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Ich habe da ein prob

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Old   #1
 
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Join Date: Sep 2005
Posts: 60
Received Thanks: 1
also das is meine config :

# ------------------------------------------------------------------------------
# KORE CONFIGURATION
# ------------------------------------------------------------------------------

# <buildType>
# 0 - Windows
# 1 - Unix

buildType 0

# <remoteSocket>
# 0 - Inject Socket (Require client)
# 1 - Remote Socket
# <processName> - Sakexe (Inject Socket)
# <bypassLogin> - Use client to login.
# <bypassLogin_auto> - Send message to control client when login.
# <bypassLogin_auto_command> - Client path.
# <bypassLogin_auto_waitClient> - Time to wait client on start.
# <bypassLogin_auto_server> - Use client to login.
# <bypassHost> - localhostt
# <bypassPort> - 2349
# <wrapperInterface>
# 0 - Console
# 1 - Window
# <wrapperPopup>
# 0 - No popup window when storage, NPC talk, ...
# 1 - Alway popup
# <local_host> - Server host, Client input host (Console Interface)
# <local_port> - Server port, Client input port (Console Interface)

remoteSocket 0
processName sakexe.exe
bypassLogin 0
bypassLogin_auto 1
bypassLogin_auto_command "E:&#092;RO&#092;sakexe.exe" 1rag1
bypassLogin_auto_waitClient 4
bypassLogin_auto_server 1
bypassHost localhost
bypassPort 6900
wrapperInterface 1
wrapperPopup 0
local_host localhost
local_port 2349

# <aiStart>
# 0 - Turn off AI when start.
# 1 - Turn on AI when start.
# <useCommand> - Allow players to order.
# <useDebug> - Output debug message.
# <debug> - Output debug message (Old Kore).
# <dumpUnknownPacket> - When found unknown packet, dump it to dump.txt
# <message_length_max> - Max length of message to send. When the length is over, message sent until empty.
# <seconds_per_block> - Time when move each block.
# <sleepTime> - Kore will sleep for microseconds every program cycle to conserve CPU cycles. You shouldn&#39;t need to change this.
# <autoRestart> - Reconnect Kore every <autoRestart> seconds.

aiStart 1
waitOnStart 5
waitOnExit 5
useCommand 1
useDebug 1
debug 0
dumpUnknownPacket 1
message_length_max 80
seconds_per_block 0.10
sleepTime 30000
autoRestart 0

# ------------------------------------------------------------------------------
# LOGIN
# ------------------------------------------------------------------------------

# <master_name_#> - Master server name.
# <master_host_#> - Master server host.
# <master_port_#> - Master server port.
# <master_version_#> - Master server version, depend on type and country.

master_name_0 -=]Mave-Ro[=-: Master I #Account 1 (Sol, Chaos, Loki, Iris)
master_host_0 83.243.43.30
master_port_0 6900
master_version_0 37


#<AfterEpisode> - For next episode6; 5 = primary, 6 = sakray
#<In_AC_version> Auto capture server version on inject.dll mode (Xmode).
# <version> - Server version; 24 = primary, 5 = sakray
# <servertype> - 0 = primary, 1 = sakray, 2 = local
# <servicetype> - 0 = korea, 1 = america, 2 = japan, 3 = china, 4 = taiwan, 5 = thai, 6 = indonesia, 7 = philippine, 8 = malaysia

AfterEpisode 6
In_AC_version 1
version 5
servertype 1
servicetype 0

# <loginType>
# 0 or void - Direct login
# - Secure login 1 = Default, 2 = indo1, 3 = indo2 and other in logintype.txt, you can put a new master_login_encrypt at logintype.txt.
#<passwordType>
# 0 - Encrypt before Password.
# 1 - Password before Encrypt.
# <encrypt>
# 0 - Normal package
# 1 - Encrypt package method 1
# 2 - Encrypt package method 2

loginType 1
passwordType 0
encrypt 0

# Force character server
# <charServer_host> - Character server host.
# <charServer_port> - Character server port.
charServer_83.243.43.3
charServer_6121

#<In_AC_master_VER> - Auto capture master version on inject.dll mode (Xmode) require master select slot.
# <master> - Select master slot <master_name_#>
# <server> - Select server, first server is zero
# <username> - You know
# <password> - You know too
# <char> - Select character, first character is zero
# <sex> - Select sex (Old episode)
#<CheckAccountRemain> new method for check time remain account expire(for thailand defualt 1)

In_AC_master_VER 1
master 0
server 0
username ***********
password +++++++++++++
char 0
sex 1
CheckAccountRemain 1

# <commandPrefix> - Command prefix for inject mode.

commandPrefix ;

# ------------------------------------------------------------------------------
# GAME CONFIGURATION
# ------------------------------------------------------------------------------

# <dcOnDeath> - Disconnect on dead
# <dcOnDualLogin> - Disconnect on dual login
# <dcWhenZenyBelow> - Disconnect when zeny below.
# <dealAutoCancel> - If set to 1, Kore will cancel the deal after ai_dealAutoCancel seconds (in timeouts.txt).
# <partyAutoDeny> - If set to 1, Kore will deny party join requests after ai_partyAutoDeny seconds (in timeouts.txt).
# <guildAutoDeny> - If set to 1, Kore will deny guild join requests after ai_guildAutoDeny seconds (in timeouts.txt).
# <partyAutoShare> - If set to 1, Kore will set party share EXP on connect.
# <closeShopOnDead> - When died, close the shop.
# <teleportOnDead> - Back to town on dead.

dcOnDeath 0
dcOnDualLogin 1
dcWhenZenyBelow 0
dealAutoCancel 1
partyAutoDeny 1
guildAutoDeny 1
partyAutoShare 1
closeShopOnDead 0
teleportOnDead 1

# ------------------------------------------------------------------------------
# ATTACK AUTO
# ------------------------------------------------------------------------------

# <attackAuto>
# 0 - Disable auto-attack
# 1 - Attack all aggressive monsters
# 2 - Attack all monsters
# <attackAuto_OnLockMap> - Kore will acttack only on lock map.
# <attackAuto_noWall> - Attack through non-walkable block.
# <attackAuto_noPortal> - Kore will don&#39;t attack monster aggressives in portal.
# <attackAuto_party> - Attack monsters that party members attack or get attacked by.
# <attackAuto_party_agg> - Attack aggressive monsters that party members attack or get attacked by.
# <attackAuto_followTarget> - Attack monsters that the <followTarget> attacks or gets attacked by.
# <attackDistance_min> - The minimum distance from the monster.
# <attackDistance_max> - The maximum distance from the monster.
# <attackMaxRouteDistance> - Kore will not move any more than number blocks to kill the target. Set to 0 to disable.
# <attackMaxRouteTime> - Kore will not spend any more than number seconds calculating the route to the target. Set to 0 to disable.
# <attackUseWeapon> - Tells Kore whether it should use its weapon in battle or not.
# <attackUseWeaponWithMonsters> This&#39;s funtion use when off attackUseWeapon and work on set attackDistance_max equal rang of weapon.
# <attackAuto_StoproSnare> Kore do attack when monster stop or snare.
# <attackAuto_OnArea> Fix attack area in some field set in control&#092;attackonarea.txt.such as water area.

