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Give Item on level up, need help with code?

Discussion on Give Item on level up, need help with code? within the Rappelz Private Server forum part of the Rappelz category.

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Old   #1
 
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Lightbulb Give Item on level up, need help with code?

This code I have altered is suppose to give a rupee lotto box every 5 levels and also give rupee bags everytime rank up. Doesn't seem to work anyone have an idea on what im missing?
This is what I have placed inside of the player_level_up lua:
Code:
function get_module_name()
             return "on_player_level_up"
end

function on_player_level_up()

	--local tx, ty, current_x, island_number
	local lv = get_value( "level" )
	
	if lv == 5 then
		-- °¢ 1¹ø ¼¶ÀÇ ÅÚ·¹Æ÷Æ® ÁÂÇ¥
		--		tx = 30315
		--		ty = 5480

		-- ÇöÀç±Íȯ À§Ä¡¸¦ °¡Á®¿È.
		current_x = get_flag( "rx" )

		-- ¸î ¹ø ° ¼¶ÀÎÁö È®ÀÎ.
		--		local i
		--		for i = 1, 6 do
		--			if current_x < ( 18816 * (i-1) + tx) and current_x + 3000 > ( (18816 * (i-1) + tx) - 10000) then
		--				island_number = i
		--			end
		--		end
		-- ±ÍȯÁö¿ªÀ» ÇöÀç Ãʺ¸ÀÚ¼¶ Ä·ÇÁÀ¸·Î ¼³Á¤
		set_flag( "rx", 172543 + math.random(0,100))
		set_flag( "ry", 51847 + math.random(0,100))
	end

	-- ±¹°¡ ÄÚµå Àоî¿À±â
	-- get_local_info()ÀÇ ¹Ýȯ°ªµé
	--LOCAL_INFO_KOREA                      = 1
	--LOCAL_INFO_HONGKONG                   = 2
	--LOCAL_INFO_AMERICA                    = 4
	--LOCAL_INFO_GERMANY                    = 8
	--LOCAL_INFO_JAPAN                      = 16
	--LOCAL_INFO_TAIWAN                     = 32
	--LOCAL_INFO_CHINA                      = 64
	--LOCAL_INFO_FRANCE                     = 128
	--LOCAL_INFO_RUSSIA                     = 256


	local state_code = get_local_info()	

	-- 18·¹º§ ÀÌ»óÀ̳ª ¼ö·ÃÀÚÀÇ ¼¶ ³»¿¡ ÀÖ´Â °æ¿ì Á¾Á· ¸¶À»·Î ±Íȯ ÁöÁ¡ ¼³Á¤
	local current_x = gv("x")
	local current_y = gv("y")
	local race = get_value( "race" )

	-- ¹Ì±¹ÀÌ¸é ¹«Á¶°Ç ¾Èº¸³¿ (Àü ±¹°¡ Àû¿ë ¾ÈÇÔÀ¸·Î º¯°æ 08.07.29)
	if state_code == 511 then
		-- ¾Æ¹«Áþµµ ¾ÈÇØ¿ä
	elseif lv >= 18 then
		-- ¼ö·ÃÀÚÀÇ ¼¶¿¡ ÀÖ´ÂÁö ¿©ºÎ üũ
		if current_x >= 161280 and current_x <= 177408 then
			if current_y >= 48384 and current_y <= 64512 then

				-- ÇöÀç±Íȯ À§Ä¡¸¦ °¡Á®¿È.
				local return_x = get_flag( "rx" )
				local return_y = get_flag( "ry" )

				-- ¼ö·ÃÀÚÀÇ ¼¶ÀÌ ±ÍȯÀÎÁö üũ
				if return_x == 173183 and return_y == 52299 then

					-- ±ÍȯÁö¿ªÀ» ÇØ´ç Á¾Á· ¸¶À»·Î ¼³Á¤

					-- µ¥¹ÙÀÏ °æ¿ì
					if race == 4 then
						set_flag( "rx", 6625 + math.random(0,100))
						set_flag( "ry", 6980 + math.random(0,100))

					-- ¾Æ¼ö¶óÀÏ °æ¿ì
					elseif race == 5 then
						set_flag( "rx", 116799 + math.random(0,100))
						set_flag( "ry", 58205 + math.random(0,100))

