i have made a similar pixel bot like this last year, coded via AHK. See the video below
Method i use was Search the RO.exe of its Memory address of the mob. If mob is found in screen mouse_move then click. i use @ to teleport in map, as it is very hard to Add an AI to move in the map, aside from random clicking to move. I found that method very annoying it will make the bot Stuck in 1 area and if the mob is out of reach.
You can still do this in official server if you have teleport skill / Creamy. Loop the code every 30secs (or your desired timer) it will tele and search for mob.
i have made a similar pixel bot like this last year, coded via AHK. See the video below
Method i use was Search the RO.exe of its Memory address of the mob. If mob is found in screen mouse_move then click. i use @ to teleport in map, as it is very hard to Add an AI to move in the map, aside from random clicking to move. I found that method very annoying it will make the bot Stuck in 1 area and if the mob is out of reach.
You can still do this in official server if you have teleport skill / Creamy. Loop the code every 30secs (or your desired timer) it will tele and search for mob.
Actually, i did make a pixelbot before on RO, its not walking, it just attack the monsters it sees, and loot when killed, i did add the tele but i remove it and just let monsters come to my location, the only real issue i had with this is for example, my character is an archer, and he is attacking a monster on the distance, and if the monster go to some kind of a tree or any element that prevents the archer from attacking, the bot get stucked, it wont attack even if it sees a monster again, but the real time logs still saying that he is attacking the monster, and the annoying part of this is if you pause or stop the bot and start it again, it wont move at all, i have to close the bot and close the ragnarok client and restart it.. and it will work again..
have u had prblems like this on your bot? oh and my bot did not use memory, i only uses pixel search.. if so? can you guide me on how to stop this from happening, i might continue to develop it..
Actually, i did make a pixelbot before on RO, its not walking, it just attack the monsters it sees, and loot when killed, i did add the tele but i remove it and just let monsters come to my location, the only real issue i had with this is for example, my character is an archer, and he is attacking a monster on the distance, and if the monster go to some kind of a tree or any element that prevents the archer from attacking, the bot get stucked, it wont attack even if it sees a monster again, but the real time logs still saying that he is attacking the monster, and the annoying part of this is if you pause or stop the bot and start it again, it wont move at all, i have to close the bot and close the ragnarok client and restart it.. and it will work again..
have u had prblems like this on your bot? oh and my bot did not use memory, i only uses pixel search.. if so? can you guide me on how to stop this from happening, i might continue to develop it..
I have made a solution about bot getting stuck if target is out of reach.
I did it by memory address, get the memory address of your XY coordinates (/where) and your targets XY coordinate.
If your XY coordinate is not changing then basically it is stuck, Then proceed to your Teleport or Move command.
If multiple targets is in the screen, your best option would be is target the nearest monster. To do that, make a computation based on your Coordinate and targets coordinate. Select which one is nearest then do your attack command. I advice you to do this because Pixel search by DEFAULT always search from Top to bottom left to right, pixel search priority is always at Top left. You can however change this with commands, better check in google. There are tons of guide on how to do this.
You can do this even if not using memory address, just use your Screens XY coordinates. But it would hard to know if your character is stuck since your character is always at the center. I suggest to just force teleport every a min or so.
Those coordinates are static, so it is quite easy to find those address.
Odd, client does not accept SendMessage using VK_Keys.
phRO anti cheat blocks virtual key press. IDK why but it sometimes works in my PC and sometimes it doesnt. i dont know why that is but I dont play phRO so i didnt try and bother with it.
i have made a similar pixel bot like this last year, coded via AHK. See the video below
Method i use was Search the RO.exe of its Memory address of the mob. If mob is found in screen mouse_move then click. i use @ to teleport in map, as it is very hard to Add an AI to move in the map, aside from random clicking to move. I found that method very annoying it will make the bot Stuck in 1 area and if the mob is out of reach.
You can still do this in official server if you have teleport skill / Creamy. Loop the code every 30secs (or your desired timer) it will tele and search for mob.
i have made a similar pixel bot like this last year, coded via AHK. See the video below
Method i use was Search the RO.exe of its Memory address of the mob. If mob is found in screen mouse_move then click. i use @ to teleport in map, as it is very hard to Add an AI to move in the map, aside from random clicking to move. I found that method very annoying it will make the bot Stuck in 1 area and if the mob is out of reach.
You can still do this in official server if you have teleport skill / Creamy. Loop the code every 30secs (or your desired timer) it will tele and search for mob.
Autohotkey you can use 2 types Pixel search or image search. check the links for the documentation its really easy.
My sample code i used
Simple explanation
1. AHK will search for the pixel/image of the targets XY in the screen
2. If pixel/image is found (see line 2)
3. if i have enabled auto attack (attack = 1), mouse will move to the XY and click
4. if skill is enabled it will skill (skill = 1), mouse will move to the XY and press skill key and click
The code should be in loop so it will continuesly search for pixel/image. Do not copy my code it might not work for you, i use memory address to find the targets pixel and it is stored in %Cor%. you can make it simplier by using ColorID or ImageFile.
Those asking to share what i use, i will not share it. But i can help you develop it. I have shared my autopots here before and people renamed and some even decompiled my exe and claimed that they made it.
Pixelbot for auto lvling & hunting 08/19/2014 - CO2 Bots & Macros - 170 Replies This PixelBot is created using Autoit. It can be used on all classes for hunting or lvling. Mainly for those who cant cracked Scriptvessel and wanted a simple bot like this one.
Thanks for the guide created by spoonieluv97 on Autoit.
I used this bot couple with giacometti's DCtool if im gonna leave it overnight.
NOTE the following:
1. Worked best on Desktop Resolution 1024x768, Game Resolution 1024x768 with Show Name ON and must be in 32 bit.
2. Its based on pixel color so dont...
Pixelbot... 12/30/2006 - Conquer Online 2 - 8 Replies Hi all,
I search on forum but I don't find how make a pixelbot
and I answer if it is possible to make pixelbot in c++?
thx bb