attackAuto 2
attackAuto_OnLockMap 0
attackAuto_noWall 0
attackAuto_noPortal 1
attackAuto_party 1
attackAuto_party_agg 1
attackAuto_followTarget 0
attackDistance_min 0
attackDistance_max 2
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackUseWeapon 1
attackUseWeaponWithMonsters
attackAuto_StoproSnare 0
attackAuto_OnArea 0

# ------------------------------------------------------------------------------
# LOCK MAP
# ------------------------------------------------------------------------------

# <lockMap> - Name of target map as found in maps.txt, without .rsw extension (ie. prt_fild00) *AI will use this checking lockmap please free this.
# Kore will attempt to always keep on the specified map, at the specified location.
# <lockMap_x> - x-coordinate on target map.
# <lockMap_y> - y-coordinate on target map.

lockMap pay_dun02
lockMap_random
lockMap_random

# <lockMap_random> - Random or increment <lockMap_#>

lockMap_random 0

# <lockMap_#> - Same as <lockMap>. When this option is not empty. Kore will use this as default, and shop position default.
# <lockMap_#_x> - x-coordinate on target map.
# <lockMap_#_y> - y-coordinate on target map.
# <lockMap_#_leaveWhenNoMonsters> - Leave condition when not found the monsters in the list.
# <lockMap_#_leaveWhenFoundMonsters> - Leave condition when found the monsters in the list.
# <lockMap_#_leaveWhenDead> - Leave condition when dead.
# <lockMap_#_leaveTime> - Leave timeout in seconds.

lockMap_0 pay_dun02
lockMap_0_random
lockMap_0_random
lockMap_0_leaveWhenNoMonsters
lockMap_0_leaveWhenFoundMonsters
lockMap_0_leaveWhenDead 1
lockMap_0_leaveTime 9999999999999999999

# ------------------------------------------------------------------------------
# SAVE MAP
# ------------------------------------------------------------------------------

# <saveMap> - Name of the map where the character has saved. Acolyte can use free warp to <saveMap>.
# <saveMap_warpToBuyOrSell> - If 1, Kore will warp to to the save point before routing to the buy/sell NPC.

saveMap
saveMap_warpToBuyOrSell 1

# ------------------------------------------------------------------------------
# RANDOM WALK
# ------------------------------------------------------------------------------

# <route_randomWalk> - If 1, Kore will move to random point when idle.
# <route_randomWalk_maxRouteTime> - Kore will not spend any more than number seconds calculating the route to the random point. Set to 0 to disable.
# <route_step> - Kore will move number amount of blocks along the route at a time.
#<route_AvoidAreaSkill> Kore don&#39;t move in area skill.(such as stom gust, warp teleport, fire wall, ect.)
#<route_AvoidAreaSkill_OnlockMapl> Enable route_AvoidAreaSkill on lock map, require enable route_AvoidAreaSkill.

route_randomWalk 1
route_randomWalk_maxRouteTime 15
route_step 9
route_AvoidAreaSkill 1
route_AvoidAreaSkill_OnlockMap 0

# ------------------------------------------------------------------------------
# ATTACK COMBO
# ------------------------------------------------------------------------------

# <Call_Spirits> - Call Vigor Condensation require from skill level.
# <Call_Spirits_OnLockMap> Call Vigor Condensation on lock map when set to 1.
# <attackComboSlot_#> - Skill name from the Skills List. Kore will use this skill to attack monsters if conditions are correct.
# <attackComboSlot_#_hp_lower>
# <attackComboSlot_#_hp_upper>
# Use the slot when HP% are within the lower and upper limits.
# <attackComboSlot_#_lvl> - Skill level.
# <attackComboSlot_#_maxAggressives>
# <attackComboSlot_#_minAggressives>
# Kore will only use this slot if there are at least min number monsters attacking, and at most max number monsters attacking.
# Set max number to 0 for no maximum limit.
# <attackComboSlot_#_maxCastTime>
# <attackComboSlot_#_minCastTime>
# Kore will wait max seconds maximum and min seconds minimum for the spell to finish casting before continuing AI functions.
# max is just a maximum - if Kore sees that the spell has finished then AI will resume unless min is set.
# <attackComboSlot_#_monsters>
# Kore will only use this skill slot if the target monster name is in the list. Leave the list empty to disable this option.
# (ex. poring, pecopeco&#39;s egg, fabre)
# <attackComboSlot_#_sp_lower>
# <attackComboSlot_#_sp_upper>
# Use the slot when SP% are within the lower and upper limits.
# <attackComboSlot_#_afterSkill> - Skill name from the Skills List.
# <attackComboSlot_#_waitBeforeUse> - Waiting time in second(s) before use the skill.

Call_Spirits 0
Call_Spirits_OnLockMap 0

attackComboSlot_0
attackComboSlot_0_hp_lower 0
attackComboSlot_0_hp_upper 100
attackComboSlot_0_lvl 3
attackComboSlot_0_maxAggressives 0
attackComboSlot_0_minAggressives 0
attackComboSlot_0_maxCastTime 0
attackComboSlot_0_minCastTime 0
attackComboSlot_0_monsters
attackComboSlot_0_sp_lower 0
attackComboSlot_0_sp_upper 100
attackComboSlot_0_afterSkill
attackComboSlot_0_waitBeforeUse

# ------------------------------------------------------------------------------
# ATTACK SKILL
# ------------------------------------------------------------------------------