					-- °¡À̾ÆÀÏ °æ¿ì
					else
						set_flag( "rx", 153513 + math.random(0,100))
						set_flag( "ry", 77203 + math.random(0,100))
					end -- if race == 4 then

					-- ¼ö·ÃÀÚÀÇ ¼¶¿¡ ÀÖ°í 18·¹º§ ÀÌ»óÀ̱⠶§¹®¿¡ ÇØ´ç Á¾Á· ¸¶À»·Î °*Á¦ ±Íȯ ¼³Á¤ µÆ´Ù´Â ¸Þ½ÃÁö ³¯¸².
					message( "@235")

				end -- if return_x == 173183 and return_y == 52299
			end -- if current_y >= 48384 and current_y <= 64512 then
		end -- if current_x >= 161280 and current_x <= 177408 then
	end -- if lv >= 18 then

	-- ¿ÀÅä·Î ¼¼ÆÃµÈ ij¸¯ÅͶó¸é Àú ¸Ö¸® ³¯·Á ¹ö¸®ÀÚ~
	kick_auto_to_another_world()

	-- ¼ö·ÃÀÚ ¼¶¿¡ ÀÖ´Â ¿ÀÅäµéÀº º»Åä·Î ³¯·Á ¹ö¸®ÀÚ
	local current_x = gv("x")
	local current_y = gv("y")
	local race = get_value( "race" )

	if current_x >= 161280 and current_x <= 177408 then
		if current_y >= 48384 and current_y <= 64512 then

			local is_auto, quest_count
			quest_count, is_auto = anti_auto_quest_check()

			if is_auto then
				if race == 4 then
					RunTeleport_Auto_TO_City( 6625 , 6980 )
				elseif race == 5 then
					RunTeleport_Auto_TO_City( 116799 , 58205 )
				else
					RunTeleport_Auto_TO_City( 153506 , 77175 )
				end
			end -- if is_auto then
		end -- if current_y >= 48384 and current_y <= 64512 then
	end -- if current_x >= 161280 and current_x <= 177408 then

	save()
	

	-- ·¹º§¾÷ ´Þ¼º À̺¥Æ® ó¸®
	
		-- ±¹°¡ ÄÚµå Àоî¿À±â
	-- get_local_info()ÀÇ ¹Ýȯ°ªµé
	--LOCAL_INFO_KOREA			= 1
	--LOCAL_INFO_HONGKONG		= 2
	--LOCAL_INFO_AMERICA			= 4
	--LOCAL_INFO_GERMAN			= 8
	--LOCAL_INFO_JAPAN			= 16
	--LOCAL_INFO_TAIWAN			= 32
	--LOCAL_INFO_CHINA			= 64
	--LOCAL_INFO_FRANCE			= 128
	--LOCAL_INFO_RUSSIA			= 256
	--LOCAL_INFO_MALAYSIA			= 512
	--LOCAL_INFO_SINGAPORE		= 1024
	--LOCAL_INFO_VIETNAM			= 2048
	--LOCAL_INFO_THAILAND			= 4096
	--LOCAL_INFO_MIDEAST			= 8192
	--LOCAL_INFO_TURKEY			= 16384
	
 local state_code = get_local_info()

	if state_code == 8 or  state_code == 128 then

	local max_reached_level = gv( "max_reached_level" )
	local i
	for i = max_reached_level + 1 , lv do
		if i == 5 then
			insert_item( 3600004, 1 )

		elseif i == 10 then
			insert_item( 3600004, 1 )

		elseif i == 15 then
			insert_item( 3600004, 1 )

		elseif i == 20 then
			insert_item( 3600003, 2 )

		elseif i == 25 then
			insert_item( 3600004, 1 )

		elseif i == 30 then
			insert_item( 3600004, 1 )

		elseif i == 35 then
			insert_item( 3600004, 1 )

		elseif i == 40 then
			insert_item( 3600004, 1 )

		elseif i == 45 then
			insert_item( 3600004, 1 )

		elseif i == 50 then
			insert_item( 3600003, 3 )

		elseif i == 55 then
			insert_item( 3600004, 1 )

