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WQ bot for PWI
Discussion on WQ bot for PWI within the PW Hacks, Bots, Cheats, Exploits forum part of the Perfect World category.
04/04/2012, 19:16
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#286
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elite*gold: 0
Join Date: Apr 2008
Posts: 11
Received Thanks: 1
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not working in pwph using PWI genesis offset.
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04/08/2012, 13:02
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#287
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elite*gold: 0
Join Date: Apr 2008
Posts: 11
Received Thanks: 1
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can somebody update the offsetfinder for WQ?I use FlyWq a lot and after the patch the bot won't work anymore. i'm no good in reading code so please come up with the updated offset finder. thanks a lot..
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04/09/2012, 19:32
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#288
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elite*gold: 0
Join Date: Oct 2010
Posts: 555
Received Thanks: 163
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mojoy, you read what the bot write interest07 wrote at the written messages?
"Feel free to thank a user for their post if it helped you. It lets the person know (s)he should continue posting helpful things..."
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04/12/2012, 12:55
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#289
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Join Date: Apr 2008
Posts: 11
Received Thanks: 1
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martmor, btw thanks for continuing to support this thread..
any idea how can I find offset for my server?I'm playing pwph. can I use CE finding the offset?any link for tutorial?
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04/12/2012, 15:56
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#290
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elite*gold: 10
Join Date: Sep 2010
Posts: 400
Received Thanks: 234
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Quote:
Originally Posted by mojoy
martmor, btw thanks for continuing to support this thread..
any idea how can I find offset for my server?I'm playing pwph. can I use CE finding the offset?any link for tutorial?
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There's a tutorial on the first page of the thread.
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04/13/2012, 08:44
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#291
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Join Date: Oct 2010
Posts: 555
Received Thanks: 163
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I think the last PWI Genesis offsets are working if PW PH have now Genesis. An other person wrote me that Prophetbot with Genesis Offsets is working at PW PH. I wrote the offsets some month ago and searched them now. Did you tried these offsets:
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04/14/2012, 11:48
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#292
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Join Date: Apr 2008
Posts: 11
Received Thanks: 1
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i already use it as my offset but doesn't work. i know the tutorial was good but it confused me a lot. please help me finding offset for pwph i will attach the elementclient.exe of pwph.  I really appreciate your help guys.. tnx
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04/14/2012, 11:58
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#293
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elite*gold: 20
Join Date: May 2009
Posts: 1,290
Received Thanks: 326
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Make sure you run it with administrator permissions. I don't think anybody will do the work and get the correct data out of that client for you though.
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04/15/2012, 08:10
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#294
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Join Date: Aug 2009
Posts: 114
Received Thanks: 12
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Sigh, I admit I'm actually not verry good at finding those. To be honest I suk at it. (And dont have the time 2 learn)..... The Offesets linked above dont work for me at all, so I collected the offsets from several threads in the Forum. With these:
[main]
logActivities=0
[offsets]
realBaseAddress=0xA521C0
SendPacketAddress=0x6734C0
playerCounterOffset=0x00000014
playerIntervalOffset=0x000008DC
questFunctionOffset=0x1058
questFunctionAddress=0x0073D780
playerNameOffset=0x664
playerTransportModeOffset=0x678
playerFlySpdOffset=0x4F8
playerFlyMountOffset=0x598
playerXposOffset=0x3C
playerYposOffset=0x44
playerZposOffset=0x40
playerActionStructOffset=0x109C
baseOffset=0x1C
playerOffSet=0x34
nameLengthOffset=0xFFFFFFF8
playerTargetIdOffset=0xBB4
npcIdOffset=0x120
sortedNpcListOffset=0x50
baseListsOffset=0x1C
npcListOffset=0x24
The bot atleast finds my client and charackter again, even so it still crashes. As I said, I did NOT find them out myself, I just searched the forums! If any1 with more experience could take a look at them I'd be grateful. Thanks in advance.
Edit: These Offsets still dont make the bot work! It still crashes!
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04/15/2012, 16:58
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#295
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elite*gold: 0
Join Date: Apr 2010
Posts: 99
Received Thanks: 136
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Check  for better values. This message also doesn't have all the right offsets, but I can provide you with two more. Should not be difficult to find the others using the excellent tutorial from the first message.
playerCounterOffset=0x0000096C
playerIntervalOffset=0x00000920
Quote:
Originally Posted by Zeomak
Sigh, I admit I'm actually not verry good at finding those. To be honest I suk at it. (And dont have the time 2 learn)..... The Offesets linked above dont work for me at all, so I collected the offsets from several threads in the Forum. With these:
[main]
logActivities=0
[offsets]
realBaseAddress=0xA521C0
SendPacketAddress=0x6734C0
playerCounterOffset=0x00000014
playerIntervalOffset=0x000008DC
questFunctionOffset=0x1058
questFunctionAddress=0x0073D780
playerNameOffset=0x664
playerTransportModeOffset=0x678
playerFlySpdOffset=0x4F8
playerFlyMountOffset=0x598
playerXposOffset=0x3C
playerYposOffset=0x44
playerZposOffset=0x40
playerActionStructOffset=0x109C
baseOffset=0x1C
playerOffSet=0x34
nameLengthOffset=0xFFFFFFF8
playerTargetIdOffset=0xBB4
npcIdOffset=0x120
sortedNpcListOffset=0x50
baseListsOffset=0x1C
npcListOffset=0x24
The bot atleast finds my client and charackter again, even so it still crashes. As I said, I did NOT find them out myself, I just searched the forums! If any1 with more experience could take a look at them I'd be grateful. Thanks in advance.
Edit: These Offsets still dont make the bot work! It still crashes!
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04/15/2012, 19:02
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#296
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elite*gold: 10
Join Date: Sep 2010
Posts: 400
Received Thanks: 234
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The one that stands out in that list as being the likely culprit for crashing your client is the sendPacket address which should be 0x63AA80
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04/17/2012, 20:21
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#297
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elite*gold: 0
Join Date: Apr 2010
Posts: 99
Received Thanks: 136
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The only values that are different from mine are:
questFunctionOffset=0x????
questFunctionAddress=0x????????
Also my playerXYZoffsets are different. Dunno why, but the original ini mentions:
playerXposOffset=0x3C
playerYposOffset=0x40
playerZposOffset=0x44
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04/18/2012, 00:17
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#298
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elite*gold: 0
Join Date: Mar 2010
Posts: 862
Received Thanks: 576
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Quote:
Originally Posted by msxgames
The only values that are different from mine are:
questFunctionOffset=0x????
questFunctionAddress=0x????????
Also my playerXYZoffsets are different. Dunno why, but the original ini mentions:
playerXposOffset=0x3C
playerYposOffset=0x40
playerZposOffset=0x44
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It's because people keep insisting that Z is height, which in 3D programming (and usually in maths) is not the case.
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04/18/2012, 00:27
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#299
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elite*gold: 20
Join Date: May 2009
Posts: 1,290
Received Thanks: 326
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Yeah, true, but for some reason I can't elaborate I get all crazy if Z isn't height
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04/18/2012, 10:38
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#300
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elite*gold: 0
Join Date: Mar 2010
Posts: 862
Received Thanks: 576
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Quote:
Originally Posted by Sᴡoosh
Yeah, true, but for some reason I can't elaborate I get all crazy if Z isn't height 
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**** you useless ******
What oh what will you do when you do 3D programming? Just rotate everything so it works out to your variables?
I guess that would work actually, so I suppose you aren't screwed... you might end up with an inverted Z-axis (no, not height), but you get that when you switch between openGL and D3D anyway.
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