# <attackSkillSlot_#> - Skill name from the Skills List. Kore will use this skill to attack monsters if conditions are correct.
# <attackSkillSlot_#_dist_min> - The minimum distance from the monster.
# <attackSkillSlot_#_dist_max> - The maximum distance from the monster.
# <attackSkillSlot_#_dist_cast> - The Block of distance to cast the skill. Use with ground skill. (ie. Ankle Snare)
# <attackSkillSlot_#_perdist_cast> - Percent of distance between kore and monster to cast the skill. Use with ground skill.if try use this will cancel <attackSkillSlot_#_dist_cast>.(ie. Fire Wall, please 100% set to 0)
# <attackSkillSlot_#_hp_lower>
# <attackSkillSlot_#_hp_upper>
# Use the slot when HP% are within the lower and upper limits.
# <attackSkillSlot_#_lvl> - Skill level.
# <attackSkillSlot_#_maxAggressives>
# <attackSkillSlot_#_minAggressives>
# Kore will only use this slot if there are at least min number monsters attacking, and at most max number monsters attacking.
# Set max number to 0 for no maximum limit.
# <attackSkillSlot_#_maxCastTime>
# <attackSkillSlot_#_minCastTime>
# Kore will wait max seconds maximum and min seconds minimum for the spell to finish casting before continuing AI functions.
# max is just a maximum - if Kore sees that the spell has finished then AI will resume unless min is set.
# (max cast set 0 for defualt game casttime.)
# <attackSkillSlot_#_maxUses> - Kore will use this slot number of times per monster. A value of 0 means no limit.
#<attackSkillSlot_#_waitforReactive> - Wait for reactive slot after maxUses.
# <attackSkillSlot_#_monsters>
# Kore will only use this skill slot if the target monster name is in the list. Leave the list empty to disable this option.
# (ex. poring, pecopeco&#39;s egg, fabre)
# <attackSkillSlot_1_nonMonsters>
# Kore will not use this skill slot if the target monster name is in the list. Leave the list empty to disable this option.
# (ex. poring, pecopeco&#39;s egg, fabre)
# <attackSkillSlot_#_sp_lower>
# <attackSkillSlot_#_sp_upper>
# Use the slot when SP% are within the lower and upper limits.
# <attackSkillSlot_#_useWhenHit> - If 1 and Kore is being attacked by a monster, then Kore will use this slot.
# <attackSkillSlot_#_stopWhenHit> - If 1 and Kore is being attacked by a monster, then Kore won&#39;t use this slot.
# <attackSkillSlot_#_afterSlot> - Use this slot after other slot. Leave blank to disable this option.
# <attackSkillSlot_#_resetSlot> - Reset other slot usage count. To enable skill loop. Leave blank to disable this option.
# <attackSkillSlot_#_useWhenStatus>
# Use this slot when target monster got the special status.
# (Stone, Frozen, Stun, Sleep, Poison, Curse, Silence, Darkness, Hiding, Cloaking, Snare)
# <attackSkillSlot_#_useWhenNoStatus> - Use this slot when target monster lost the special status.
# <attackSkillSlot_#_waitBeforeNextUse> - Timeout in seconds before use next slot. Use with status skill. (ie. Frost Diver)
# <attackSkillSlot_#_StoproSnare> Kore do attack skill slot when monster stop or snare.
# <attackSkillSlot_#_NoStoproSnare> Kore don&#39;t attack skill slot when monster don&#39;t stop or snare.

attackSkillSlot_0
attackSkillSlot_0_dist_min 0
attackSkillSlot_0_dist_max 1
attackSkillSlot_0_dist_cast 0
attackSkillSlot_0_perdist_cast 0
attackSkillSlot_0_hp_lower 0
attackSkillSlot_0_hp_upper 100
attackSkillSlot_0_lvl 10
attackSkillSlot_0_maxAggressives 0
attackSkillSlot_0_minAggressives 0
attackSkillSlot_0_maxCastTime 0
attackSkillSlot_0_minCastTime 0
attackSkillSlot_0_maxUses 0
attackSkillSlot_0_waitforReactive 0
attackSkillSlot_0_monsters
attackSkillSlot_0_nonMonsters
attackSkillSlot_0_sp_lower 0
attackSkillSlot_0_sp_upper 100
attackSkillSlot_0_useWhenHit 0
attackSkillSlot_0_stopWhenHit 0
attackSkillSlot_0_afterSlot
attackSkillSlot_0_resetSlot
attackSkillSlot_0_useWhenStatus
attackSkillSlot_0_useWhenNoStatus
attackSkillSlot_0_waitBeforeNextUse 0
attackSkillSlot_0_StoproSnare 0
attackSkillSlot_0_NoStoproSnare 0

# ------------------------------------------------------------------------------
# SIT AUTO
# ------------------------------------------------------------------------------

# <sitAuto_hp_lower>
# <sitAuto_hp_upper>
# <sitAuto_sp_lower>
# <sitAuto_sp_upper>
# Kore will suspend most AI functions and sit when HP or SP are below low percentage,
# and will resume normal AI when HP and SP are above high percentage.

sitAuto_hp_lower 20
sitAuto_hp_upper 100
sitAuto_sp_lower 20
sitAuto_sp_upper 50

# <sitAuto_idle> - If 1 Kore will sit when idle. The idle time is defined by the ai_sit_idle in timeouts.txt.
#<sitAuto_Party> - if 1 Kore will sit when party sitting.

sitAuto_idle 1
sitAuto_Party 0

# ------------------------------------------------------------------------------
# TELEPORT AUTO
# ------------------------------------------------------------------------------

# <teleportAuto_hp> - Kore will repeatedly teleport to a random location on the map while Kore&#39;s HP is below percentage.
# <teleportAuto_sp>- Kore will repeatedly teleport to a random location on the map while Kore&#39;s SP is below percentage.
# <teleportAuto_idle> - Kore will teleport after being idle for a certain amount of time. Default is 12 seconds, configurable in timeouts.txt
# <teleportAuto_portal> - Kore will teleport upon seeing a map portal to avoid switching maps.
# <teleportAuto_search> - Set to 1 to enable the teleport searching in mon_control.txt
# <teleportAuto_search_portal> - Kore will teleport search portal way to lockmap. Default 200 route solution.
# <teleportAuto_minAggressives> - Kore will teleport when there at least number monsters attacking it.
# <teleportAuto_onlyWhenSafe> - Kore will only teleport when there are no players around to see it.
# <teleportAuto_IwillDeath> - Kore will teleport when before next hit will make deaht.
# 0 - Disable.
# 1 - Random teleport.
# 2 - Teleport to save point.
# <teleportAuto_WhenHit> - Kore will teleport when monsters attack it and damage more than or equal <teleportAuto_WhenHit>.
#<teleportAuto_healONmonster> - Kore will teleport when heal on monster amount more than or equal <teleportAuto_healONmonster>
#<teleportAuto_Whenmissedcount> - Kore will teleport when attack missed count more than or equal <teleportAuto_Whenmissedcount>
#<teleportAuto_Whenroutefailedcount> - Kore will teleport when route failed count more than or equal <teleportAuto_Whenroutefailedcount>
# <teleportAuto_useItem>
# 0 - Use the skill. Kore must have the skill to teleport.
# 1 - Use a fly wing or butterfly wing. If the teleport skill is available Kore will always use the skill instead.
# 2 - Use only one fly wing or butterfly wing. The next time will be free. (Episode 3.0 Only)
# <teleportAuto_useSkill>
# 0 - Force teleport by send packet directly.
# 1 - Use the skill with SP.

