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[Free] PUBG Radar Hack Redder1337's version
Discussion on [Free] PUBG Radar Hack Redder1337's version within the PUBG Hacks, Bots, Cheats & Exploits forum part of the PlayerUnknown's Battlegrounds category.
03/14/2018, 07:18
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#46
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Quote:
Originally Posted by SNKKU
hyper-v doesnt support opengl3, will not work
virtualbox has same problem...
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You need only opengl 1.1 for redder version
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03/14/2018, 07:20
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#47
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Quote:
Originally Posted by painz0r213
You need only opengl 1.1 for redder version
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r u sure?
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application Configuration
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03/14/2018, 07:22
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#48
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I was using it with a opengl 1.1 laptop , but u had to install an older windows 7 driver to make it work , since the new windows 7 driver makes lwjgl not see opengl 1.1
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03/14/2018, 07:38
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#49
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Quote:
Originally Posted by painz0r213
I was using it with a opengl 1.1 laptop , but u had to install an older windows 7 driver to make it work , since the new windows 7 driver makes lwjgl not see opengl 1.1
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opengl supported by graphic card and not depend on OS... if u graphic card doesnt support opengl 3(as virtual GPU on hyper-v or virtualbox, VMWare used physical GPU and support), this applet will not work ))
if u run this on laptop or PC, applet will work, bcs even integrated GPU support opengl3, try to lauch it on VBox or Hyper-V ))
I tried all of this, swears at the support opengl3. Only VMware work, but battle eye detect VMWare and stops the game
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03/14/2018, 07:40
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#50
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Quote:
Originally Posted by SNKKU
opengl supported by graphic card and not depend on OS... if u graphic card doesnt support opengl 3(as virtual GPU on hyper-v or virtualbox, VMWare used physical GPU and support), this applet will not work ))
if u run this on laptop or PC, applet will work, bcs even integrated GPU support opengl3, try to lauch it on VBox or Hyper-V ))
I tried all of this, swears at the support opengl3. Only VMware work, but battle eye detect VMWare and stops the game
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Well i didn't know that , i tryed this radar only on vmware and second pc.
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03/14/2018, 08:31
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#51
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What about this guys ? is this legit ? no viruses no mining virus inside ?
https://www.elitepvpers.com/forum/playerunknowns-battlegrounds/4449894-free-updated-radar-2.html
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03/14/2018, 08:35
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#52
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Quote:
Originally Posted by costydatare
What about this guys ? is this legit ? no viruses no mining virus inside ?
https://www.elitepvpers.com/forum/playerunknowns-battlegrounds/4449894-free-updated-radar-2.html
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Looks like legit , scan it on virustotal
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03/14/2018, 08:41
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#53
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Quote:
Originally Posted by clique_ici
hi guys, I wanted to know if Hyper-V is mandatory or if I can use another one of the kind VMware workstation?
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Any kind of VM will work (if configured correctly). But any VM Ware has a higher chance of getting caught over a second physical computer.
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03/14/2018, 08:45
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#54
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Jerrys radar will work but it´s riddled of bugs. Some private maps are updated and working.
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03/14/2018, 09:53
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#55
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hi!
I play on PC in PUBG, where I can download radar on PUBG? I need only radar
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03/14/2018, 09:54
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#56
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RADAR UPDATED!
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03/14/2018, 09:57
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#57
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Quote:
Originally Posted by CooperP
RADAR UPDATED!
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#Beware this is a ROUGH update, it is RIDDLED with bugs, but it semi works.
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03/14/2018, 10:11
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#58
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Quote:
Originally Posted by PROZAC116
hi!
I play on PC in PUBG, where I can download radar on PUBG? I need only radar
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Read topics. if lazy, play legit.
