIT-

All three work:

-First = Noxious Helmet
-Second = Helmet with Poison
-Third = Rapid Bikini Deco

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Old 11/07/2011, 12:56   #33
 
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Quote:
Originally Posted by speedy-nl View Post


rask, smoke any of you 2 wana test those id to see if they show

3630124...........3630125.............602110301
We allready have these ID`s in the 1.3 Repack Database and im working on it to write the Entry`s, but that needs much time. ._.




Quote:
Originally Posted by ismokedrow View Post
I'll DO IT ^^ More item's makes me happy ^^ Now the question is do the little effects on this items actually transfer to the character wearing it + If these smaller versions of dura are available on cloaks could we not use a similar method to jerry rig dura equips?
No, you know smoke, the current GS dont support Dura Handle, so the only way to delte them is the timed method.

But hey, give me some time and most of the Effect Deco will be functional. (The Deco with Buffs not, because i have no idea how to handle them, that they appear and disappear, same like the Set Buffs of the Rank 7 Stuff)


BTW, not important, but i found two really funny helmets (They have no icon)

302307 WTF Helm
302213 Soldiers Helm
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Old 11/07/2011, 13:01   #34
 
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Well we could rig them to use an lua or we could do like the item should with the optional variables.. but probably easier to go with an lua set of functions for the items ^^
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Old 11/07/2011, 13:08   #35
 
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Well get a package of all these nifty little deco's together (in a script if you don't mind) and pass it to me and Raskim via PM and we'll see what works and what doesn't ^^ Need something to work on beside COR shops anyway ^^
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Old 11/07/2011, 13:09   #36
 
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Quote:
Originally Posted by ismokedrow View Post
Well we could rig them to use an lua or we could do like the item should with the optional variables.. but probably easier to go with an lua set of functions for the items ^^
I dont know any function`s with them you can write that an Buff appear for example for 30 second`s, dissappear and appear again.
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Old 11/07/2011, 13:13   #37
 
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Well a dynamic trigger would be hard to accomplish, as far as these smaller deco items go we could simply hardcode their stats into the optional variables. ^^ We simply need to know all the different opt_var_type 's so we can code them in correctly, but SilentBill already proved it works for things like (M.atk/Crit/P.atk etc..) I will def have to get a hold to him for all the types ^^ These Dura Deco won't be hard to get working properly.
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Old 11/07/2011, 13:15   #38
 
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Quote:
Originally Posted by speedy-nl View Post


yea wel the problem with those id is i have no idee if i did them before

remember i have more id's then ever now
Like i said, we allready have the IDīs, but i have no idea how to make the buffs appear and disappear.


Quote:
Originally Posted by ismokedrow View Post
Well a dynamic trigger would be hard to accomplish, as far as these smaller deco items go we could simply hardcode their stats into the optional variables. ^^ We simply need to know all the different opt_var_type 's so we can code them in correctly, but SilentBill already proved it works for things like (M.atk/Crit/P.atk etc..) I will def have to get a hold to him for all the types ^^ These Dura Deco won't be hard to get working properly.
Ehm, the Deco i released,give the right Stat`s.

That`s the only Reason why i needed so long for this "little" Script.
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Old 11/07/2011, 13:31   #39
 
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I Know them.

They a sorted in 4 Groups :

<beeing attacked> passiv statīs
<when attacking> passiv stat`s
<beeing attacked> with buff
<when attacking> with buff
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Old 11/07/2011, 15:05   #40
 
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Thx man you are the best !
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Old 11/07/2011, 15:37   #41
 
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Quote:
Originally Posted by Raskim2000 View Post
Hey everybody,

because of this big number of "Newbies", "Lazy Guys" etc. i decided to start an Thread to Collect usefull Scripts.

Hopefully this will be sticky, i will write and collect all good scripts, wich can be used for all.

Here we go.

Scripts Credit by Raskim2000



Scripts Credit to HeavenOnlyWishes:



Script Credit to eGurgle



Unknown about Credit Scripts


Scripts Credit to all Member of Ncarbon Team



Get a Epic 7.1 (PH) Client





I Will Update this Page when someone Message me a usefull Script or i get an Idea wich Scripts are missing (Usefull)


Gold/Lak Rate

* = times

Gold



Lak
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Old 11/07/2011, 16:54   #42
 
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nice pot,, but you missed my best scripts
like DropRules + EventManager, Necklaces Upgrades, taming fixes
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Old 11/07/2011, 19:38   #43
 
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Quote:
Originally Posted by egurgle View Post
nice pot,, but you missed my best scripts
like DropRules + EventManager, Necklaces Upgrades, taming fixes
The Problem is, to the Time where i started this Thread, the Arcadia DEV Form were Allready down for me.

If you want, you can message me the Scripts (Taming fix not need, done this on my own )

If you want so, i will add them,
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Old 11/07/2011, 21:07   #44
 
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hi
Use Arcadia
update dbo.ItemResource
set opt_var1_0 = 6
where id = here_Belt_ID



how i know the belt ID + can u show me how to update it PLZ
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Old 11/08/2011, 00:19   #45
 
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Almost finished Ninja, Viking and Swimsuit Deco.


Now working on Mask`s and maybe the Rank 2- Rank 6 Cloak`s.
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