teleportAuto_hp 20
teleportAuto_sp 5
teleportAuto_idle 0
teleportAuto_portal 0
teleportAuto_search 0
teleportAuto_search_portal 200
teleportAuto_minAggressives 0
teleportAuto_onlyWhenSafe 0
teleportAuto_IwillDeath 1
teleportAuto_WhenHit 0
teleportAuto_healONmonster 0
teleportAuto_Whenmissedcount 0
teleportAuto_Whenroutefailedcount 0
teleportAuto_useItem 1
teleportAuto_useSkill 0

# ------------------------------------------------------------------------------
# USESELF SKILL
# ------------------------------------------------------------------------------

# <useSelf_skill_#> - Skill name from the Skills List. Kore will use this skill on itself if conditions are correct.
# <useSelf_skill_#_hp_lower>
# <useSelf_skill_#_hp_upper>
# Use the slot when HP% are within the lower and upper limits.
# <useSelf_skill_#_lvl> - Skill level.
# <useSelf_skill_#_useWhenSit> - Use this slot when sitting only.
# <useSelf_skill_#_useWhenNoSit> - Use this slot when no sitting.
# <useSelf_skill_#_useWhenAttack> - Use this slot when attacking only.
# <useSelf_skill_#_useWhenNoAttack> - Use this slot when no attacking.
# <useSelf_skill_#_maxAggressives>
# <useSelf_skill_#_minAggressives>
# Kore will only use this slot if there are at least min number monsters attacking, and at most max number monsters attacking.
# Set max number to 0 for no maximum limit.
# <useSelf_skill_#_maxCastTime>
# <useSelf_skill_#_minCastTime>
# Kore will wait max seconds maximum and min seconds minimum for the spell to finish casting before continuing AI functions.
# max is just a maximum - if Kore sees that the spell has finished then AI will resume unless min is set.
# <useSelf_skill_#_sp_lower>
# <useSelf_skill_#_sp_upper>
# Use the slot when SP% are within the lower and upper limits.
# <useSelf_skill_#_useWhenHit> - If 1 and Kore is being attacked by a monster, then Kore will use this slot.
# <useSelf_skill_#_stopWhenHit> - If 1 and Kore is being attacked by a monster, then Kore won&#39;t use this slot.
# <useSelf_skill_#_timeout> - Kore will only use the slot again after number of seconds pass. Set to 0 to disable.
# <useSelf_skill_#_monsters>
# Kore will only use this skill slot if found the monster name is in the list. Leave the list empty to disable this option.
# (ex. poring, pecopeco&#39;s egg, fabre)
# <useSelf_skill_#_mondist> - Kore will use selfskill when monster move in distance.
# <useSelf_skill_#_useWhenStatus>
# Use this slot when character got the special status.
# (Stone, Frozen, Stun, Sleep, Poison, Curse, Silence, Darkness, Hiding, Cloaking)
# <useSelf_skill_#_useWhenNoStatus>
# Use this slot when character don&#39;t got the special status.
# (Stone, Frozen, Stun, Sleep, Poison, Curse, Silence, Darkness, Hiding, Cloaking)
# <useSelf_skill_#_useWhenEffects> - Use this slot when character have no effects.
# <useSelf_skill_#_useWhenNoEffects> - Use this slot when character haven&#39;t no effects.
# <useSelf_skill_#_count> - Use the slot when count are below.
#<useSelf_skill_0_OnLockMap> - kore will use skill on lock map.

useSelf_skill_0
useSelf_skill_0_hp_lower 0
useSelf_skill_0_hp_upper 100
useSelf_skill_0_lvl 1
useSelf_skill_0_useWhenSit 0
useSelf_skill_0_useWhenNoSit 0
useSelf_skill_0_useWhenAttack 0
useSelf_skill_0_useWhenNoAttack 0
useSelf_skill_0_maxAggressives 0
useSelf_skill_0_minAggressives 0
useSelf_skill_0_maxCastTime 0
useSelf_skill_0_minCastTime 0
useSelf_skill_0_sp_lower 0
useSelf_skill_0_sp_upper 100
useSelf_skill_0_useWhenHit 0
useSelf_skill_0_stopWhenHit 0
useSelf_skill_0_timeout 0
useSelf_skill_0_monsters
useSelf_skill_0_mondist 0
useSelf_skill_0_useWhenStatus
useSelf_skill_0_useWhenNoStatus
useSelf_skill_0_useWhenEffects
useSelf_skill_0_useWhenNoEffects
useSelf_skill_0_count
useSelf_skill_0_OnLockMap 0

#<auto_Power_Maximize>
# Kore do use Power Maximize skill when attack and don&#39;t use when no attack.

auto_Power_Maximize 0

# <useSelf_skill_smartHeal>
# Tells Kore to use "Smart Healing" for all slots that use the Heal skill. With "Smart Healing" Kore will auto-detect what level of Heal to use based on HP left and SP available.

useSelf_skill_smartHeal 1

# ------------------------------------------------------------------------------
# USESELF ITEM
# ------------------------------------------------------------------------------

# <useSelf_item_#> - Item name(s) in inventory. Not case sensitive. (ex. Red Potion, Orange Potion)
# <useSelf_item_#_hp_lower>
# <useSelf_item_#_hp_upper>
# Use the slot when HP% are within the lower and upper limits.
# <useSelf_item_#_maxAggressives>
# <useSelf_item_#_minAggressives>
# Kore will only use this slot if there are at least min number monsters attacking, and at most max number monsters attacking.
# Set max number to 0 for no maximum limit.
# <useSelf_item_#_sp_lower>
# <useSelf_item_#_sp_upper>
# Use the slot when SP% are within the lower and upper limits.
# <useSelf_item_#_useWhenHit> - If 1 and Kore is being attacked by a monster, then Kore will use this slot.
# <useSelf_item_#_stopWhenHit> - If 1 and Kore is being attacked by a monster, then Kore won&#39;t use this slot.
# <useSelf_item_#_monsters>
# Kore will only use this skill slot if found the monster name is in the list. Leave the list empty to disable this option.
# (ex. poring, pecopeco&#39;s egg, fabre)
# <useSelf_item_#_useWhenStatus>
# Use this slot when character got the special status.
# (Stone, Frozen, Stun, Sleep, Poison, Curse, Silence, Darkness, Hiding, Cloaking)
# <useSelf_item_#_useWhenNoEffects> - Use this slot when character have no effects.
# <useSelf_item_0_OnLockMap> Kore will use item on lock map when set to 1.