Credits: RawrHacksNZ
GameStateCMD - Still kinda broken?? *but should be working. **Jerrys radar fork**
package pubg.radar.struct.cmd
import com.badlogic.gdx.math.Vector2
import pubg.radar.GameListener
import pubg.radar.register
import pubg.radar.struct.Actor
import pubg.radar.struct.Bunch
import pubg.radar.struct.cmd.CMD.propertyBool
import pubg.radar.struct.cmd.CMD.propertyFloat
import pubg.radar.struct.cmd.CMD.propertyInt
import pubg.radar.struct.cmd.CMD.propertyString
import pubg.radar.struct.cmd.CMD.propertyVector
object GameStateCMD : GameListener {
init {
register(this)
}
override fun onGameOver() {
SafetyZonePosition.setZero()
SafetyZoneRadius = 0f
SafetyZoneBeginPosition.setZero()
SafetyZoneBeginRadius = 0f
PoisonGasWarningPosition.setZero()
PoisonGasWarningRadius = 0f
RedZonePosition.setZero()
RedZoneRadius = 0f
TotalWarningDuration = 0f
ElapsedWarningDuration = 0f
TotalReleaseDuration = 0f
ElapsedReleaseDuration = 0f
NumJoinPlayers = 0
NumAlivePlayers = 0
NumAliveTeams = 0
RemainingTime = 0
MatchElapsedMinutes = 0
NumTeams = 0
}
var TotalWarningDuration = 0f
var ElapsedWarningDuration = 0f
private var RemainingTime = 0
var MatchElapsedMinutes = 0
val SafetyZonePosition = Vector2()
var SafetyZoneRadius = 0f
private val SafetyZoneBeginPosition = Vector2()
private var SafetyZoneBeginRadius = 0f
val PoisonGasWarningPosition = Vector2()
var PoisonGasWarningRadius = 0f
val RedZonePosition = Vector2()
var RedZoneRadius = 0f
private var TotalReleaseDuration = 0f
private var ElapsedReleaseDuration = 0f
private var NumJoinPlayers = 0
var NumAlivePlayers = 0
var NumAliveTeams = 0
var NumTeams = 0
fun process(actor: Actor, bunch: Bunch, waitingHandle: Int): Boolean {
with(bunch) {
when (waitingHandle) {
19 -> {
// struct FString MatchId;
// 0x0410(0x0010) (BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, Transient)
val MatchId = propertyString()
val b = MatchId
}
20 -> {
// struct FString MatchShortGuid; // 0x0420(0x0010) (BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, Transient)
val MatchShortGuid = propertyString()
val b = MatchShortGuid
}
21 -> {
// bool bIsCustomGame; // 0x0430(0x0001) (BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, Transient, IsPlainOldData)
val bIsCustomGame = propertyBool()
val b = bIsCustomGame
}
22 -> {
// bool bIsWinnerZombieTeam; // 0x0431(0x0001) (BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, Transient, IsPlainOldData)
val bIsWinnerZombieTeam = propertyBool()
val b = bIsWinnerZombieTeam
}
23 -> {
// unsigned char UnknownData00[0x2]
// 0x0432(0x0002) MISSED OFFSET
}
24 -> {
// int NumTeams
NumTeams = propertyInt()
} // 0x0434(0x0004) (BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, Transient, IsPlainOldData)
25 -> {
// int RemainingTime
RemainingTime = propertyInt()
} // 0x0438(0x0004) (BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, Transient, IsPlainOldData)
26 -> {
// int MatchElapsedMinutes
MatchElapsedMinutes = propertyInt()
} // 0x043C(0x0004) (BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, Transient, IsPlainOldData)
27 -> {
val bTimerPaused = propertyBool()
val b = bTimerPaused
// bool bTimerPaused
} // 0x0440(0x0001) (BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, Transient, IsPlainOldData)
28 -> {
// bool bShowLastCircleMark
val bShowLastCircleMark = propertyBool()
val b = bShowLastCircleMark
} // 0x0441(0x0001) (BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, Transient, IsPlainOldData)
29 -> {
// bool bCanShowLastCircleMark
val bCanShowLastCircleMark = propertyBool()
val b = bCanShowLastCircleMark
} // 0x0442(0x0001) (BlueprintVisible, Net, ZeroConstructor, Transient, IsPlainOldData)
30 -> {
// unsigned char UnknownData01[0x1]
