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[Error] creating char error
Discussion on [Error] creating char error within the SRO Private Server forum part of the Silkroad Online category.
01/26/2015, 07:31
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#1
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[Error] creating char error
as the title said, when i try to create a char with already used name
it says Valid ID, when u press confirm. it gives this error.
tho it said it's a Valid ID.
and i wanted to create a scroll to upgrade Egy A weapon[certain plus] to EGY B +0 weapon is that possible ?
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01/26/2015, 07:47
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#2
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Well would you mind showing me the result for this?
PHP Code:
SELECT * FROM _Char
I think the ID might be registered more than a time.
Option 2: You did something with the AddChar SP
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01/26/2015, 07:54
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#3
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Quote:
Originally Posted by xExorcist
Well would you mind showing me the result for this?
PHP Code:
SELECT * FROM _Char
I think the ID might be registered more than a time.
Option 2: You did something with the AddChar SP
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here's the result of the query u gave me, as u see it's normal :/
PHP Code:
0 0 0 d 1 100 10 100 0 29999 10 1000000000 136 0 0 0 999999 20000 25000 982 -0.421872 140 27754 1 0 0 0 0 0 0 0 1 0 1 0 1 0 NULL 2004-09-30 17:00:00 0 0 0 0 0 0 0 0 1 1 1 0 NULL NULL NULL 16364 0 14889 SSSS 51 110 110 4588823338 234 20 20 9997779674679 33355808 0 0 0 1731 1731 25000 982.7346 -32.60888 1383.416 2094 1 109 0 0 0 0 0 0 1 0 1 0 1 0 1048 2015-01-26 04:05:00 25000 966.2394 -32.60888 1350.247 0 0 0 0 1 1 1 0 NULL NULL NULL 16366 0 14875 CHAR 34 1 1 0 0 20 20 5000000 1000000 0 0 0 200 200 27091 1305 376.9541 760 2094 1 109 0 0 0 0 0 0 1 0 1 0 1 0 0 2015-01-19 01:13:00 0 0 0 0 0 0 0 0 1 1 1 0 NULL NULL NULL 16367 0 14891 CHAR1 34 110 110 4588823338 302 130 130 1467799 7775577 330 0 0 20585 20585 24745 53 -0.935181 1218 2094 0 109 0 0 0 0 0 0 1 0 1 0 1 0 0 2015-01-19 03:47:00 0 0 0 0 27091 1475.027 376.9541 638.1801 1 1 1 52 NULL NULL NULL 16368 0 14875 CHAR2 34 110 110 4588823338 169 129 129 5000000 49267851 327 0 0 18132 18132 27091 1369 378.732 620 2094 0 109 0 0 0 0 0 0 1 0 1 0 1 0 0 2015-01-19 21:49:00 0 0 0 0 27091 1201 376.9542 454 1 1 1 44 NULL NULL NULL 16369 0 1908 CHAR3 67 110 110 4588823338 148 129 134 5117450 156226895 322 5 0 13334 13767 24745 501 12.40365 1264 2094 0 109 1 1 429 0 0 0 1 0 1 0 1 0 0 2015-01-19 03:45:00 0 0 0 0 0 0 0 0 1 1 1 48 NULL NULL NULL 16370 0 1928 MissinGDeaTh 51 110 110 4588823338 281 129 129 999999999977999999 1415688 327 5 0 11168 11168 25000 955 -32.60888 1342 2094 0 109 0 0 0 0 0 0 1 0 1 0 1 0 0 2015-01-26 07:28:00 25000 993.736 -32.60888 1329.864 0 0 0 0 1 1 1 53 NULL NULL NULL
L
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01/26/2015, 08:11
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#4
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Use a clean database or another _AddNewChar SP
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01/26/2015, 08:14
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#5
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Quote:
Originally Posted by xExorcist
Use a clean database or another _AddNewChar SP
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okay, i will try that.
what about a scroll to upgrade a EGY A weapon[certain plus] to EGY B weapon +0 is that possible to do ?
