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Release Pubg logitech script updated

Discussion on Release Pubg logitech script updated within the PUBG Hacks, Bots, Cheats & Exploits forum part of the PlayerUnknown's Battlegrounds category.

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Release Pubg logitech script updated

So I decided to update the script and get the last version by the good friend minglich, if you want me to keep editing this just ask me.

Quote:
--------------------------------------------------------------------------
---------------- Basic Setting ------------------------------
--------------------------------------------------------------------------

---- key bind ----

local ump9_key = nil
local akm_key = 3
local m16a4_key = nil
local m416_key = 4
local scarl_key = nil
local uzi_key = nil
local qbz_key = 5
local set_off_key = 6

---- keyboard ---- Only Support logitech G Keyboard

local ump9_gkey = 1 ---1 is use F1.
local akm_gkey = nil
local m16a4_gkey = nil
local m416_gkey = nil
local scarl_gkey = 3
local uzi_gkey = 2
local qbz_gkey = nil
local set_off_gkey = nil

---- control_key ----

local control_key = "lctrl"

---- can use "lalt", "ralt", "alt" "lshift", "rshift", "shift" "lctrl", "rctrl", "ctrl"

local ignore_key = "lalt" --- ignore key
local hold_breath_key = "lshift"

--- fastloot setting---
--- Press controlkey and and ignore_key and click Left mouse button ---
--- "lctrl" + "lalt" + mousebutton

local control_key = "lctrl"
local fastloot = true ---if you don't need it, you can close it by true to false.
local move = 40 ----1920*1080

---- only can use "numlock", "capslock", "scrolllock"

local full_mode_key = "numlock" ---numlock lamp on,recoil is full_mode."numlock"
local mode_switch_key = "capslock"
local lighton_key = "scrolllock" ---start script,scrolllock lamp will be on.close script ,scrolllock lamp will be off.

--- Your Sensitivity in Game

local vertical_sensitivity = 1.0 --- default is 0.7
local target_sensitivity = 50 --- default is 50.0
local scope_sensitivity = 50 --- default is 50.0
local scope4x_sensitivity = 50 --- default is 50.0

-- you can close these by true to false

local hold_breath_mode = true
local full_mode = true

---- Obfs setting
-- local obfs_mode = false
local obfs_mode = false
local interval_ratio = 0.75
local random_seed = 1

local auto_reloading = false

-- if auto_mode = true ,the guns need to switch automatic shooting mode,except m16 single.

local auto_mode = true
--------------------------------------------------------------------------
---------------- Recoil Table ------------------------------
---------------- You can fix the value here ------------------------------
--------------------------------------------------------------------------
--- recoil times
--- if the Recoil compensation is Large or small,You can modify the value of all_recoil_Times or recoil_table{times}
local all_recoil_times = 1

local recoil_table = {}

recoil_table["akm"] = {
basic={60.5,40.5,47.5,51.0,55.5, 64.0,67.5,69.5,70.5,71.0, 72.5,75.6,76.3,77.0,78.9,
80.6,70.5,},
basictimes = 1.01,
full={60.5,40.5,47.5,51.0,54.5, 64.0,67.5,69.0,70.5,71.0, 71.5,75.6,76.3,77.0,78.9,
80.6,70.5,},
fulltimes = 1.01*0.75,
quadruple={60.5,40.5,47.5,51.0,54.5, 64.0,67.5,69.0,70.5,71.0, 71.5,75.6,76.3,77.0,78.9,
80.6,70.5,},
quadrupletimes = 4*1.01,
fullof4x={60.5,40.5,47.5,51.0,54.5, 64.0,67.5,69.0,70.5,71.0, 71.5,75.6,76.3,77.0,78.9,
80.6,70.5,},
fullof4xtimes = 4*1*0.75,
speed = 100,
maxbullets = 40,
holdbreathtimes = 1.25,
fullholdbreathtimes = 1.25,
}