		elseif i == 60 then
			insert_item( 3600004, 1 )

		elseif i == 65 then
			insert_item( 3600004, 1 )

		elseif i == 70 then
			insert_item( 3600004, 1 )

		elseif i == 75 then
			insert_item( 3600004, 1 )

		elseif i == 80 then
			insert_item( 3600003, 4 )

		elseif i == 85 then
			insert_item( 3600004, 1 )

		elseif i == 90 then
			insert_item( 3600004, 1 )

		elseif i == 95 then
			insert_item( 3600004, 1 )

		elseif i == 100 then
			insert_item( 3600003, 5 )

		elseif i == 105 then
			insert_item( 3600004, 1 )

		elseif i == 110 then
			insert_item( 3600004, 1 )

		elseif i == 115 then
			insert_item( 3600004, 1 )

		elseif i == 120 then
			insert_item( 3600003, 6 )

		elseif i == 125 then
			insert_item( 3600004, 1 )

		elseif i == 130 then
			insert_item( 3600004, 1 )

		elseif i == 135 then
			insert_item( 3600004, 1 )

		elseif i == 140 then
			insert_item( 3600004, 1 )

		elseif i == 145 then
			insert_item( 3600004, 1 )

		elseif i == 150 then
			insert_item( 3600003, 7 )

		elseif i == 155 then
			insert_item( 3600003, 8 )

		elseif i == 160 then
			insert_item( 3600003, 9 )

		elseif i == 165 then
			insert_item( 3600003, 10 )

		elseif i == 170 then
			insert_item( 3600003, 11 )

		elseif i == 175 then
			insert_item( 3600003, 12 )

		elseif i == 180 then
			insert_item( 3600003, 13 )

		elseif i == 185 then
			insert_item( 3600003, 14 )

		elseif i == 190 then
			insert_item( 3600003, 25 )
		end
	end
	end
	-- ·¹º§¾÷ ½Ã °¡ÀÌµå ¸Þ½ÃÁö Ãâ·Â
	on_player_level_joblevel_guide()
end

function on_player_level_joblevel_guide()
	--ÀÛ¾÷Áß
	local lv = get_value( "level" )
	local job_lv = get_value( "job_level" )
	local job_dp = get_value( "job_depth" )
	
	if job_dp == 0 and lv >= 10 and job_lv >= 10 then
		cprint( "@1200" )
		--cprint( "@254" )
		cprint( "@1201" )		
	elseif lv == 20 then
		cprint( "@1202" )
		cprint( "@1203" )
	elseif lv == 50 then
			cprint( "@1204" )
			cprint( "@1205" )	
	elseif job_dp== 1 and lv >= 50 and job_lv >= 40 then
		cprint( "@1206" )
		cprint( "@1207" )	
		cprint( "@1208" )
	elseif lv == 80 then
		cprint( "@1209" )
		cprint( "@1210" )
	elseif lv == 100 then
		cprint( "@1211" )
		cprint( "@1212" )		
	end	
end
mescottjr is offline  
Old 10/25/2011, 07:05   #2
 
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Its pretty easy.

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Old 10/25/2011, 13:56   #3
 
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I have tried using your code and when I hit level 5 on a toon I get a string problem with the lua.
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Old 10/25/2011, 15:18   #4
 
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Remove the modifications that you have made to your on_level.lua and open a new text document via InType or Notepad w/e you use.

Paste the following into the new text file:

Code:
function get_module_name()
             return "on_level_prize"
end

function on_level_prize()  -- This is the name of the function which we will call from our On_Login, On_Level and/or On_Death
    lv = gv( "level" ) -- This defines LV as the value retrieved from the "lv" column in the database.
    
    if lv > 4 and lv < 6 then -- this defines a range between 4 and 6 which is 5.
    insert_item(item id) -- This is where the actual level 5 prize is inserted if the player is level 5.
    cprint("You have received a level up prize.") -- This is a message sent to the players chat screen.
    
    elseif lv > 9 and lv < 11 then -- this defines a range between 9 and 11 which is 10.
    insert_item(item id) -- This is where the actual level 5 prize is inserted if the player is level 10.
    cprint("You have received a level up prize.") -- This is a message sent to the players chat screen.
        
