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PWI New Offsets after the update here

Discussion on PWI New Offsets after the update here within the PW Hacks, Bots, Cheats, Exploits forum part of the Perfect World category.

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Old 09/15/2011, 17:15   #46
 
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Works great thank you all.

Move to corps and gather.


Still do not see my Exp...
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Old 09/15/2011, 17:59   #47
 
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Quote:
Originally Posted by xoraxax View Post
Do someone know how to interract with GUI. For example, how to read/change textLabels, ChechBoxes and so on?
This is my specialty hehe. What do you need to know?
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Old 09/15/2011, 19:25   #48
 
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So, i would like to make enemy info, but i want the UI to be inside pw GUI (at the beginning - just create a text label, and while playing change the text to the target's hp (mp, lvl, doesn't matter), for example). When i try to look for the offsets, i just found some function that copies string from one address to another (what for?).
So, i do not know how to find these offsets. And asks for some help =).
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Old 09/15/2011, 19:52   #49
 
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Uhm, finding the offsets (youll need player/npc struct) is your smallest problem.Hooking d3d8 endscene and making it display your stuff is far more complex. I suggest you do this first, once you mastered this, then finding structs should not be a problem anymore
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Old 09/15/2011, 20:45   #50
 
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>>youll need player/npc struct - i can already get all data to display. I don't know the way to display this data. Is GUI in PW rendered with d3d8? I mean there should be some structures to contain gui elements and there should be the way to get offsets to this structures. For example. There's a "hpmpxp" window and there's a label in that window with players name. So i need to find hpmpxpWindowsStructure address and playerName offset there. I really hope it makes any sense.
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Old 09/15/2011, 22:56   #51
 
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Quote:
Originally Posted by xoraxax View Post
>>youll need player/npc struct - i can already get all data to display. I don't know the way to display this data. Is GUI in PW rendered with d3d8? I mean there should be some structures to contain gui elements and there should be the way to get offsets to this structures. For example. There's a "hpmpxp" window and there's a label in that window with players name. So i need to find hpmpxpWindowsStructure address and playerName offset there. I really hope it makes any sense.
Generally to find NPC / mob info (they're classed as the same thing in PW) you would look at the NPC list.
So you'd do something like this (pseudocode)
Code:
npcCount = [[[[[baseCall]+0x1C]+0x1C]+0x24]+0x14]
npcListBase = [[[[[baseCall]+0x1C]+0x1C]+0x24]+0x50]

for i = 0 to npcCount
{
    npcObject = [[npcCount]+i*4]
    npcID = [[npcObject]+0x11C]
    npcHP = [[npcObject]+0x12C]
    npcMaxHP = [[npcObject]+0x16C]
}
You can find which NPC / player you have targeted by their targetID in your player structure which is at
Code:
[[[[baseCall]+0x1C]+0x34]+0xB68]
So you'd see what NPC / mob you have targetted, then look for the NPC/mob in the list that has the same ID.
There's a whole bunch of info about this all over these forums, so I won't elaborate any further on this.

The hpmpxp window object is for your own HP / MP / EXP so that won't be any use for target related stuff.
If you still want info for all the GUI windows, give me a little while longer and I'll post the project I'm working on which basically gives you information on all the gui windows and their child controls. It even allows you to show / hide any of those windows hehe (even hidden ones we're not supposed to know about, e.g., GM console xD).
The project is in C#, so if you want to play with it, I suggest you install (it's free!) or Visual Studio 2010.

As for the D3D8 stuff... One of our friends here is working on :P.
I've seen a sneak preview and it's looking incredibly promising! Clever ol' stick, That Interest07 chap ^^

Edit:
Quote:
Originally Posted by xoraxax View Post
i can already get all data to display. I don't know the way to display this data.
Facepalm... I just re-read your question properly so my answer was kinda redundant lol.
Take a look at Interest's thread (he has attached some preliminary source there - not sure how up-to-date it is though).
I'm also working on trying to generate in game GUI windows / objects using the actual in game functions... Not sure how well this is gonna go, but it might be an alternative if I ever get it off the ground.
I've managed to display my own windows and stuff - Just need to build the supporting handler functions in the client memory lol.
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Old 09/16/2011, 01:24   #52
 
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Quote:
Originally Posted by martmor View Post
Hello

You made whats here written?:

follow all instructions 2 times and still the same problem. the attacks works but the gather nop.
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Old 09/16/2011, 19:37   #53
 
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I think it's possible to use d3d hooking to draw a new your own window. But also you can simply add a new text label to the window that already exists by adding a new string in window xml. And pw will draw this string (or checkbox, or button...). And by the way there are several windows that are not used. So the problem is finding offsets chain to the existing GUI element (the text label we added for example).

I will update the page before post a message. I will update the page before post a message. I will update the page before post a message.

Thanks for the link to the interest07's topic. I would like to understand how does it work. =) I'm trying to find out how to communicate with injected dll now. And one way is "no communication" - ingame GUI (i'm a newbie in programming so the another way i would like to investigate is named pipes).
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Old 09/20/2011, 11:05   #54
 
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EXP_ADDRESS = "B00370"
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Old 09/27/2011, 20:15   #55
 
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hi,

i want to ask something, I played in another server. and it's move to corps doesn't work at all. I read that structure of action base offset should be changed. how can I find that offset in my server? anyone can explain it step by step? I'm still lack a lot.

thx
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Old 09/28/2011, 18:16   #56
 
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Quote:
Originally Posted by hantuman View Post
hi,

i want to ask something, I played in another server. and it's move to corps doesn't work at all. I read that structure of action base offset should be changed. how can I find that offset in my server? anyone can explain it step by step? I'm still lack a lot.

thx
ask smurfit, he play pw-indo too.
im shure he can help u on this, im sorry i cant.

i find it with a little script what let the user move2place, i ad to the old base +1 and let the script run...to the point the user starts walking, so move2place works again and i found the new offset.
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Old 10/24/2011, 16:55   #57
 
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anyone got new offsets? current one is not working i think... it wont do targetting properly...
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Old 10/24/2011, 17:58   #58
 
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coolwaterz: You changed the Offsets as written here:

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Old 10/25/2011, 16:22   #59
 
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Quote:
Originally Posted by martmor View Post
coolwaterz: You changed the Offsets as written here:

yep.. got those sir... but after the last patch... something seems to be off on the targetting...
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Old 10/25/2011, 17:43   #60
 
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Sorry, it work for me perfect. I have no problems. (playing PWI). With the Open Source Software. Kill Rail do not work as it is not open source.
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