recoil_table["m416"] = {
basic={49.5,36.0,41.9,44.3,49.4, 51.1,53.4,53.9,54.1,55.6, 56.5,58.5,62.3,60.4,60.8,
60.3,},
basictimes = 1.08,
full={50.2,39.0,41.3,43.4,48.0, 50.0,52.2,52.5,53.5,50.5, 51.5,53.8,59.6,59.8,60.8,
60.3,},
fulltimes = 1.08*0.75,
quadruple={50.2,39.0,41.3,43.4,48.0, 50.0,52.2,52.5,53.5,50.5, 51.5,53.8,59.6,59.8,60.8,
60.3,},
quadrupletimes = 4*1*0.8,
fullof4x={50.2,39.0,41.3,43.4,48.0, 50.0,52.2,52.5,53.5,50.5, 51.5,53.8,59.6,59.8,60.8,
60.3,},
fullof4xtimes = 4*1.08*0.75,
speed = 90,
maxbullets = 40,
holdbreathtimes = 1.25,
fullholdbreathtimes = 1.25,
}

recoil_table["scarl"] = {
basic={59.0,28.5,33.5,42.0,45.9, 47.9,50.0,54.2,56.8,57.4, 57.9,57.5,57.7,58.8,59.4},
basictimes = 1,
full={59.0,28.5,33.5,42.0,45.9, 47.9,50.0,54.2,56.8,57.4, 57.9,57.5,57.7,58.8,59.4},
fulltimes = 1*0.75,
quadruple={59.0,28.5,33.5,42.0,45.9, 47.9,50.0,54.2,56.8,57.4, 57.9,57.5,57.7,58.8,59.4},
quadrupletimes = 4*1,
fullof4x={59.0,28.5,33.5,42.0,45.9, 47.9,50.0,54.2,56.8,57.4, 57.9,57.5,57.7,58.8,59.4},
fullof4xtimes = 4*1*0.75,
speed = 100,
maxbullets = 40,
holdbreathtimes = 1.25,
fullholdbreathtimes = 1.25,
}

recoil_table["qbz"] = {
basic={52.0,25.0,28.7,38.2,42.4, 44.0,46.0,46.0,45.6,45.1, 48.0,51.3,52.0,54.0,56.0, 59},
basictimes = 1.06,
full={51.2,24.5,28.7,38.2,42.4, 43.3,45.2,45.2,45.6,45.1, 48.0,50.3,51.0,53.0,55.0},
fulltimes = 1.06*0.75,
quadruple={51.2,24.5,28.7,38.2,42.4, 43.3,45.2,45.2,45.6,45.1, 48.0,50.3,51.0,53.0,55.0},
quadrupletimes = 4*1.06,
fullof4x={51.2,24.5,28.7,38.2,42.4, 43.3,45.2,45.2,45.6,45.1, 48.0,50.3,51.0,53.0,55.0},
fullof4xtimes = 4*1.06*0.75,
speed = 90,
maxbullets = 40,
holdbreathtimes = 1.25,
fullholdbreathtimes = 1.25,
}

recoil_table["ump9"] = {
basic={33.5,19.2,30.5,35.7,39.3, 39.0,38.7,40.2,41.8,44.0, 43.8,43.8,46.5,44.5,47.5},
basictimes = 1.05,
full={33.5,19.2,30.5,35.7,39.3, 39.0,38.7,40.2,41.8,44.0, 43.8,43.8,46.5,44.5,47.5},
fulltimes = 0.75*0.9,
quadruple={33.5,19.2,30.5,35.7,39.3, 39.0,38.7,40.2,41.8,44.0, 43.8,43.8,46.5,44.5,47.5},
quadrupletimes = 4*1*0.97,
fullof4x={33.5,19.2,30.5,35.7,39.3, 39.0,38.7,40.2,41.8,44.0, 43.8,43.8,46.5,44.5,47.5},
fullof4xtimes = 4*0.75,
speed = 90,
maxbullets = 40,
holdbreathtimes = 1.25,
fullholdbreathtimes = 1.25,
}

recoil_table["uzi"] = {
basic={16.0,16.0,16.0,17.6,18.6, 20.4,22.4,22.9,25.8,27.6, 32.6,36.9,38.0,38.8,39.8,40.5},
basictimes = 1.15,
full={16.0,16.0,16.0,17.6,18.6, 20.4,22.4,22.9,25.8,27.6, 32.6,36.9,38.0,38.8,39.8,40.5},
fulltimes = 1.15*0.75*0.75,
quadruple={16.0,16.0,16.0,17.6,18.6, 20.4,22.4,22.9,25.8,27.6, 32.6,36.9,38.0,38.8,39.8,40.5},
quadrupletimes = 1.15,
fullof4x={16.0,16.0,16.0,17.6,18.6, 20.4,22.4,22.9,25.8,27.6, 32.6,36.9,38.0,38.8,39.8,40.5},
fullof4xtimes = 1.15*0.75*0.75,
speed = 48,
maxbullets = 35,
holdbreathtimes = 1.25,
fullholdbreathtimes = 1.25,
}

