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PW Genesis offsets (ver. 493+)
Discussion on PW Genesis offsets (ver. 493+) within the PW Hacks, Bots, Cheats, Exploits forum part of the Perfect World category.
04/25/2011, 03:42
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#46
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What's the NPC type offset?
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04/25/2011, 18:11
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#47
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I think it's:
[[npcObject]+0xB4]
6 = Mob
7 = NPC
9 = Pet
If it's not still B4, it will probably be one offset (4 bytes) above that, or at least somewhere near.
Target some mobs / NPCs and check the memory around that area =]
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05/18/2011, 22:20
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#48
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updated to version 522
added:
Chat base + chat structure, thx to dumbfck
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05/19/2011, 04:08
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#49
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i'm interested about Msg. type in chat list. red messages what it? notification?
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05/19/2011, 09:45
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#50
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Red messages, including Duke spam are system messages (type 9)
From first post
Quote:
Originally Posted by dumbfck
Code:
struct chatObj
{
uint uk1; // 0x00 Unknown
char msgScope; // 0x04 I.e., world, private, faction (see messageTypes)
char smileySet; // 0x05
char uk3; // 0x06
char uk4; // 0x07
wchar *p_msg // 0x08 Pointer to actual unicode message string
uint dwItemId // 0x0C ID of an item linked in chat
uint msgId // 0x10 Unique message ID (can be different from index)
uint uk5; // 0x14
uint uk6; // 0x18
}
I haven't investigated all of the info types fully, mainly just the ones I'm interested in.
Code:
messageTypes (see chatObj->msgScope)
Local // 0
World // 1
Squad // 2
Faction // 3
Whisper // 4
5 // 5
6 // 6
Trade // 7
Notification // 8
System // 9
Gen. Info // 0xa
Local info(b) // 0xb
Local info(c) // 0xc
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05/23/2011, 12:31
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#51
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Hello, guys!
Can anybody help me to find the offset of flag, that indicates the catapult puller on TW. Every catapult puller has a small "flashlight" (red - attacker, blue - defender) over his head. I suppose, this information should be present in the client's memory.
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05/31/2011, 21:10
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#52
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well sry but iam not in faction who making TW anymore
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06/01/2011, 20:55
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#53
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It seems most offsets stayed the same except for some player offsets:
If you update your offsets in this order (i.e. the last ones will be increased by 0x38) you should end up with the proper fresh offsets.
Also included the new base address and sendpacket address.
Code:
UPDATE pwi_offsets
SET value = value + 0x10
WHERE value > 0x390
&& name LIKE 'off_player_%'
UPDATE pwi_offsets
SET value = value + 0x18
WHERE value > 0x6D8
&& name LIKE 'off_player_%'
UPDATE pwi_offsets
SET value = value + 0x10
WHERE value > 0xA44
&& name LIKE 'off_player_%'
insert into pwi_offsets (name, value) values
("add_base" , 0xAF6DA4),
("add_sendPacket" , 0x659450),
("add_petStandardSkill" , 0xB00E64),
("add_chat" , 0xAFBEE8)
ON DUPLICATE KEY UPDATE value = VALUES(value);
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06/01/2011, 23:00
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#54
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I just wanted to mention that your calculations are off, at least if you're referring to PWI offsets. At least they didn't work when I tried them, I had to find them using CE myself, and they're not the same as what you've shown in your calculations, and yes, I performed the calculations in the order you mentioned.
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06/02/2011, 08:35
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#55
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Strange, as these are the exact statements I used to update my offsets table. Perhaps you use some offsets I don't of course. How much were the offsets changed for you?