} // 0x0443(0x0001) MISSED OFFSET
31 -> {
NumJoinPlayers = propertyInt()
// int NumJoinPlayers
} // 0x0444(0x0004) (BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, Transient, IsPlainOldData)
32 -> {
// int NumAlivePlayers
NumAlivePlayers = propertyInt()
} // 0x0448(0x0004) (BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, Transient, IsPlainOldData)
33 -> {
// int NumAliveZombiePlayers
val NumAliveZombiePlayers = propertyInt()
val b = NumAliveZombiePlayers
} // 0x044C(0x0004) (BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, Transient, IsPlainOldData)
34 -> {
// int NumAliveTeams
NumAliveTeams = propertyInt()
} // 0x0450(0x0004) (BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, Transient, IsPlainOldData)
35 -> {
// int NumStartPlayers
val NumStartPlayers = propertyInt()
val b = NumStartPlayers
} // 0x0454(0x0004) (BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, Transient, IsPlainOldData)
36 -> {
// int NumStartTeams
val NumStartTeams = propertyInt()
val b = NumStartTeams
} // 0x0458(0x0004) (BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, Transient, IsPlainOldData)
37 -> {
// struct FVector SafetyZonePosition
val pos = propertyVector()
SafetyZonePosition.set(pos.x, pos.y)
} // 0x045C(0x000C) (BlueprintVisible, Net, Transient, IsPlainOldData)
38 -> {
// float SafetyZoneRadius
SafetyZoneRadius = propertyFloat()
} // 0x0468(0x0004) (BlueprintVisible, Net, ZeroConstructor, Transient, IsPlainOldData)
39 -> {
// struct FVector PoisonGasWarningPosition
val pos = propertyVector()
PoisonGasWarningPosition.set(pos.x, pos.y)
} // 0x046C(0x000C) (BlueprintVisible, Net, Transient, IsPlainOldData)
40 -> {
// float PoisonGasWarningRadius
PoisonGasWarningRadius = propertyFloat()
} // 0x0478(0x0004) (BlueprintVisible, Net, ZeroConstructor, Transient, IsPlainOldData)
41 -> {
// struct FVector RedZonePosition
val pos = propertyVector()
RedZonePosition.set(pos.x, pos.y)
val b = RedZonePosition
} // 0x047C(0x000C) (BlueprintVisible, Net, Transient, IsPlainOldData)
42 -> {
// float RedZoneRadius
RedZoneRadius = propertyFloat()
val b = RedZoneRadius
} // 0x0488(0x0004) (BlueprintVisible, Net, ZeroConstructor, Transient, IsPlainOldData)
43 -> {
// struct FVector2D LastCirclePosition
} // 0x048C(0x0008) (BlueprintVisible, Net, Transient, IsPlainOldData)
44 -> {
// float TotalReleaseDuration
TotalReleaseDuration = propertyFloat()
val b = TotalReleaseDuration
} // 0x0494(0x0004) (BlueprintVisible, Net, ZeroConstructor, Transient, IsPlainOldData)
45 -> {
ElapsedReleaseDuration = propertyFloat()
val b = ElapsedReleaseDuration
} // 0x0498(0x0004) (BlueprintVisible, Net, ZeroConstructor, Transient, IsPlainOldData)
46 -> {
// float TotalWarningDuration
TotalWarningDuration = propertyFloat()
} // 0x049C(0x0004) (BlueprintVisible, Net, ZeroConstructor, Transient, IsPlainOldData)
47 -> {
// float ElapsedWarningDuration
ElapsedWarningDuration = propertyFloat()
} // 0x04A0(0x0004) (BlueprintVisible, Net, ZeroConstructor, Transient, IsPlainOldData)
48 -> {
// bool bIsGasRelease
val bIsGasRelease = propertyBool()
} // 0x04A4(0x0001) (BlueprintVisible, Net, ZeroConstructor, Transient, IsPlainOldData)
49 -> {
// bool bIsTeamMatch
val bIsTeamMatch = propertyBool()
val b = bIsTeamMatch
} // 0x04A5(0x0001) (BlueprintVisible, Net, ZeroConstructor, Transient, IsPlainOldData)
50 -> {
// bool bIsZombieMode
val bIsZombieMode = propertyBool()
} // 0x04A6(0x0001) (BlueprintVisible, Net, ZeroConstructor, Transient, IsPlainOldData)
51 -> {
// bool bUseXboxUnauthorizedDevice
// What the fuck is this one
} // 0x04A7(0x0001) (BlueprintVisible, Net, ZeroConstructor, Transient, IsPlainOldData)
52 -> {
// float ElapsedGasReleaseDuration - RENAMED ??
