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[RELEASE] Jawq (WQ bot for PWI)

Discussion on [RELEASE] Jawq (WQ bot for PWI) within the PW Hacks, Bots, Cheats, Exploits forum part of the Perfect World category.

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Old 11/01/2013, 07:00   #106
 
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Quote:
Originally Posted by bryan_ae1 View Post
[main]
logActivities=0
[offsets]
realBaseAddress=0x00C38B6C
SendPacketAddress=0x006F55E0
playerCounterOffset=0x00000978
playerIntervalOffset=0x0000092C
questFunctionOffset=0x120C
questFunctionAddress=0x007F2C00
playerNameOffset=0x674
playerTransportModeOffset=0x69C
playerFlySpdOffset=0x4F8
playerFlyMountOffset=0x5AC
playerXposOffset=0x3C
playerYposOffset=0x40
playerZposOffset=0x44
playerLvlOffset=0x48C
playerActionStructOffset=0x1204
baseOffset=0x1C
playerOffSet=0x34
playerInventoryOffset=0xDC8
playerInventoryQuestOffset=0xC
nameLengthOffset=0xFFFFFFF8
playerTargetIdOffset=0xc88
npcIdOffset=0x124
sortedNpcListOffset=0x58
baseListsOffset=0x1C
npcListOffset=0x24

ada yg tau WQ 3.1 kok error???tiap di klik nama charnya window pw'nya ngeclose
jawq aja gan bisa tuh
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Old 11/06/2013, 06:17   #107
 
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Quote:
Originally Posted by G0liath View Post
How does Prophet get you banned so fast? Is it the renaming? If so, it would be easy enough to edit out that function.
I do not know if that's why, but the ban occurs in less than 10 minutes. I searched through the offsets Offset Retriever (by No0ob) and the EC (through the forum tutorial here) and still the same! But I believe that is not the name change of the window, already altered by other programs and have not been banned.
Even the ban occurs by opening up the Offset Retriever, no bot! Does anyone have any idea?

OBS: PWBR

Could anyone help me with the combination of the names of the offsets used by the prophet and the bot Jawq?
The program now recognizes my character, but the error "Status: Critical error, code 256. Instance unhooked". I saw that other people had this error and it was because of incorrect offsets.
Sorry for the inconvenience.
Ty!

Jaqw bot / Prophet Bot

CallSendPacket = SendPacket_Adress (?)
CallIsQuestAvailable = I do not know
BaseAddress = Base_Address
BaseOffset = I do not know
PlayerStruct = CHARSTRUCT1_OffSet (?)
PlayerId = CHARID_Offset
PlayerLevel = LVL_Offset
PlayerName = Name_offset
PlayerTransportMode = MoveMode_OffSet (?)
PlayerFlyMountId = FlyCounter_Offset or FlySpeed_Offset (?)
PlayerPositionX = X_Offset
PlayerPositionZ = Z_Offset
PlayerPositionY = Y_Offset
PlayerTargetId = Target_OffSet
PlayerFreeze = I do not know. Unfreeze_Offset?
PlayerQuestInventory = InventoryBase_Offset
PlayerAction = ACTIONSTRCT2_Offset (?)
PlayerQuestList = I do not know
ItemId = ItemID_Offset
Lists = NPCSTRUCT1_OffSet (??)
NpcList = NPCSTRUCT1_OffSet (??)
NpcSortedList = = I do not know
NpcId = NPCID_Offset
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Old 11/06/2013, 19:55   #108
 
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I think one of the counter-measures against hooking the API is for them to self hook first. So when you hook the API, you by passed their hook and they instantly know that you have executed some program to hook the api and thus you get banned.
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Old 11/06/2013, 23:36   #109
 
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Quote:
Originally Posted by lukelm View Post
Could anyone help me with the combination of the names of the offsets used by the prophet and the bot Jawq?
The program now recognizes my character, but the error "Status: Critical error, code 256. Instance unhooked". I saw that other people had this error and it was because of incorrect offsets.
Sorry for the inconvenience.
Ty!

Jaqw bot / Prophet Bot

CallSendPacket = SendPacket_Adress (?)
CallIsQuestAvailable = I do not know
BaseAddress = Base_Address
BaseOffset = I do not know
PlayerStruct = CHARSTRUCT1_OffSet (?)
PlayerId = CHARID_Offset
PlayerLevel = LVL_Offset
PlayerName = Name_offset
PlayerTransportMode = MoveMode_OffSet (?)
PlayerFlyMountId = FlyCounter_Offset or FlySpeed_Offset (?)
PlayerPositionX = X_Offset
PlayerPositionZ = Z_Offset
PlayerPositionY = Y_Offset
PlayerTargetId = Target_OffSet
PlayerFreeze = I do not know. Unfreeze_Offset?
PlayerQuestInventory = InventoryBase_Offset
PlayerAction = ACTIONSTRCT2_Offset (?)
PlayerQuestList = I do not know
ItemId = ItemID_Offset
Lists = NPCSTRUCT1_OffSet (??)
NpcList = NPCSTRUCT1_OffSet (??)
NpcSortedList = = I do not know
NpcId = NPCID_Offset

CallSendPacket = SendPacket_Adress (?)
Yes.

CallIsQuestAvailable = I do not know
Not available in prophet, since prophet doesn't do quests of any kind.

BaseOffset = I do not know
This one should be in prophet, but it's also the least problematic one, since it has been 0x1C since ages ago.

