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The bot doesn't talk back
Discussion on The bot doesn't talk back within the Ragnarok Online forum part of the MMORPGs category.
05/07/2007, 14:24
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#1
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the bot was discovered because it doesn't talk back at all... I have modified it to talk back at anything he is told.
No answer is sent in any way... even in person or addressing him by the name. the autoresponse is set to 1 and he still doesn't speak. help?
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05/07/2007, 16:28
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#2
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tried this with 1.9.4 svn oder 1.9.3 beta
you made response.txt right?
how the example made?
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05/09/2007, 07:43
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#3
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response?... it says Chat_resp.txt... something like that... I added lot's of words and lot's of combinations of phrases... and still nothing... guess I'll have to be careful... since no one had proof, I have been unbanned...
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05/09/2007, 07:50
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#4
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yes chat_resp.txt
i dont know, if they are case sensitive
hmm you tried to chat your bot or pm him?
cuz i never done this, i will test if i got time <.<
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05/09/2007, 12:22
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#5
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you bace spaces ( ) or tabs? , you need to make a tab between keyword and answeres, tab is the button unter ' ^ ' i think its same on ami keyboard ( i hope ;D ).
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05/09/2007, 17:50
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#6
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on my keyboard, there is nore tab q.q
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05/10/2007, 03:46
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#7
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yeah, I give one tabulation from words to answers
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05/10/2007, 09:26
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#8
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ok now is server maintance.
i check this later.
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05/12/2007, 01:31
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#9
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ok please write in openkore board or per bug report(bug tracker? i forgot the name)
i tried and it didn't work.
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05/12/2007, 06:07
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#10
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I have another problem now...to use storage, the bot has to speak with a npc called nyuu, the option to storage is the number 3...
how should I configure it so it will storage instead of saving the position? (timeout i think)
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05/12/2007, 11:39
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#11
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oooohhh i found something rly interesting
Code:
Auto-response will not work in towns.
and the other problem
Code:
NPC Conversation Codes
These codes are used for specifying NPC talk sequences or steps when using the console command talknpc or the config.txt option storageAuto_npc_steps.
The following is a list of known NPC talk codes.
Code Description
c Continue talking to the NPC. This is the same as pressing the next when you talk to an NPC in the RO Client.
r(<response #>) Send response. The response number is the index of the response in the displayed response list (the first response has the index 0). This is the same as selecting a response when you talk to an NPC in the RO Client.
w(<seconds>) Wait for the specified number of seconds before continuing to talk to the NPC using the next talk code.
d(<number>) Send a number to the NPC. Use this if the NPC asks you to enter an amount.
t=(<string>) Send a string or text to the NPC. Use this if the NPC asks you to enter some text.
s v.1.9.0 Get sell list. This is the same as pressing the sell button when you talk to a buy/sell NPC in the RO Client.
b Get the store list. This is the same as pressing the buy button when you talk to a buy/sell NPC in the RO Client.
b(<store item #>),(<amount>) Buy an item from the NPC. See similar console command buy. Note that the amount is not optional.
n Immediately end or cancel conversation with the NPC. This is the same as pressing the close or cancel button when talking to an NPC in the RO Client.
e Wait until the NPC says "Done talking". Use this after the s or b talk code when talking to a buy/sell NPC.
When specifying NPC talk codes, separate each code with whitespace. For example, by using the following command,
Example:
talknpc 63 60 c r3 c r0 c c r0 c n
you will be able to refine a weapon with the Blacksmith NPC inside Prontera, assuming you are inside the BlackSmith shop in Prontera and the NPC stands on the coordinates (63, 60).
storage on 3rd -> talknpc r2
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05/13/2007, 07:55
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#12
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ookay. Assuming the bot actually finds the npc... this time he is telling me no npc in the coordinates it generated... aldebaran coord 113, 60 says no npc there... are the coordinates off by a number?
I have tried increasing the values... and... If the answer is 4 (taking the index as 1) If I want to store every item in the inventory... I would have to specify that? or just let him do the other part?
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05/13/2007, 14:37
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#13
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hmm no npc? o.O
try this -> xkore 1, start rag go to this npc
than open npcs.txt in folder Tables.
the last entry must be your npc ^.^
and npc talk the index beginns with 0, don't it?
and there is a txt-file, called items_control.txt in folder control.
there you can say, what should be storage and what not.
sry for my bad english xD
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05/14/2007, 06:02
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#14
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yeah... I have tried that... on a side note, without answers or steps to storage, the bot could talk to the npc very well... now that I have wrote the answers he can't find it... i'll move some more the coord and keep an eye on it till he finds it. Thanks for the code for answers thoug, that helped me a lot!
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So why doesn't this work?
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Ok, I dunno if this has been done before cuz I didn't find it on search.
I edited shop.dat so that the pharmacist would sell dbs instead of stanchers. Here I didn't just change the picture, but replaced the stancher item id with the db item id number.
There were some other chars behind each item tho I don't think they mattered. My problem is, as you can see on the 2nd screenshot, I can even pick the item from the shop and bring it to my inv but it just doesnt wanna sell it to me.
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