    
    elseif lv > 19 and lv < 21 then -- this defines a range between 19 and 21 which is 20.
    insert_item(item id) -- This is where the actual level 5 prize is inserted if the player is level 20.
    cprint("You have received a level up prize.") -- This is a message sent to the players chat screen.
        
    elseif lv > 29 and lv < 31 then -- this defines a range between 29 and 31 which is 30.
    insert_item(item id) -- This is where the actual level 5 prize is inserted if the player is level 30.
    cprint("You have received a level up prize.") -- This is a message sent to the players chat screen.
    end
end
That is an example of a set of triggers that work on a primary if and following elseif, that will disperse prizes based on level. You will need to add a call function to the desired lua's: (on_login, on_level, on_death) the name of the call trigger must be exactly the name of the function we pasted above: ( on_level_prize() <-- IMPORTANT: The brackets '()' must be included at the end of the call function name.)

An example of a call function is as follows:

on_player_level.lua example:

Code:
            if is_auto then
                if race == 4 then
                    RunTeleport_Auto_TO_City( 6625 , 6980 )
                elseif race == 5 then
                    RunTeleport_Auto_TO_City( 116799 , 58205 )
                else
                    RunTeleport_Auto_TO_City( 153506 , 77175 )
                end
            end -- if is_auto then
        end -- if current_y >= 48384 and current_y <= 64512 then
    end -- if current_x >= 161280 and current_x <= 177408 then

    save()
    

    -- ·¹º§¾÷ ´Þ¼º À̺¥Æ® ó¸®
    
        -- ±¹°¡ ÄÚµå Àоî¿À±â
    -- get_local_info()ÀÇ ¹Ýȯ°ªµé
    --LOCAL_INFO_KOREA            = 1
    --LOCAL_INFO_HONGKONG        = 2
    --LOCAL_INFO_AMERICA            = 4
    --LOCAL_INFO_GERMAN            = 8
    --LOCAL_INFO_JAPAN            = 16
    --LOCAL_INFO_TAIWAN            = 32
    --LOCAL_INFO_CHINA            = 64
    --LOCAL_INFO_FRANCE            = 128
    --LOCAL_INFO_RUSSIA            = 256
    --LOCAL_INFO_MALAYSIA            = 512
    --LOCAL_INFO_SINGAPORE        = 1024
    --LOCAL_INFO_VIETNAM            = 2048
    --LOCAL_INFO_THAILAND            = 4096
    --LOCAL_INFO_MIDEAST            = 8192
    --LOCAL_INFO_TURKEY            = 16384
  --============================================================
   --       <<<<<< [ABR] Auto Buff Remove: Start >>>>>>
   --============================================================
permanentserverbuff_remove()
temporaryserverbuff_remove()
hv_pass_remove()
buff_under_20_remove()
buff_above_20_remove()
buff_above_50_remove()
buff_above_80_remove()
buff_above_100_remove()
buff_above_120_remove()
buff_above_150_remove()
buff_above_160_remove()
buff_at_170_remove()
buff_pet_below_100_remove()
buff_pet_above_100_remove()
permanentserverbuff_give()
temporaryserverbuff_give()
   --============================================================
   --       <<<<<< Auto Buff Remove: End >>>>>>
   --============================================================
   --============================================================
   --       <<<<<< [ABG] Auto Buff Give: Start >>>>>>
   --============================================================
hv_pass_give()
hv_ticket_give()
buff_under_20_give()
buff_above_20_give()
buff_above_50_give()
buff_above_80_give()
buff_above_100_give()
buff_above_120_give()
buff_above_150_give()
buff_above_160_give()
buff_at_170_give()
   --============================================================
   --       <<<<<< Auto Buff Give: End >>>>>>
   --============================================================
   --============================================================
   --       <<<<<< Auto Buff 150-160 Set Effect: Start >>>>>>
   --============================================================   
   --Original Credits to: MisterD and gr4ph0s 
   --Alteration Credits to: iSmokeDrow

    --150 Set Bonus
    trigger_effect_150_1()
    trigger_effect_150_2()
    trigger_effect_150_3()
    trigger_effect_150_4()