PlayerStruct = CHARSTRUCT1_OffSet (?)
It used to be 0x20, it's now 0x34. Find values in prophet that match either one or the other and use the one it matches.

PlayerTransportMode = MoveMode_OffSet (?)
No. I don't know if prophet uses this flag, but it's an offset to value indicating if character is mounted on a fly mount.
The possible values resolved address takes are:
0 = character on ground (standing, walking or running)
1 = character in water
2 = character in flight (fly mount is active)

PlayerFlyMountId = FlyCounter_Offset or FlySpeed_Offset (?)
Neither. It's ID of character's flying mount.

PlayerFreeze = I do not know. Unfreeze_Offset?
I don't know what Unfreeze_Offset in prophet is, but in Jawq it's an offset to address indicating if character is motion locked by opened dialog window.
You will note the offset isn't "aligned" and the reason for it is that the value is of type byte.

PlayerQuestInventory = InventoryBase_Offset
Not likely. Inventory and QuestInventory are different. Luckily, they are neighbours, so you can get the value for PlayerQuestInventory by taking InventoryBase_Offset from prophet and adding 0x08 to the value.

PlayerAction = ACTIONSTRCT2_Offset (?)
Probably, but cannot confirm.

PlayerQuestList = I do not know
Not available in prophet, since prophet doesn't do quests of any kind.

Lists = NPCSTRUCT1_OffSet (??)
Cannot confirm. Value is offset to lists chain, from here you can access various lists like npcs, players and items that are near character.

NpcList = NPCSTRUCT1_OffSet (??)
Cannot confirm. Value is offset to npc list, that contains npcs near character.

NpcSortedList = = I do not know
Cannot confirm, my guess is this one isn't available in prophet. It's a final offset to ordered npc lists. My guess is prophet uses unordered list.

For more details on what each of the offsets in Jawq is, please look at post 1 on page 1, where they are explained further.
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Old 11/07/2013, 03:44   #110
 
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Thank you, Shareen! Sorry for taking your time. I keep trying...
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Old 11/07/2013, 16:16   #111
 
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Quote:
Originally Posted by lukelm View Post
Thank you, Shareen! Sorry for taking your time. I keep trying...
Because you are trying, the time hasn't been taken, it was freely given into future investment.
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Old 11/23/2013, 15:39   #112
 
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Help me ..
When i stareted the JAWQ.exe it's always show error message like this.

"Exception Thrown!

Failed to Load PWInterFace.dll!
blablabla


Failed to createinterface object.Script will now exit."
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Old 11/24/2013, 12:51   #113
 
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You are most likely using compiled version that was compiled using 64bit bin file, which will not work due to *.dll being 32bit.

Please check first post on page 1 for compilation instructions as well as other clues to potential problems.
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Old 12/19/2013, 10:04   #114
 
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Hello

Until now I got these Offsets:

PlayerTransportMode: 0x6C4
playerTransportModeOffset=0x6C4

PlayerFlyMountId=0x57C
playerFlyMountOffset=0x57C

playerTargetIdOffset=0xD3C

NameOffset: 6B0


The offsets are correct and I know it is not much but they are the first offsets.[/QUOTE]
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Old 12/25/2013, 14:43   #115
 
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jawq offsets

needing new offsets since new large pwi update. if u have them as they should be in the .ini file please copy & paste them here.

thank you!
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Old 12/26/2013, 17:31   #116
 
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hi,

i try to compile into unicode-32bin, but when i execute it, it prompt error as below;

Autohotkey unicode 32-bit has stop working'
when it searching for client. below is the error code..

Quote:
Problem signature:
Problem Event Name: BEX
Application Name: Jawq.exe
Application Version: 1.1.13.1
Application Timestamp: 5261cbbe
Fault Module Name: StackHash_e98d
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 00000000
Exception Offset: 00000000
Exception Code: c0000005
Exception Data: 00000008
OS Version: 6.1.7601.2.1.0.768.3
Locale ID: 1033
Additional Information 1: e98d
Additional Information 2: e98dfca8bcf81bc1740adb135579ad53
Additional Information 3: 6eab
Additional Information 4: 6eabdd9e0dc94904be3b39a1c0583635
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Old 12/26/2013, 23:07   #117
 
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Quote:
Originally Posted by stevensys View Post


I'm using win7 64bit
Hi

I use win7 64 bit to and till the last update the Bot from Shareen worked perfect. The current problem is just that I do not have all new offsets

But the bot WORK ON WIN7 64BIT (I wrote already which way the bot must be compiled. Just try it this way)
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Old 12/27/2013, 03:21   #118
 
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Quote:
Originally Posted by martmor View Post
Hi

I use win7 64 bit to and till the last update the Bot from Shareen worked perfect. The current problem is just that I do not have all new offsets

But the bot WORK ON WIN7 64BIT (I wrote already which way the bot must be compiled. Just try it this way)
ok, yesterday i'm sure i did compile following the instruction on the first page, but come out error. today i try again, and walaa.. it works.

btw, current offsets not working? how can i get it?

ok, my current offsets works. i try on 1 id, it start at vol33,35,36,37 - back to villa..

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Old 12/27/2013, 05:06   #119
 
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Does anyone have all the offsets for Jawq for PWI's latest update? if so please post the entire contents of the .ini file.

thank you!
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Old 12/27/2013, 08:21   #120
 
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Quote:
Originally Posted by stevensys View Post

ok, my current offsets works. i try on 1 id, it start at vol33,35,36,37 - back to villa..

That are which offsets at which game version (Server)?
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