ElapsedWarningDuration = propertyFloat()
} // 0x04A8(0x0004) (BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData)
53 -> {
// struct FVector LerpSafetyZonePosition
} // 0x04AC(0x000C) (BlueprintVisible, BlueprintReadOnly, Transient, IsPlainOldData)
54 -> {
// float LerpSafetyZoneRadius
} // 0x04B8(0x0004) (BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, IsPlainOldData)
55 -> {
// struct FVector SafetyZoneBeginPosition
} // 0x04BC(0x000C) (BlueprintVisible, Net, Transient, IsPlainOldData)
56 -> {
// float SafetyZoneBeginRadius
} // 0x04C8(0x0004) (BlueprintVisible, Net, ZeroConstructor, Transient, IsPlainOldData)
57 -> {
// EMatchStartType MatchStartType
} // 0x04CC(0x0001) (Net, ZeroConstructor, Transient, IsPlainOldData)
58 -> {
// bool bIsAnyoneKilled
} // 0x04CD(0x0001) (ZeroConstructor, IsPlainOldData)
59 -> {
// unsigned char UnknownData02[0x42]
} // 0x04CE(0x0042) MISSED OFFSET
60 -> {
// class ALevelAttribute* LevelAttribute; 0x0510(0x0008) (ZeroConstructor, Transient, IsPlainOldData)
}
61 -> {
// unsigned char UnknownData03[0x8]
} // 0x0518(0x0008) MISSED OFFSET
62 -> {
// bool bIsWarMode
} // 0x0520(0x0001) (BlueprintVisible, Net, ZeroConstructor, Transient, IsPlainOldData)
63 -> {
// unsigned char UnknownData04[0x3]
} // 0x0521(0x0003) MISSED OFFSET
64 -> {
// int GoalScore
} // 0x0524(0x0004) (BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, Transient, IsPlainOldData)
65 -> {
// TArray<int> TeamScores
} // 0x0528(0x0010) (BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, Transient)
66 -> {
// int64_t NextRespawnTimeTick
} // 0x0538(0x0008) (Edit, Net, ZeroConstructor, Transient, EditConst, IsPlainOldData)
67 -> {
// int64_t TimeUpTick
} // 0x0540(0x0008) (Edit, Net, ZeroConstructor, Transient, EditConst, IsPlainOldData)
68 -> {
// bool bIsTeamElimination
} // 0x0548(0x0001) (BlueprintVisible, BlueprintReadOnly, Net, ZeroConstructor, Transient, IsPlainOldData)
69 -> {
// unsigned char UnknownData05[0x7]
} // 0x0549(0x0007) MISSED OFFSET
70 -> {
// class UTimerTextBlockUpdater* RespawnTimerUpdater;
//
// 0x0550(0x0008) (ZeroConstructor, IsPlainOldData)
}
71 -> {
// class UTimerTextBlockUpdater* TimeUpTimerUpdater; // 0x0558(0x0008) (ZeroConstructor, IsPlainOldData)
}
72 -> return false
else -> return false
}
return true
}
}
}
If you dont know how to do this, check my "1337Gh0st services" in blackmarket.
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03/14/2018, 10:15
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#59
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elite*gold: 0
Join Date: Mar 2018
Posts: 3
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Quote:
Originally Posted by CooperP
RADAR UPDATED!
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where I can download?
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03/14/2018, 10:17
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#60
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elite*gold: 0
Join Date: Mar 2018
Posts: 82
Received Thanks: 7
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Quote:
Originally Posted by PROZAC116
where I can download?
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Read few pages back and you will find that dl link. If lazy, then play legit.
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Similar Threads
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MW3 [1.9.461] Radar / Advanced Radar Hack UNDETECTED
03/04/2013 - Call of Duty Hacks, Bots, Cheats & Exploits - 10 Replies
Heyho Leute,
ich dachte mir, dass ich mal nen Hack vorstelle.
Es handelt sich hierbei um einen Radar hack, ihr müsst einfach das Programm starten und könnt ingame gehen, drückt einfach F5 für Normales Radar und F6 für Advanced Radar, es wird auf dem NORMALEN radar oben links angezeigt. Dieser Hack ist undetected, weil er im Hintergrund passiv arbeitet.
Credits:
Jorndel
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