These are the new offsets for me, where MP used to be 0x484 for example, and is now 0x494 (hence + 0x10) and move counter used to be 0x900, and is now 0x928 (hence +0x10 + 0x18)
Code:
off_player_uniqueId 47C
off_player_lvl 488
off_player_cultivation 48C
off_player_HP 490
off_player_MP 494
off_player_currentExp 498
off_player_currentSP 49C
off_player_availableStats 4A0
off_player_currentChi 4A4
off_player_attackLevel 4A8
off_player_defenseLevel 4AC
off_player_criticalBonus 4B0
off_player_detectionLevel 4BC
off_player_currentVit 4C0
off_player_currentMag 4C4
off_player_currentStr 4C8
off_player_currentDex 4CC
off_player_maxHP 4D0
off_player_maxMP 4D4
off_player_HPregenRate 4D8
off_player_MPregenRate 4DC
off_player_walkSpeed 4E0
off_player_runSpeed 4E4
off_player_swimSpeed 4E8
off_player_flySpeed 4EC
off_player_accuracy 4F0
off_player_minPhysAtk 4F4
off_player_maxPhysAtk 4F8
off_player_attackSpeed 4FC
off_player_range 500
off_player_minMetalDmg 504
off_player_maxMetalDmg 508
off_player_minWoodDmg 50C
off_player_maxWoodDmg 510
off_player_minWaterDmg 514
off_player_maxWaterDmg 518
off_player_minFireDmg 51C
off_player_maxFireDmg 520
off_player_minEarthDmg 524
off_player_maxEarthDmg 528
off_player_minMagAtk 52C
off_player_maxMagAtk 530
off_player_metalDefense 534
off_player_woodDefense 538
off_player_waterDefense 53C
off_player_fireDefense 540
off_player_earthDefense 544
off_player_physicalDefense 548
off_player_evasion 54C
off_player_maxChi 550
off_player_gold 554
off_player_maxGold 558
off_player_weaponId 55C
off_player_headWearId 560
off_player_necklaceId 564
off_player_robeId 568
off_player_armourId 56C
off_player_beltId 570
off_player_pantsId 574
off_player_shoesId 578
off_player_wristerId 57C
off_player_leftRingId 580
off_player_rightRingId 584
off_player_arrowId 588
off_player_flyMountId 58C
off_player_fashionTopId 590
off_player_fashionPantsId 594
off_player_fashionShoesId 598
off_player_fashionGlovesId 59C
off_player_attackHierogramId 5A0
off_player_heavenBookId 5A4
off_player_speakerId 5A8
off_player_HPhieroId 5AC
off_player_MPhieroId 5B0
off_player_dungeonSackId 5B4
off_player_genieId 5B8
off_player_reputation 5C8
off_player_transformState 5CC
off_player_strName 638
off_player_profession 640
off_player_moveType 64C
off_player_x2 668
off_player_y2 66C
off_player_z2 670
off_player_party 6D8
off_player_moveCounter 928
off_player_x3 92C
off_player_y3 930
off_player_z3 934
off_player_expLostOnRevival 978
off_player_HPcooldown A0C
off_player_MPcooldown A14
off_player_petCooldown A44
off_player_currentTarget B60
off_player_currentDialogueId B70
off_player_inventory CA4
off_player_equip CA8
off_player_questItem CAC
off_player_shopPage1 CC0
off_player_shopPage2 CC4
name hex( value )
off_player_shopPage3 CC8
off_player_shopPage4 CCC
off_player_shopPage5 CD0
off_player_shopPage6 CD4
off_player_shopPage7 CD8
off_player_shopPage8 CDC
off_player_bank CE0
off_player_matBank CE4
off_player_fashionBank CE8
off_player_catShopSell CF8
off_player_catShopBuy CFC
off_player_playerInfo D00
off_player_actStruct 1048
off_player_pet 1060
off_player_activeSkillList 1074
off_player_activeSkillCount 1078
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06/03/2011, 04:53
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#56
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Thank you interest for the updated list of offsets, they work great.
I was wondering if actionstruts have been changed as well?
*ty merkada*
playerActionStructOffset=0x1048
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06/03/2011, 05:47
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#57
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very thanks for the list Interest...
but i dont have any structure to put those informations.... some1 know some bot to use it?
other question:
in prophet bot i have,for example:
EXP_OffSet=1160
and in Interest list, is:
off_player_currentExp 498
Those values are in hex? or i want to see the source to know it?
sry for my bad english...
And thanks again!
@edit
forget those dummie questions
is Hex in Interest list
and Dec in prophet bot, but u can put 0x in front and "turn into hex"
My BaseAdress for prophet bot is: 0xAAF7464
now, im updating my prophet bots list, if works: later i post it here.
Again, sry for bad english, no google translator helping....