recoil_table["m16a4"] = {
basic={41.9,36.5,37.1,50.5,55.9, 62.9,66.9,69.5,69.5,70.0, 71.2,},
basictimes = 1.05,
full={41.9,36.5,37.1,50.5,55.9, 62.9,66.9,69.5,69.5,70.0, 71.2,},
fulltimes = 1*0.77,
quadruple={41.9,36.5,37.1,50.5,55.9, 62.9,66.9,69.5,69.5,70.0, 71.2,},
quadrupletimes = 1*4,
fullof4x={41.9,36.5,37.1,50.5,55.9, 62.9,66.9,69.5,69.5,70.0, 71.2,},
fullof4xtimes = 4*1*0.75,
speed = 75,
maxbullets = 40,
clickspeed = 40,
holdbreathtimes = 1.25,
fullholdbreathtimes = 1.25,
}

recoil_table["none"] = {
basic={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
basictimes = 1,
full={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
fulltimes = 1,
quadruple={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
quadrupletimes = 1,
fullof4x={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
fullof4xtimes = 1,
speed = 30,
maxbullets = 40,
clickspeed = 40,
holdbreathtimes = 1.25,
fullholdbreathtimes = 1.25,
}

--------------------------------------------------------------------------
---------------- Function ------------------------------
--------------------------------------------------------------------------


function convert_sens(unconvertedSens)
return 0.002 * math.pow(10, unconvertedSens / 50)
end

function calc_sens_scale(sensitivity)
return convert_sens(sensitivity)/convert_sens(50)
end

local target_scale = calc_sens_scale(target_sensitivity)
local scope_scale = calc_sens_scale(scope_sensitivity)
local scope4x_scale = calc_sens_scale(scope4x_sensitivity)

function recoil_mode()
if not IsKeyLockOn(mode_switch_key) then
if IsKeyLockOn(full_mode_key) and full_mode then
return "full";
else
return "basic";
end
end

if IsKeyLockOn(mode_switch_key) then
if IsKeyLockOn(full_mode_key) and full_mode then
return "fullof4x"
else
return "quadruple"
end
end
end

function single_value(value)
return 10 * math.floor(( value / 10 ) + 0.9)
end

function recoil_value(_weapon,_duration)
local _mode = recoil_mode()
local step = (math.floor(_duration/recoil_table[_weapon]["speed"])) + 1
if step > #recoil_table[_weapon][_mode] then
step = #recoil_table[_weapon][_mode]
end

local weapon_recoil = recoil_table[_weapon][_mode][step]
local weapon_speed = recoil_table[_weapon]["speed"]
local weapon_clickspeed = recoil_table[_weapon]["clickspeed"]
local weapon_maxbullets = recoil_table[_weapon]["maxbullets"]
local weapon_basictimes = recoil_table[_weapon]["basictimes"]
local weapon_fulltimes = recoil_table[_weapon]["fulltimes"]
local weapon_quadrupletimes = recoil_table[_weapon]["quadrupletimes"]
local weapon_fullof4xtimes = recoil_table[_weapon]["fullof4xtimes"]
local weapon_holdbreathtimes = recoil_table[_weapon]["holdbreathtimes"]
local weapon_fullofholdbreathtimes = recoil_table[_weapon]["fullholdbreathtimes"]
local weapon_intervals = weapon_speed
local weapon_clicktime = weapon_clickspeed
local weapon_bullets = weapon_maxbullets

if obfs_mode then
local coefficient = interval_ratio * ( 1 + random_seed * math.random())
weapon_intervals = math.floor(coefficient * weapon_speed)
end
-- OutputLogMessage("weapon_intervals = %s\n", weapon_intervals)

recoil_recovery = weapon_recoil
recoil_times = all_recoil_times * 0.7 / vertical_sensitivity

if recoil_mode() == "basic" and not IsModifierPressed(hold_breath_key) then
recoil_recovery = recoil_recovery * recoil_times * weapon_basictimes
end
if recoil_mode() == "basic" and hold_breath_mode and IsModifierPressed(hold_breath_key) then
recoil_recovery = recoil_recovery * weapon_holdbreathtimes * recoil_times * weapon_basictimes
end

if recoil_mode() == "full" and not IsModifierPressed(hold_breath_key) then
recoil_recovery = recoil_recovery * recoil_times * weapon_fulltimes
end
if recoil_mode() == "full" and hold_breath_mode and IsModifierPressed(hold_breath_key) then
recoil_recovery = recoil_recovery * weapon_fullofholdbreathtimes * recoil_times * weapon_fulltimes
end

if recoil_mode() == "quadruple" then
recoil_recovery = recoil_recovery * recoil_times * weapon_quadrupletimes
end

if recoil_mode() == "fullof4x" then
recoil_recovery = recoil_recovery * recoil_times * weapon_fullof4xtimes
end

