i get this error as soon as i try to run Jawq.ahk , i got Autohotkey installed
thanks in advance
EDIT: it was the AHK version... i thought it would be updated since i downloaded from the link u provided but it was not.
downloaded an updated one and it works like a charm. thanks a lot for this amazing work!
i just done full world quest in 2 toons at the same time, worked perfectly .
i would like to make it take shortcuts like using kantru pup for a free tele to archosaur or after finishing the wq get the toon into realm of reflections talking to Mira Laedi , Quest related, a few clicks there to get teleported in, then start meditation..
do u think this is possible ? im not asking you to do it, just tell me if its possible to do with some modifications . thanks alot again
I found some offsets, the base and the SendPacket addresses are 100% right because the player is hooked, but the name and the quests aren't... Somebody can help me?
I found some offsets, the base and the SendPacket addresses are 100% right because the player is hooked, but the name and the quests aren't... Somebody can help me?
No, didn't work =/
Like I've said before, both BaseAddress and CallSendPacket are working because the player is hooked but the name isn't showing right and when I try to start, the error code 256 appear... Probably the CallIsQuestAvailable is wrong...
Well... I used the offsets from page 15, but when the bot try to mount, the client crash.
If the character is flying, he moves to the target and try to land but again the client crash.
here are a few i got yesterday... would be cool if ppl can help to complete this... my names arent same as yawq, but think u can change it very easy.
global realBaseAddress := 0xD22C74
global SendPacketAddress := 0x00782FD0
global baseOffset:= 0x1C
global ListOffset := 0x14
global XposOffset := 0x3C
global YposOffset := 0x44
global ZposOffset := 0x40
;~ #--------- Player ------------#
global PlayerListOffset := 0x1C
global sortedPlayerListOffset := 0x ???????????????
global PlayerCounterOffset := 0x98
global playerOffSet=0x28
global UnfreezOffset := 0x4D0
global playerNameOffset := 0x6D8
global playerIDOffset := 0x4B8
global PlayerHPOffset := 0x4CC
global PlayerHPmaxOffset := 0x518
global PlayerMPOffset := 0x4D0
global PlayerMPmaxOffset := 0x51C
global playerLvlOffset := 0x4C4
global PlayerChiOffset := 0x4E0
global PlayerCoins_Offset := 0x59C
global PlayerClass_Offset := 0x6DC
global PlayerTarget_Offset := 0xD7C
here newer update... remember those are my own names so have to change:
;~ #--------- Base --------------#
global realBaseAddress := 0xD22C74
global SendPacketAddress := 0x00782FD0
global baseOffset:= 0x1C
global ListOffset := 0x14
global XposOffset := 0x3C
global YposOffset := 0x44
global ZposOffset := 0x40
;~ #--------- Player ------------#
global PlayerListOffset := 0x1C
global sortedPlayerListOffset := 0x94
global PlayerCounterOffset := 0x98
global playerOffSet=0x28
global UnfreezOffset := 0x4D0
global playerNameOffset := 0x6D8
global playerIDOffset := 0x4B8
global PlayerHPOffset := 0x4CC
global PlayerHPmaxOffset := 0x518
global PlayerMPOffset := 0x4D0
global PlayerMPmaxOffset := 0x51C
global playerLvlOffset := 0x4C4
global PlayerChiOffset := 0x4E0
global PlayerCoins_Offset := 0x59C
global PlayerClass_Offset := 0x6DC
global PlayerTarget_Offset := 0xD7C
;~ #-------- NPC ----------------#
global NpcListOffset := 0x20
global sortedNpcListOffset := 0x58
global NpcCounterOffset := 0x14
global NpcUIDOffset := 0x114
global NpcIDOffset := 0x118
global NpcNameOffset := 0x250
global NpcLVLOffset := 0x120
global NpcHPOffset := 0x128
global NpcHPmaxOffset := 0x174
global NpcSpecialOffset := 0x244
;~ #-------- Item ---------------#
global ItemListOffset := 0x24
global sortedItemListOffset := 0x1C
global ItemCounterOffset := 0x14
global ItemNameOffset := 0x168
global ItemUIDOffset := 0x110
global ItemIDOffset := 0x114
global FlyerID_Offset := 0x5D4
;~ #----- Inventory -------------#
global InventoryListOffset := 0xF8C
global sortedInventoryListOffset := 0xC
global InventorySizeOffset := 0x14
global InvName_Offset := 0x4C
global InvID_Offset := 0xC
global InvStackAmount_Offset := 0x14
global InvMAXStackAmount_Offset := 0x18
global InvDurability_Offset := 0x74
global InvMaxDurability_Offset := 0x78
global InvSellPrice_Offset := 0x1C
;~ #---------- actions ----------#
global MoveMode_Offset := 0x6E8
global playerActionStructOffset := 0x13EC
global performActionOffset := 0x38