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Pointer collection
Discussion on Pointer collection within the PW Hacks, Bots, Cheats, Exploits forum part of the Perfect World category.
12/29/2008, 17:17
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#181
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actually you can calculate the vector from you to mob, normalize it, and put it in the camera lookat vector, so you look at the mob, then you just have to press W for some time and voila  I will probably use this in my bot, but I am having some problem with getting the surrounding mob HP, I have the list of the npcids around me (took about 2 days to figure out), and i do have the list whre the mob hps are stored, but the list with the hp and name and ... is only updated when you click a mob, so when you dont click any mobs you only have the npcid (wich is unique for each spawned mob, they do get reused if you kill one) so I need the function that takes the npcid and fills the list with hp, then i can get the name, position and hp, and make the targetting function, yay!
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12/29/2008, 18:25
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#182
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anyone has any pointer or offset for coordinate ? what offsets do I need to make a bot that can travel the char back to the place where it just died (if being pk'ed)
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12/30/2008, 00:54
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#183
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I think we need to find the function that calculates where you clicked, so you fly up high, call the function that clicks at the place, and then fly there, when you are there you just stop flying. Now the hard part of finding the function!
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12/30/2008, 01:04
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#184
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yea but do we have the needed offsets for that purpose ? is it available on page 1 ?
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12/30/2008, 04:36
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#185
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i have been debugging for a few hours now, but only found the offset to the pointer that holds the location of the 3D object of the player. so you have the 3D location where you see your char and the other location
3D location offset is:
[[[[BASEPTR]+20]+388]+C0]+3C
(yes level 3 pointers, really fun to find out)
while offset for just position is
[[BASEPTR]+20]+3C
also i havent found the offset for camera lookat, but something close to it is
[[BASEPTR]+20]+4C , holds direction in wich we are currently walking (havent tried writing to this yet)
NOTE: these are the offsets for the X value (I THINK) you can find the Y and Z easily (+ or -4)
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12/30/2008, 11:08
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#186
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why it has to be [[[[BASEPTR]+20]+388]+C0]+3C, can't we just sum the 388+C0+3C=484 ?
plixbugmenot, do you have any new offsets than the already posted in page one ? and since you can detect your surroundings, do you get offsets for materials on ground too ? that'll be useful to make farmbots.
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12/30/2008, 14:29
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#187
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yeah its really [[[[BASEPTR]+20]+388]+C0]+3C
you read form the basepointer, you add 20 and store that value.
next you read from that stored value and add 388, and you store this again.
next you read again from the previously stored value and add C0 and store it
and you read again from previous value and add 3C
also if you fill in your basepointer and copy paste that into CE, it will automatically set up the pointer, wich is very handy ^^
havent found the offsets for mats yet, and I dont have a lot of time now, so it could take some time (i found the mob list only after 2 days and i had some info...) but if you want you can try to search for it yourself
some things that come in usefull when doing this: CE, IDA pro (with hexrays) and ollydbg. If you know C or C++ hexrays is very good.
also if you want to learn more about asm, here are some tuts
and some ollydbg tuts:
I haven't used any tutorials for IDA pro, so i cant give you any
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12/30/2008, 14:58
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#188
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hey thanks plixbugmenot, I'll see what I can do later when i have time to learn them.
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01/06/2009, 05:18
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#189
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New MY-EN Ver26 Base Address = 9398EC
Normal,Sit,Fly Mode Pointer:
Base Add + 20 + 640
Selected Mob id pointer:
base address + 20 + A2C
STALL MODE AND NPC ACTIVATED:
base address + 20 + 5A0
Value:
0= no npc selected
1= Npc selected
2= stallmode
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01/06/2009, 15:30
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#190
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Need Help Searching Pointer Targeted HP
Hi Anyone Can Help Me To Find Pointer Targeted HP.. This Mean We Clicked HP Target.
I'm Planning To Make Bot 4 Priest. Later Priest Goes AFK But Healing With Right Timing.
I Try To Search This..
Example
Info: My Hp 350
- i Clicked My Char Then Search 350
- Back To Game Then I Clicked Monster And Search Was Changed
- I Got 2 Addres.. But The Bootom Address Is True
OK Found that Address..But When I searching For Pointer i Found That Say ESP+30
then I put these addres to CE 063565 + 30 ISearch What Write To This Pointer i Got Offset EBP-214
But When i put to Auto IT And Write Base Address + 20 - 214 + 30 Is Wrong T_T
AnyOne Had Have Pointer That Point To Targeted HP??
Pliss Sombody HElp ME Its make Me Crazee T_T
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01/06/2009, 15:52
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#191
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btw your EP and your other Char are using the same computer using multi client ? if yes, then instead of using selected target's Hp, you still can trigger your EP to cast heal whenever your other char's Hp is at certain percentage using HP offset.
Only need to open each window's process to set use with Nomad Memory and assign things to each related window client using wintitle to differentiate each char
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01/06/2009, 16:14
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#192
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My Plain Its Make Bot 4 Who's Main Char Is Priest..
it Use Other Computer Not In a Multi Client
This The Project
Clicked Target Hp 1000
Check Hp Target if < 500 Press [F5]
*[F5] Exam Heal Skill
Smurfin Have You Found Pointer 4 Targeted HP
im Really Confused Searching This Pointer...If i Change My Window of ElementClient To Ohter Window That Address will Change in 5 Sec
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01/06/2009, 16:46
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#193
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oh, I see. Sorry I don't have the pointer for that, in fact I'm also not quite able in finding pointers unless it's an easy one like own HP's offset lol.
goodluck with the project and please post the offsets here if you found it, ok ^^)
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01/07/2009, 13:23
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#194
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how i could usign this ce without detected by the gm? cause gm maybe had listing some program like hidden application
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01/07/2009, 14:04
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#195
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i dont know how to do it
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Hi guys,
Let’s collect useful information like pointers and other data (if it’s possible) for coding own bots
Next list is a base address and offsets for Russian server:
Char stats 1: + $354 +
$A4 - HP current (4 Bytes)
$A8 - HP max (4 Bytes)
$AC - MP current (4 Bytes)
$B0 - MP max (4 Bytes)
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