-- issues/3
if IsMouseButtonPressed(2) then
recoil_recovery = recoil_recovery / target_scale
elseif recoil_mode() == "basic" then
recoil_recovery = recoil_recovery / scope_scale
elseif recoil_mode() == "full" then
recoil_recovery = recoil_recovery / scope_scale
elseif recoil_mode() == "quadruple" then
recoil_recovery = recoil_recovery / scope4x_scale
elseif recoil_mode() == "fullof4x" then
recoil_recovery = recoil_recovery / scope4x_scale
end

return weapon_intervals,recoil_recovery,weapon_clicktime, weapon_bullets
end

--------------------------------------------------------------------------
---------------- OnEvent ------------------------------
--------------------------------------------------------------------------


function OnEvent(event, arg)
OutputLogMessage("event = %s, arg = %d\n", event, arg)
if (event == "PROFILE_ACTIVATED") then
EnablePrimaryMouseButtonEvents(true)
Fire = false
current_weapon = "none"
shoot_duration = 0.0
if IsKeyLockOn(lighton_key) then
PressAndReleaseKey(lighton_key)
elseif IsKeyLockOn(full_mode_key) then
PressAndReleaseKey(full_mode_key)
elseif IsKeyLockOn(mode_switch_key) then
PressAndReleaseKey(mode_switch_key)
end
elseif event == "PROFILE_DEACTIVATED" then
ReleaseMouseButton(1)
end

if (event == "MOUSE_BUTTON_PRESSED" and arg == set_off_key)
or (event == "G_PRESSED" and arg == set_off_gkey) then
current_weapon = "none"
elseif (event == "MOUSE_BUTTON_PRESSED" and arg == akm_key)
or (event == "G_PRESSED" and arg == akm_gkey) then
current_weapon = "akm"
elseif (event == "MOUSE_BUTTON_PRESSED" and arg == m16a4_key)
or (event == "G_PRESSED" and arg == m16a4_gkey) then
current_weapon = "m16a4"
elseif (event == "MOUSE_BUTTON_PRESSED" and arg == m416_key)
or (event == "G_PRESSED" and arg == m416_gkey) then
current_weapon = "m416"
elseif (event == "MOUSE_BUTTON_PRESSED" and arg == ump9_key)
or (event == "G_PRESSED" and arg == ump9_gkey) then
current_weapon = "ump9"
elseif (event == "MOUSE_BUTTON_PRESSED" and arg == uzi_key)
or (event == "G_PRESSED" and arg == uzi_gkey) then
current_weapon = "uzi"
elseif (event == "MOUSE_BUTTON_PRESSED" and arg == scarl_key)
or (event == "G_PRESSED" and arg == scarl_gkey) then
current_weapon = "scarl"
elseif (event == "MOUSE_BUTTON_PRESSED" and arg == qbz_key)
or (event == "G_PRESSED" and arg == qbz_gkey) then
current_weapon = "qbz"

elseif (event == "M_RELEASED" and arg == 3 and Fire) then
local intervals,recovery,clicktime,bullets = recoil_value(current_weapon,shoot_duration)
if shoot_duration % (single_value(intervals) / 2) == 0 then
PressAndReleaseMouseButton(1)
end
MoveMouseRelative(0, recovery / 10)
Sleep(single_value(intervals)/10)
shoot_duration = shoot_duration + (single_value(intervals)/10)
if auto_reloading then
if shoot_duration > (single_value(intervals) * bullets) + 100 then
ReleaseMouseButton(1)
PressAndReleaseKey("r")
Sleep(200)
Fire = false
end
end
if not Fire then
ReleaseMouseButton(1)
elseif Fire then
SetMKeyState(3)
end