useSelf_item_0 Meat, Red Potion, Yellow Potion, Orange Potion
useSelf_item_0_hp_lower 0
useSelf_item_0_hp_upper 90
useSelf_item_0_maxAggressives 0
useSelf_item_0_minAggressives 0
useSelf_item_0_sp_lower 0
useSelf_item_0_sp_upper 100
useSelf_item_0_stopWhenHit 0
useSelf_item_0_monsters
useSelf_item_0_useWhenStatus
useSelf_item_0_useWhenNoEffects
useSelf_item_0_OnLockMap 0

useSelf_item_1 Milk, Monster&#39;s Feed, Sweet Potato
useSelf_item_1_hp_lower 0
useSelf_item_1_hp_upper 95
useSelf_item_1_maxAggressives 0
useSelf_item_1_minAggressives 0
useSelf_item_1_sp_lower 0
useSelf_item_1_sp_upper 100
useSelf_item_1_useWhenHit 0
useSelf_item_1_stopWhenHit 0
useSelf_item_1_monsters
useSelf_item_1_useWhenStatus
useSelf_item_1_useWhenNoEffects
useSelf_item_1_OnLockMap 0

useSelf_item_2 Concentration Potion, Awakening Potion, Berserk Potion
useSelf_item_2_hp_lower 0
useSelf_item_2_hp_upper 100
useSelf_item_2_maxAggressives 0
useSelf_item_2_minAggressives 0
useSelf_item_2_sp_lower 0
useSelf_item_2_sp_upper 100
useSelf_item_2_stopWhenHit 0
useSelf_item_2_monsters
useSelf_item_2_useWhenStatus
useSelf_item_2_useWhenNoEffects Concentration Potion, Awakening Potion, Berserk Potion
useSelf_item_2_OnLockMap 1

# ------------------------------------------------------------------------------
# Private Message call PARTY SKILL
# ------------------------------------------------------------------------------

# <partyPmSkill_#> - Skill name to request from <partyPmSkill_#_player>. Maybe a short name or some part of skill name.
# <partyPmSkill_#_player> - Player Name
# <partyPmSkill_#_distance> - Distance to PM.
# <partyPmSkill_#_walkToPlayer> - Walk to player when this slot active.
# <partyPmSkill_#_player> - Player Name
# <partyPmSkill_#_hp_lower>
# <partyPmSkill_#_hp_upper>
# Use the slot when HP% are within the lower and upper limits.
# <partyPmSkill_#_useWhenSit> - Use this slot while sitting.
# <partyPmSkill_#_useWhenAttack> - Use this slot while attacking.
# <partyPmSkill_#_maxAggressives>
# <partyPmSkill_#_minAggressives>
# Kore will only use this slot if there are at least min number monsters attacking, and at most max number monsters attacking.
# Set max number to 0 for no maximum limit.
# <partyPmSkill_#_sp_lower>
# <partyPmSkill_#_sp_upper>
# Use the slot when SP% are within the lower and upper limits.
# <partyPmSkill_#_monsters>
# Kore will only use this skill slot if found the monster name is in the list. Leave the list empty to disable this option.
# (ex. poring, pecopeco&#39;s egg, fabre)
# <partyPmSkill_#_useWhenStatus>
# Use this slot when character got the special status.
# (Stone, Frozen, Stun, Sleep, Poison, Curse, Silence, Darkness, Hiding, Cloaking)
# <partyPmSkill_#_useWhenNoEffects> - Use this slot when character have no effects.
# <partyPmSkill_#_waitAfterPm> - Suspend time in second(s) after PM.

partyPmSkill_0
partyPmSkill_0_Nemo
partyPmSkill_0_distance 2
partyPmSkill_0_walkToPlayer 0
partyPmSkill_0_hp_lower 0
partyPmSkill_0_hp_upper 100
partyPmSkill_0_useWhenSit 0
partyPmSkill_0_useWhenAttack 0
partyPmSkill_0_maxAggressives 0
partyPmSkill_0_minAggressives 0
partyPmSkill_0_sp_lower 0
partyPmSkill_0_sp_upper 100
partyPmSkill_0_monsters
partyPmSkill_0_useWhenStatus
partyPmSkill_0_useWhenNoEffects
partyPmSkill_0_waitAfterPm 5

# <partyHeal> - Heal party when the condition match.
# <partyHeal_distance> - Heal party when come in distance.
# <partyHeal_hp_lower>
# <partyHeal_hp_upper>
# Heal party when HP is below low percentage, until above high percentage.

#partyHeal
#partyHeal_distance 7
#partyHeal_hp_lower 70
#partyHeal_hp_upper 100

#-------------------------------------------------------
# Party skill. (Final Beta)
#------------------------------------------------------
Find_near_party 0
Find_near_party_OnLockMap 0
Find_near_party_Step_distance 3

useParty_skill_0
useParty_skill_0_playerName
useParty_skill_0_lvl 10
useParty_skill_0_hp_lower 70
useParty_skill_0_hp_upper 100
useParty_skill_0_Party_hp_lower 70
useParty_skill_0_Party_hp_upper 100
useParty_skill_0_sp_lower 0
useParty_skill_0_sp_upper 100
useParty_skill_0_useWhenAttack 0
useParty_skill_0_useWhenSit 0
useParty_skill_0_useWhenNoAttack 0
useParty_skill_0_useWhenNoSit 0
useParty_skill_0_stopWhenHit 0
useParty_skill_0_WhenPartyDead 0
useParty_skill_0_WhenPartyNoDead 0
useParty_skill_0_timeout 0
useParty_skill_0_useWhenStatus
useParty_skill_0_useWhenNoStatus
useParty_skill_0_useWhenEffects
useParty_skill_0_useWhenNoEffects
useParty_skill_0_WhenPartyStatus
useParty_skill_0_WhenPartyNoStatus
useParty_skill_0_WhenPartyEffects
useParty_skill_0_WhenPartyNoEffects
useParty_skill_0_count

# ------------------------------------------------------------------------------
# ITEMS TAKE
# ------------------------------------------------------------------------------

