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Run Command

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Old   #1
 
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Run Command

For any one that doesnt under stand the new /run command

it is linked now to a table in Telecaster called AllowedCommandsForPermission

this table allows you to change what commands that can be used by GMs, it also allows
you to allow commands for normal user, eg. give everyone access to the warp command.

here is the current table and the commands it uses.


so before gms only had access to a very few ingame commands, if you leave this
table default they can use them all.

it not the same /run any more that only used 3-4 commands.

Hope that clears it up for everyone

all credits go to ne0 for working out the table structure for AllowedCommandsForPermission

Example :

/run block_chat("name_here")

Credits go to Jw988



Yunchen is offline  
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need help for is_changeable_job how it works?


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not work
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When you need InGame Syntax for Job-Change :

/run sv("job","324","charactername") <--- For set Necromancer


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Thank you for this post Yunchen.

Does anyone have a list of the various syntax's used for the different commands?

Would appreciate.
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Not Work?
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Quote:
Originally Posted by avakazade View Post
Not Work?
Its working with correct Repack.
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Quote:
Originally Posted by Yunchen View Post
Its working with correct Repack.
which repack can u give the link pls
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Quote:
Originally Posted by 91ervans View Post
When you need InGame Syntax for Job-Change :

/run sv("job","324","charactername") <--- For set Necromancer
can you post all classes IDs?
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Repack 1.3 or just use attached script
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missing script/syntax :

/run invisible:1
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Quote:
Originally Posted by misterd View Post
missing script/syntax :

/run invisible:1
Not in current table, if you want this command works add it to the table
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Quote:
Originally Posted by misterd View Post
missing script/syntax :

/run invisible:1
U have to add invisible self on the Table.Ive tried it and its working.
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Awesome job

Thank you for your interest in the Forum
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how to use:
/run creature_learn_skill (????????) ?


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