elseif (event == "MOUSE_BUTTON_PRESSED" and arg == 1) then
-- button 1 : Shoot
if ((current_weapon == "none") or IsModifierPressed(ignore_key)) then
PressMouseButton(1)
repeat
Sleep(30)
until not IsMouseButtonPressed(1)
elseif(current_weapon == "m16a4") then
Fire = true
SetMKeyState(3)
else
if auto_mode then
repeat
local intervals,recovery,clicktime,bullets = recoil_value(current_weapon,shoot_duration)
MoveMouseRelative(0, recovery /10 )
Sleep(intervals/10)
shoot_duration = shoot_duration + (intervals/10)
if auto_reloading then
if shoot_duration > (intervals * bullets) + 100 then
ReleaseMouseButton(1)
PressAndReleaseKey("r")
Sleep(200)
end
end
until not IsMouseButtonPressed(1)
else
Fire = true
SetMKeyState(3)
end
end
elseif (event == "MOUSE_BUTTON_RELEASED" and arg == 1) then
Fire = false
shoot_duration = 0.0
end

while (event == "MOUSE_BUTTON_PRESSED" and arg == 1 and IsModifierPressed(control_key) and IsModifierPressed(ignore_key) and fastloot) do
ReleaseMouseButton(1)
PressMouseButton(1)
for i = 0, 14 do
MoveMouseRelative(move, 0)
Sleep(2)
end
ReleaseMouseButton(1)
for i = 0, 14 do
MoveMouseRelative(-move, 0)
Sleep(2)
end
Sleep(10)
end
if (current_weapon == "none") then
if IsKeyLockOn(lighton_key) then
PressAndReleaseKey(lighton_key)
end
else
if not IsKeyLockOn(lighton_key) then
PressAndReleaseKey(lighton_key)
end
end
end
also i changed the vertical sense if anyone asks why it isnt working
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Old 08/22/2018, 10:57   #2
 
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ingame sensivity settings ?
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Old 08/22/2018, 13:04   #3
 
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Quote:
Originally Posted by fanatik1234567 View Post
ingame sensivity settings ?
You have to modify this:
Code:
--- Your Sensitivity in Game 

local vertical_sensitivity = 1.0 --- default is 0.7
local target_sensitivity = 50 --- default is 50.0
local scope_sensitivity = 50 --- default is 50.0
local scope4x_sensitivity = 50 --- default is 50.0
So you can use your own, but you have to modify it.
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Old 08/22/2018, 14:27   #4
 
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Will try it but can u get banned from this?
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Old 08/22/2018, 19:39   #5
 
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Quote:
Originally Posted by veduza0 View Post
Will try it but can u get banned from this?
this has been asked so many times, you could but its very rare unless you are reported through death cam, this script goes with your mouse software, not the memory of the game
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Old 08/23/2018, 14:06   #6
 
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@ have you the table for the new weapon? Thank you for sharing.
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Old 08/23/2018, 21:58   #7
 
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silly question incoming. Do i must have and a logitech keyboard for this?
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Old 08/24/2018, 00:27   #8
 
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Quote:
Originally Posted by veduza0 View Post
silly question incoming. Do i must have and a logitech keyboard for this?
You just need mouse, the keyboard is needed just if you wanna set the macro key on the keyboard.
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Old 08/24/2018, 05:32   #9
 
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fastloot still working?
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Old 08/24/2018, 07:24   #10
 
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Where do I paste this in LGS?

Sorry for the noob question, but where do I paste the script? On LGS or is this AHK?
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Old 08/24/2018, 07:35   #11
 
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no fast loot isnt working unless you want me to work on it, honestly its useless and you post it in the logitechprogram
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Old 08/24/2018, 09:39   #12
 
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excuse me win10 no working??
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Old 08/24/2018, 14:54   #13
 
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Whereabout in the program?

Disregard.
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Old 08/24/2018, 20:08   #14
 
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any tutorial for this macro ? where i must paste all this code ? it works with razer synapse 3 ?
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Old 08/25/2018, 05:29   #15
 
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im not gonna answer that question
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Logitech X-530 oder Logitech Z506?
09/19/2013 - Hardware Discussions / Questions - 3 Replies
^ Topic Hier das erste: Logitech X-530 5.1 PC-Lautsprechersystem: Amazon.de: Computer & Zubehör hier das zweite: Logitech Z506 5.1 Lautsprechersystem schwarz: Amazon.de: Computer & Zubehör Ich suche ein Soundsystem für meinen Fernseher in der Preisklasse, welchen von den beiden würdet ihr mir empfehlen? danke



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