# <itemsTakeAuto> - Kore will attempt to pickup items within a small area for a few seconds
# 0 - Disable
# 1 - Kore will attack all aggressives before pickup.
# 2 - Kore will pickup before attacking aggressives.
# <itemsGatherAuto> - Kore will pickup items that aren&#39;t surrounded by any players. It&#39;s smart, non-intrusive looting.
# 0 - Disable
# 1 - Kore will attack all aggressives before pickup.
# 2 - Kore will pickup before attacking aggressives.
# <itemsMaxWeight> - Kore will stop picking up items when its weight is percentage or greater. Useful if set around 47 (somewhere below 50) to stop Kore going overweight.

itemsTakeAuto 2
itemsGatherAuto 0
itemsMaxWeight 47

# ------------------------------------------------------------------------------
# SELL AUTO
# ------------------------------------------------------------------------------

# <sellAuto> - Kore will walk back to town to sell when itemsMaxWeight is reached.
# <sellAuto_npc> - ID of NPC from npcs.txt list.

sellAuto 0
sellAuto_npc

# ------------------------------------------------------------------------------
# STORAGE AUTO
# ------------------------------------------------------------------------------

# <storageAuto> - Kore will walk back to town to store items when itemsMaxWeight is reached.
# <storageAuto_npc> - ID of NPC from npcs.txt list.
# <storageAuto_npc_steps> - Step to NPC. (c c r1 n <default>)

storageAuto 0
storageAuto_npc
storageAuto_npc_steps

# <storageAutoGet_#> - Item name. Not case sensitive.
# <storageAutoGet_#_minAmount>
# <storageAutoGet_#_maxAmount>
# Kore will initiate the auto-storage mode when it has <storageAutoGet_#_minAmount> of the item in inventory.
# Kore will purchase up to <storageAutoGet_#_maxAmount> of the item.
# <storageAutoGet_#_getAmount>
# <storageAutoGet_#_cart_minAmount>
# <storageAutoGet_#_cart_maxAmount>
# Kore will initiate the auto-storage mode when it has <storageAutoGet_#_cart_minAmount> of the item in cart.
# Kore will purchase each <storageAutoGet_#_getAmount> up to <storageAutoGet_#_cart_maxAmount> of the item.
# <storageAutoGet_0_haveStocks> Kore check stock void or have.(AI will auto update, default 1)

storageAutoGet_0
storageAutoGet_0_minAmount 0
storageAutoGet_0_maxAmount 10
storageAutoGet_0_getAmount 0
storageAutoGet_0_cart_minAmount 0
storageAutoGet_0_cart_maxAmount 0
storageAutoGet_0_haveStocks 1

# ------------------------------------------------------------------------------
# STOCK AUTO
# ------------------------------------------------------------------------------

# <stockAuto> - Kore will walk back to town to store items when itemsMaxWeight is reached.
# <stockAuto_npc> - ID of NPC from npcs.txt list.
# <stockAuto_npc_steps> - Step to NPC. (c c r1 n <default>)

stockAuto
stockAuto_npc
stockAuto_npc_steps

# <stockAuto_#> - Item name. Not case sensitive.
# <stockAuto_#_maxAmount> - Max items in storage.
# <stockAuto_#_buy_npc> - ID of NPC from npcs.txt list.
# <stockAuto_#_buy_maxAmount> - Kore will purchase up to <stockAuto_#_buy_maxAmount> of the item.
# <stockAuto_#_buy_buyAmount>
# <stockAuto_#_buy_cart_maxAmount> - Kore will purchase each <stockAuto_#_buy_buyAmount> up to <stockAuto_#_buy_cart_maxAmount> of the item.

stockAuto_0
stockAuto_0_maxAmount
stockAuto_0_buy_npc
stockAuto_0_buy_maxAmount
stockAuto_0_buy_buyAmount
stockAuto_0_buy_cart_maxAmount

# ------------------------------------------------------------------------------
# FOLLOW
# ------------------------------------------------------------------------------

# <follow> - If on, and there&#39;s a selected follow target, Kore will follow the target.
# <followTarget> - Kore will follow this user around if follow is enabled.
# <followStopWhenFound> - Kore will stop following this user if found.
# <followTank> - Tell Kore the follow target will tank.
# <followLostDistance> - When follow party player and distance is more. Kore will move to target every change.
# <followDistanceMax> - Kore will try to never be further away from the follow target than number blocks.
# <followDistanceMin> - Kore will try to never be closer to the follow target than number blocks.
# <followLostStep>
# If lost, Kore will move towards where the follow target was last seen.
# By default, Kore will move number blocks every second, for about 10 seconds.

follow 0
followTarget Nemo
followTank 0
followLostDistance 20
followDistanceMax 3
followDistanceMin 1
followLostStep 12

# ------------------------------------------------------------------------------
# TANK
# ------------------------------------------------------------------------------

# <tankMode> - If the <tankModeTarget> is in Kore&#39;s view, Kore will target a monster and give it one whack.
# <tankModeParty>
# 0 - Kore will wait a player until <tankModeTarget> come in view.
# 1 - Kore will attack monsters normally until <tankModeTarget> come in view.
# <tankModeTarget> - Kore will check to see if Player username is on the screen before targeting a monster for Tank Mode.

tankMode 0
tankModeParty 1
tankModeTarget

# ------------------------------------------------------------------------------
# AVOID
# ------------------------------------------------------------------------------

# <avoidGM>
# 0 - Disable
# 1 - Random teleport
# 2 - Teleport to town
# 3 - Disconnect for <avoidGM_reconnect> seconds. If <avoidGM_reconnect> is 0, Kore will quit.
# 4 - Back to map <avoidGM_map> and wait <avoidGM_chatRoom_wait> seconds and until GM gone.
# 5 - Back to map <avoidGM_map> and disconnect for <avoidGM_reconnect> seconds. If <avoidGM_reconnect> is 0, Kore will quit.
# <avoidGM_citiesMap> - If 1 avoid GM every cities map.
# <avoidGM_reconnect> - Reconnect time.
# <avoidGM_map> - Name of target map as found in maps.txt, without .rsw extension (ie. prt_fild00)
# <avoidGM_mapX> - x-coordinate on target map.
# <avoidGM_mapY> - y-coordinate on target map.
# <avoidGM_chatRoom_wait> - Wait time.
# <avoidGM_chatRoom_title_#> - Titles
# <avoidGM_chatRoom_limit> - Max members
# <avoidGM_chatRoom_public> - Allow players to enter.
# <avoidGM_chatRoom_password> - Lock password.

avoidGM 4
avoidGM_citiesMap 0
avoidGM_reconnect 1800
avoidGM_map
avoidGM_mapX
avoidGM_mapY
avoidGM_chatRoom_wait 60
avoidGM_chatRoom_title_0 AFK
avoidGM_chatRoom_title_1 KFC
avoidGM_chatRoom_limit 20
avoidGM_chatRoom_public 1
avoidGM_chatRoom_password pass

# ------------------------------------------------------------------------------
# GM alarm.
# ------------------------------------------------------------------------------

#<GMalarmSound> kore will play sound when detection found GM, if don&#39;t want leave blank.