    --155 Set Bonus
    trigger_effect_155_1()
    trigger_effect_155_2()
    trigger_effect_155_3()
    trigger_effect_155_4()

    --160 Set Bonus
    trigger_effect_160_1()
    trigger_effect_160_2()
    trigger_effect_160_3()
    trigger_effect_160_4()
   --============================================================
   --       <<<<<< Auto Buff 150-160 Set Effect: End >>>>>>
   --============================================================   
   --============================================================
   --       <<<<<< On_Login XP to GP Start >>>>>>
   --============================================================   
convert_xp_to_gen_point_lv5()
convert_xp_to_gen_point_lv10()
convert_xp_to_gen_point_lv15()
convert_xp_to_gen_point_lv20()
convert_xp_to_gen_point_lv25()
convert_xp_to_gen_point_lv30()
convert_xp_to_gen_point_lv40()
convert_xp_to_gen_point_lv60()
convert_xp_to_gen_point_lv80()
convert_xp_to_gen_point_lv100()
convert_xp_to_gen_point_lv120()
convert_xp_to_gen_point_lv140()
convert_xp_to_gen_point_lv150()
convert_xp_to_gen_point_lv155()
convert_xp_to_gen_point_lv160()
   --============================================================
   --       <<<<<< On_Login XP to GP END >>>>>>
   --============================================================ 
    
    local state_code = get_local_info()
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Old 10/25/2011, 15:46   #5
 
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Quote:
Originally Posted by ismokedrow View Post
Remove the modifications that you have made to your on_level.lua and open a new text document via InType or Notepad w/e you use.

Paste the following into the new text file:

Code:
function get_module_name()
             return "on_level_prize"
end

function on_level_prize()  -- This is the name of the function which we will call from our On_Login, On_Level and/or On_Death
    lv = gv( "level" ) -- This defines LV as the value retrieved from the "lv" column in the database.
    
    if lv > 4 and lv < 6 then -- this defines a range between 4 and 6 which is 5.
    insert_item(item id) -- This is where the actual level 5 prize is inserted if the player is level 5.
    cprint("You have received a level up prize.") -- This is a message sent to the players chat screen.
    
    elseif lv > 9 and lv < 11 then -- this defines a range between 9 and 11 which is 10.
    insert_item(item id) -- This is where the actual level 5 prize is inserted if the player is level 10.
    cprint("You have received a level up prize.") -- This is a message sent to the players chat screen.
        
    
    elseif lv > 19 and lv < 21 then -- this defines a range between 19 and 21 which is 20.
    insert_item(item id) -- This is where the actual level 5 prize is inserted if the player is level 20.
    cprint("You have received a level up prize.") -- This is a message sent to the players chat screen.
        
    elseif lv > 29 and lv < 31 then -- this defines a range between 29 and 31 which is 30.
    insert_item(item id) -- This is where the actual level 5 prize is inserted if the player is level 30.
    cprint("You have received a level up prize.") -- This is a message sent to the players chat screen.
    end
end
That is an example of a set of triggers that work on a primary if and following elseif, that will disperse prizes based on level. You will need to add a call function to the desired lua's: (on_login, on_level, on_death) the name of the call trigger must be exactly the name of the function we pasted above: ( on_level_prize() <-- IMPORTANT: The brackets '()' must be included at the end of the call function name.)

An example of a call function is as follows:

on_player_level.lua example:

Code:
            if is_auto then
                if race == 4 then
                    RunTeleport_Auto_TO_City( 6625 , 6980 )
                elseif race == 5 then
                    RunTeleport_Auto_TO_City( 116799 , 58205 )
                else
                    RunTeleport_Auto_TO_City( 153506 , 77175 )
                end
            end -- if is_auto then
        end -- if current_y >= 48384 and current_y <= 64512 then
    end -- if current_x >= 161280 and current_x <= 177408 then

    save()
    