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06/03/2011, 07:47
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#58
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Quote:
Originally Posted by overe
very thanks for the list Interest...
but i dont have any structure to put those informations.... some1 know some bot to use it?
other question:
in prophet bot i have,for example:
EXP_OffSet=1160
and in Interest list, is:
off_player_currentExp 498
Those values are in hex? or i want to see the source to know it?
sry for my bad english...
And thanks again!
@edit
forget those dummie questions
is Hex in Interest list
and Dec in prophet bot, but u can put 0x in front and "turn into hex"
My BaseAdress for prophet bot is: 0xAAF7464
now, im updating my prophet bots list, if works: later i post it here.
Again, sry for bad english, no google translator helping....
@Edit
Last question (for now):
How do u find those offsets? o.o
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How I update them after they're found is easy: Just keep adding 4 to the first value that is wrong (and all after it) until it is correct again. Then move on to the next value that is still wrong.
How you find the offsets for the first time is a matter of looking around in cheatengine and/or IDA pro.
There is a guide in the third post of my WQ bot thread on how to find some offsets.
(And your English is just fine  )
These offsets are not from any public bot, they're just from a MySQL table on my site where I store them. It's to make it easier for me to use the same offsets in different tools I randomly make to test things. None of those tools are public as they contain hard coded username / passwords for my site
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06/03/2011, 08:37
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#59
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Wow, thanks for answer. do u do tests on another games? ^^
i was looking in some topics and figured out how to find the offsets \o_
now im updating my offsets list (prophet bot), But i still cant do my character move to the monster corpse to pickup the loot.
Atm, i have this:
Code:
[Perfect_World_Base_Address_In_Decimal]
Application_Title=Perfect World International
Base_Address=11498596
Base_AddressFZ=11499732
Base_AddressEXP=11442500
[Custom_32_Offsets_In_Decimal]
Casting_Offset=1760
Name_offset=0x638
LVL_Offset=0x488
Class_offset=0x640
HP_OffSet=0x490
MaxHP_OffSet=0x4D0
MP_OffSet=0x494
MaxMP_OffSet=0x4D4
STR_offset=0x4C8
DEX_offset=0x4CC
VIT_offset=0x4C0
MAG_offset=0x4C4
Spirit_offset=0x49C
Gold_offset=1348
FlySpeed_Offset=1244
FlyCounter_Offset=2300
MoveMode_OffSet=1592
CHI_Offset=0x4A4
MAXCHI_Offset=0x550
Jump_Offset=3104
CastID_Offset=1760
CharState_Offset=1668
Reputation_Offset=0x5C8
Culti_Offset=0x48C
X_Offset=60
Y_Offset=68
Z_Offset=64
Target_OffSet=0xB60
PetBase_Offset=4132
PetHP_OffSet=60
PetHunger_OffSet=8
ActionFlag_Offset=24
ActionRead_Offset=4
ActionRead2_Offset=8
ActionRead3_Offset=28
ActionWrite_Offset=12
ActionWrite2_Offset=20
ActionSkill_Offset=80
ActionMoveX_Offset=32
ActionMoveY_Offset=40
ActionMoveZ_Offset=36
ActionHeight_OffSet=104
ActionHeightFlag_OffSet=100
ActionHeightFlag2_OffSet=108
ActionDoneFlag_Offset=8
ActionValue_Offset=44
ActionValue2_Offset=64
ActionSetError_Offset=76
ActionFinished_Offset=8
ActionStart_Offset=20
ActionNotStart_Offset=36
ActionObject_Offset=32
ObjectAction_Offset=56
PlayerBase_Offset=136
PlayerCount_Offset=20
PlayerID_Offset=1120
PlayerLVL_Offset=1132
PlayerName_Offset=1560
PlayerHP_Offset=1140
PlayerMAXHP_Offset=1204
PlayerClass_Offset=1568
NPCBase_Offset=80
NPCCount_Offset=20
NPCID_Offset=284
NPCName_Offset=596
NPCLVL_Offset=292
NPCHP_Offset=300
NPCMAXHP_Offset=364
NPCSpecial_Offset=584
ItemBase_Offset=24
ItemID_Offset=268
ItemSN_Offset=272
ItemName_Offset=356
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06/03/2011, 13:16
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#60
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are those all offsets? because I don't see the action struct one there I think
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