GMalarmSound alarm.wav

# ------------------------------------------------------------------------------
# AVOID SKILL
# ------------------------------------------------------------------------------

# <avoidSkill_#> - Skill name(s) list. Not case sensitive. (ex. Fire Bolt, Cold Bolt)
# <avoidSkill_#_radius> - Skill radius from center. (Exclude center position)
# <avoidSkill_#_method>
# 0 - Random position outside <avoidSkill_#_radius> by <avoidSkill_#_step>
# 1 - Move to opposite side by <avoidSkill_#_step>
# 2 - Move nearest enemy.
# 3 - Teleport
# 4 - Attack
# 5 - Use skill.
# <avoidSkill_#_step> - Walk step.
# <avoidSkill_#_skill> - Skill to use for avoid.
# <avoidSkill_#_skill_lvl> - Skill level for use.

avoidSkill_0 Warp Portal
avoidSkill_0_radius 0
avoidSkill_0_method 0
avoidSkill_0_step 10
avoidSkill_0_skill
avoidSkill_0_skill_lvl

avoidSkill_1 Heal
avoidSkill_1_radius 1
avoidSkill_1_method 5
avoidSkill_1_step 10
avoidSkill_1_skill
avoidSkill_1_skill_lvl 10

avoidSkill_2 Heaven&#39;s Drive
avoidSkill_2_radius 2
avoidSkill_2_method 2
avoidSkill_2_step 10
avoidSkill_2_skill
avoidSkill_2_skill_lvl

avoidSkill_3 Hammer Fall
avoidSkill_3_radius 1
avoidSkill_3_method 2
avoidSkill_3_step 10
avoidSkill_3_skill
avoidSkill_3_skill_lvl

avoidSkill_4 Brandish Spear
avoidSkill_4_radius 15
avoidSkill_4_method 3
avoidSkill_4_step 10
avoidSkill_4_skill
avoidSkill_4_skill_lvl

avoidSkill_5 Fire Bolt, Fire Wall, Water Ball
avoidSkill_5_radius 15
avoidSkill_5_method 4
avoidSkill_5_step 0
avoidSkill_5_skill
avoidSkill_5_skill_lvl

#avoidSkill_6 Fire Bolt, Fire Wall, Water Ball
#avoidSkill_6_radius 15
#avoidSkill_6_method 5
#avoidSkill_6_step 0
#avoidSkill_6_skill Provoke
#avoidSkill_6_skill_lvl 1

# ------------------------------------------------------------------------------
# RESPONSE AUTO
# ------------------------------------------------------------------------------

# <randomTalk> - Enable random talk every ai_randomTalk seconds (in timeouts.txt).

randomTalk 0

# <respAuto> - Enable Kore to response players.
# <respAuto_typingRate> - Typing rate per character.
# <respAuto_Distance> - Distance to response.
# <respSkillWait> - Wait after skill used. Prevent user request continue.
# <respHeal> - Enable Heal player.
# <respHeal_lv> - Heal level.
# <respHeal_count> - Heal count.
# <respHeal_sp> - Heal only when SP more then <respHeal_sp> percent.
# <respAgi> - Enable Increase AGI player.
# <respAgi_lv> - Increase AGI level.
# <respAgi_sp> - Increase AGI only when SP more then <respAgi_sp> percent.
# <respBless> - Enable Increase AGI player.
# <respBless_lv> - Bless level.
# <respBless_sp> - Bless only when SP more then <respBless_sp> percent.
# <respJamMon> - Response to jammer.
# <respHealMon> - Response when player heal your monster.
# <respWarpYou> - Response when player warp on you.

respAuto 1
respAuto_typingRate 0.5
respAuto_Distance 10
respSkillWait 300
respHeal 0
respHeal_lv 10
respHeal_count 1
respHeal_sp 70
respAgi 0
respAgi_lv 10
respAgi_sp 0
respBless 0
respBless_lv 10
respBless_sp 0
respJamMon 0
respHealMon 1
respWarpYou 1

# <playerTalkAlarm> - When player talk to you play alarm.wav
# <playerTalkPopup> - Bring the window on top when player talk to you.

playerTalkAlarm 0
playerTalkPopup 0

# ------------------------------------------------------------------------------
# HEAL AUTO
# ------------------------------------------------------------------------------

# <healAuto> - Kore will walk back to town to heal when HP/SP % reach to <healAuto_hp> and <healAuto_sp>.
# <healAuto_npc> - ID of NPC from npcs.txt list.
# <healAuto_npc_steps> - Step to talk.
# <healAuto_hp> - HP%
# <healAuto_sp> - SP%

healAuto 0
healAuto_npc
healAuto_npc_steps c c c r0 c c c n
healAuto_hp 0
healAuto_sp 0

# ------------------------------------------------------------------------------
# CHATROOM AUTO
# ------------------------------------------------------------------------------

# <chatRoomAuto> - Enable chatroom when sit.
# <chatRoomAuto_title_#> - Titles
# <chatRoomAuto_limit> - Max members
# <chatRoomAuto_public> - Allow players to enter.
# <chatRoomAuto_password> - Lock password.

chatRoomAuto 0
chatRoomAuto_title_0 AFK
chatRoomAuto_title_1 KFC
chatRoomAuto_title_2 ռҹ ŷչ֧Ѻ
chatRoomAuto_limit 20
chatRoomAuto_public 1
chatRoomAuto_password pass

# ------------------------------------------------------------------------------
# TRADE AUTO
# ------------------------------------------------------------------------------
#<tradeAuto> auto accept deal when have item name in trade.txt and require chatroom.
#such as <chatRoomAuto_title_0 accept buy some item value.>
#setup in trade.txt

tradeAuto 0

# ------------------------------------------------------------------------------
# BUY AUTO
# ------------------------------------------------------------------------------