    -- ·¹º§¾÷ ´Þ¼º À̺¥Æ® ó¸®
    
        -- ±¹°¡ ÄÚµå Àоî¿À±â
    -- get_local_info()ÀÇ ¹Ýȯ°ªµé
    --LOCAL_INFO_KOREA            = 1
    --LOCAL_INFO_HONGKONG        = 2
    --LOCAL_INFO_AMERICA            = 4
    --LOCAL_INFO_GERMAN            = 8
    --LOCAL_INFO_JAPAN            = 16
    --LOCAL_INFO_TAIWAN            = 32
    --LOCAL_INFO_CHINA            = 64
    --LOCAL_INFO_FRANCE            = 128
    --LOCAL_INFO_RUSSIA            = 256
    --LOCAL_INFO_MALAYSIA            = 512
    --LOCAL_INFO_SINGAPORE        = 1024
    --LOCAL_INFO_VIETNAM            = 2048
    --LOCAL_INFO_THAILAND            = 4096
    --LOCAL_INFO_MIDEAST            = 8192
    --LOCAL_INFO_TURKEY            = 16384
  --============================================================
   --       <<<<<< [ABR] Auto Buff Remove: Start >>>>>>
   --============================================================
permanentserverbuff_remove()
temporaryserverbuff_remove()
hv_pass_remove()
buff_under_20_remove()
buff_above_20_remove()
buff_above_50_remove()
buff_above_80_remove()
buff_above_100_remove()
buff_above_120_remove()
buff_above_150_remove()
buff_above_160_remove()
buff_at_170_remove()
buff_pet_below_100_remove()
buff_pet_above_100_remove()
permanentserverbuff_give()
temporaryserverbuff_give()
   --============================================================
   --       <<<<<< Auto Buff Remove: End >>>>>>
   --============================================================
   --============================================================
   --       <<<<<< [ABG] Auto Buff Give: Start >>>>>>
   --============================================================
hv_pass_give()
hv_ticket_give()
buff_under_20_give()
buff_above_20_give()
buff_above_50_give()
buff_above_80_give()
buff_above_100_give()
buff_above_120_give()
buff_above_150_give()
buff_above_160_give()
buff_at_170_give()
   --============================================================
   --       <<<<<< Auto Buff Give: End >>>>>>
   --============================================================
   --============================================================
   --       <<<<<< Auto Buff 150-160 Set Effect: Start >>>>>>
   --============================================================   
   --Original Credits to: MisterD and gr4ph0s 
   --Alteration Credits to: iSmokeDrow

    --150 Set Bonus
    trigger_effect_150_1()
    trigger_effect_150_2()
    trigger_effect_150_3()
    trigger_effect_150_4()

    --155 Set Bonus
    trigger_effect_155_1()
    trigger_effect_155_2()
    trigger_effect_155_3()
    trigger_effect_155_4()

    --160 Set Bonus
    trigger_effect_160_1()
    trigger_effect_160_2()
    trigger_effect_160_3()
    trigger_effect_160_4()
   --============================================================
   --       <<<<<< Auto Buff 150-160 Set Effect: End >>>>>>
   --============================================================   
   --============================================================
   --       <<<<<< On_Login XP to GP Start >>>>>>
   --============================================================   
convert_xp_to_gen_point_lv5()
convert_xp_to_gen_point_lv10()
convert_xp_to_gen_point_lv15()
convert_xp_to_gen_point_lv20()
convert_xp_to_gen_point_lv25()
convert_xp_to_gen_point_lv30()
convert_xp_to_gen_point_lv40()
convert_xp_to_gen_point_lv60()
convert_xp_to_gen_point_lv80()
convert_xp_to_gen_point_lv100()
convert_xp_to_gen_point_lv120()
convert_xp_to_gen_point_lv140()
convert_xp_to_gen_point_lv150()
convert_xp_to_gen_point_lv155()
convert_xp_to_gen_point_lv160()
   --============================================================
   --       <<<<<< On_Login XP to GP END >>>>>>
   --============================================================ 
    
    local state_code = get_local_info()

The problem with the lv up insert item is, some player uses a failure in this.

for example you hittet lvl 120 - get the item, than you go die and use a god mother fairy bottle and hit 120 again and will recieve the item again

To stop this just set the target on the "max_reached_level"

Than you cant recieve double items


This is the LUA, im using for my Server

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plss can anyone give me battlefield play4free beta code i can give u paypal account with €4,73 :)
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