Okay, Here goes a noob question but for the life of me I have to figure this out.
So the base address is 0xA5BFCC for PWI.. and HP offset 0x474
when i try to read baseaddress + HPoffset, I dont get the correct HP value..
what am I doing wrong??
Well,
first of all, its Base + 20h + offset for character related data.
20h is the character struct; This can be best explained by looking at how games are written.
Ill use delphi code to explain.
Tcharacter = record
HP : integer;
MP : integer;
Name : String
...
end;
In this struct, The player HP chain would be
Base + 0h
Since Integer is 4 bytes, MP would be
Base + 4h
This is basically what pw does, only that their structs are of course much more complex, hence you get those "big" offsets.
I hope this cleared up a bit; I fail at explaining.
Thanks for the replies, I wasnt adding on the &h20. Now I'm able to find the bytes.. Everything accept for the name. Finding the name offset or converting it to a string. . Just to check the name offset would be at Baseaddress + 20h + 618h ?
can sum1 xplain me what is this all about? or why is this useful? me ish noob still QQ
It's for when you make bots. You read from your computer's memory all values you need to decide what to attack / empty your inventory / use pots / etcetera.
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