# <buyAuto_#> - Item name. Not case sensitive.
# <buyAuto_#_npc> - ID of NPC from npcs.txt list.
# <buyAuto_#_minAmount>
# <buyAuto_#_maxAmount>
# Kore will initiate the auto-buy mode when it has <buyAuto_#_minAmount> of the item in inventory.
# Kore will purchase up to <buyAuto_#_maxAmount> of the item.
# <buyAuto_#_buyAmount>
# <buyAuto_#_cart_minAmount>
# <buyAuto_#_cart_maxAmount>
# Kore will initiate the auto-buy mode when it has <buyAuto_#_cart_minAmount> of the item in cart.
# Kore will purchase each <buyAuto_#_buyAmount> up to <buyAuto_#_cart_maxAmount> of the item.

buyAuto_0
buyAuto_0_npc
buyAuto_0_minAmount 0
buyAuto_0_maxAmount 10
buyAuto_0_buyAmount 0
buyAuto_0_cart_minAmount 0
buyAuto_0_cart_maxAmount 0

# ------------------------------------------------------------------------------
# SHOP AUTO
# ------------------------------------------------------------------------------

# <shopAuto> - Enable shop auto
# <shopAuto_title> - Title

shopAuto 0
shopAuto_title

# <shop_item_#> - Item name in cart. Not case sensitive.
# <shop_item_#_minAmount> - Minimum number of item. Kore will close shop then buy it if <shop_item_#_require> is set.
# <shop_item_#_maxAmount> - Maximum number of item.
# <shop_item_#_require> - Require this item to open shop.
# <shop_item_#_price> - Price

shop_item_0
shop_item_0_minAmount 0
shop_item_0_maxAmount 1
shop_item_0_require 0
shop_item_0_price 0

# ------------------------------------------------------------------------------
# EQUIP AUTO
# ------------------------------------------------------------------------------

# When match slot (#), Kore equip that slot, other equip default slot (def).
# <equipAuto_#_top_head>
# <equipAuto_#_mid_head>
# <equipAuto_#_low_head>
# <equipAuto_#_body>
# <equipAuto_#_right_hand>
# <equipAuto_#_left_hand>
# <equipAuto_#_robe>
# <equipAuto_#_shoes>
# <equipAuto_#_right_accessory>
# <equipAuto_#_left_accessory>
# <equipAuto_#_carry>
# <Blank> - Leave it.
# <Name> - Equip (ie. +5 Double Hurricane Tsurugi)
# None - Un-equip
# <equipAuto_#_hp_lower>
# <equipAuto_#_hp_upper>
# Equip items when HP% are within the lower and upper limits.
# <equipAuto_#_maxAggressives>
# <equipAuto_#_minAggressives>
# Kore will only equip items if there are at least min number monsters attacking, and at most max number monsters attacking.
# Set max number to 0 for no maximum limit.
# <equipAuto_#_sp_lower>
# <equipAuto_#_sp_upper>
# Equip items when SP% are within the lower and upper limits.
# <equipAuto_#_monsters>
# Kore will only equip items if found the monster name is in the list. Leave the list empty to disable this option.
# (ex. poring, pecopeco&#39;s egg, fabre)
#<equipAuto_0_WhenCastSkill> - Kore will equip item slot when cast skill.

equipAuto_def_top_head
equipAuto_def_mid_head
equipAuto_def_low_head
equipAuto_def_body
equipAuto_def_right_hand
equipAuto_def_left_hand
equipAuto_def_robe
equipAuto_def_shoes
equipAuto_def_right_accessory
equipAuto_def_left_accessory
equipAuto_def_carry
equipAuto_def_hp_lower 0
equipAuto_def_hp_upper 100
equipAuto_def_maxAggressives 0
equipAuto_def_minAggressives 0
equipAuto_def_sp_lower 0
equipAuto_def_sp_upper 100
equipAuto_def_monsters
equipAuto_def_WhenCastSkill

equipAuto_0_top_head
equipAuto_0_mid_head
equipAuto_0_low_head
equipAuto_0_body
equipAuto_0_right_hand
equipAuto_0_left_hand
equipAuto_0_robe
equipAuto_0_shoes
equipAuto_0_right_accessory
equipAuto_0_left_accessory
equipAuto_0_carry
equipAuto_0_hp_lower 0
equipAuto_0_hp_upper 100
equipAuto_0_maxAggressives 0
equipAuto_0_minAggressives 0
equipAuto_0_sp_lower 0
equipAuto_0_sp_upper 100
equipAuto_0_monsters
equipAuto_0_WhenCastSkill

# ------------------------------------------------------------------------------
# PET AUTO
# ------------------------------------------------------------------------------

# <petAutoKeep> - Turn pet to egg, if exist.
# 0 - No keep
# 1 - Alway keep
# 2 - Keep on friendly or hungry
# <petAutoKeep_hungry> - Keep if below or equal with <petAutoKeep_hungry>.
# <petAutoKeep_autoFriendly> - Alway set a lower friendly to prevent pet escape.
# <petAutoKeep_autoFriendly_range> - Set <petAutoKeep_friendly_lower> to current friendly in game subtract with <petAutoKeep_autoFriendly_range>
# <petAutoKeep_friendly_lower>
# <petAutoKeep_friendly_upper>
# Keep when friendly is below or equal <petAutoKeep_friendly_lower> , and when above or equal <petAutoKeep_friendly_upper>
# 1 - 100 Far
# 101 - 250 Shy
# 251 - 750 Normal
# 751 - 900 Friend
# 901 - 1000 Close Friend
# <petAutoFeed> - Feed pet when hungry lower than <petAutoFeed_hungry>
# <petAutoFeed_hungry>
# 1 - 10 hungry
# 11 - 25 Bit hungry
# 26 - 75 Noting
# 76 - 90 Full
# 91 - 100 So full
# <petAutoPlay>
# <petAutoPlay_wait>
# Playing with pet every <petAutoPlay_wait> seconds.
# <petAutoCatch> - Catch after use item.
# <petAutoCatch_wait> - Wait before send catch packet.

petAutoKeep 2
petAutoKeep_hungry 25
petAutoKeep_autoFriendly 1
petAutoKeep_autoFriendly_range 20
petAutoKeep_friendly_lower 0
petAutoKeep_friendly_upper 1000

petAutoFeed 1
petAutoFeed_hungry 75

petAutoPlay 1
petAutoPlay_wait 30

petAutoCatch 0
petAutoCatch_wait 1.38

# ------------------------------------------------------------------------------
# REFINE AUTO BETA 1
# ------------------------------------------------------------------------------
#<Refine_Auto> - auto talk with npc upgrade or npc build item
#setup in refineschedule.txt

Refine_Auto 0

und naja er boted nicht wieso?^^



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