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01/26/2015, 08:29
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#6
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PHP Code:
--Upgrade By #Khaled# -- DECLARE @WepRefID INT, @ArenaRefID INT, @OptLevel INT, @Data INT, @UP INT, @WepRefID2 INT SELECT @WepRefID = I.RefItemID FROM SRO_VT_SHARD.._Inventory Inv INNER JOIN SRO_VT_SHARD.._Items I ON INV.ItemID =I.ID64 WHERE CharID =@CharID AND Inv.Slot=13 SELECT @WepRefID2 = I.ID64 FROM SRO_VT_SHARD.._Inventory Inv INNER JOIN SRO_VT_SHARD.._Items I ON INV.ItemID =I.ID64 WHERE CharID =@CharID AND Inv.Slot=13 SELECT @ArenaRefID = I.RefItemID FROM SRO_VT_SHARD.._Inventory Inv INNER JOIN SRO_VT_SHARD.._Items I ON INV.ItemID =I.ID64 WHERE CharID =@CharID AND Inv.Slot=15
SELECT @OptLevel = I.OptLevel FROM SRO_VT_SHARD.._Inventory Inv INNER JOIN SRO_VT_SHARD.._Items I ON INV.ItemID =I.ID64 WHERE CharID =@CharID AND Inv.Slot=13 SELECT @Data = I.Data FROM SRO_VT_SHARD.._Inventory Inv INNER JOIN SRO_VT_SHARD.._Items I ON Inv.ItemID = I.ID64 WHERE CharID = @CharID AND Inv.Slot=15 SET @UP = (SELECT UP FROM Upgrade Where Req =@WepRefID)
IF EXISTS (SELECT * FROM SRO_VT_SHARD..Upgrade WHERE Req =@WepRefID) BEGIN If ( @OptLevel =8 And @Gold >=50000000000 AND @ArenaRefID='25834' AND @Data>=100)--Staff BEGIN UPDATE _Items SET RefItemID = @Up ,OptLevel=0 WHERE ID64=@WepRefID2 UPDATE _Char SET RemainGold =RemainGold-50000000000 WHERE CharID=@CharID UPDATE _Items SET Data -= 200 WHERE ID64 = (SELECT ItemID FROM _Inventory WHERE CharID = @CharID and Slot = 15) END END
This might help you it needs a custom table and few modifications to this query. I am selling it so if you can't get this working I can't help you.
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01/26/2015, 08:35
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#7
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Quote:
Originally Posted by xExorcist
PHP Code:
--Upgrade By #Khaled# -- DECLARE @WepRefID INT, @ArenaRefID INT, @OptLevel INT, @Data INT, @UP INT, @WepRefID2 INT SELECT @WepRefID = I.RefItemID FROM SRO_VT_SHARD.._Inventory Inv INNER JOIN SRO_VT_SHARD.._Items I ON INV.ItemID =I.ID64 WHERE CharID =@CharID AND Inv.Slot=13 SELECT @WepRefID2 = I.ID64 FROM SRO_VT_SHARD.._Inventory Inv INNER JOIN SRO_VT_SHARD.._Items I ON INV.ItemID =I.ID64 WHERE CharID =@CharID AND Inv.Slot=13 SELECT @ArenaRefID = I.RefItemID FROM SRO_VT_SHARD.._Inventory Inv INNER JOIN SRO_VT_SHARD.._Items I ON INV.ItemID =I.ID64 WHERE CharID =@CharID AND Inv.Slot=15 SELECT @OptLevel = I.OptLevel FROM SRO_VT_SHARD.._Inventory Inv INNER JOIN SRO_VT_SHARD.._Items I ON INV.ItemID =I.ID64 WHERE CharID =@CharID AND Inv.Slot=13 SELECT @Data = I.Data FROM SRO_VT_SHARD.._Inventory Inv INNER JOIN SRO_VT_SHARD.._Items I ON Inv.ItemID = I.ID64 WHERE CharID = @CharID AND Inv.Slot=15 SET @UP = (SELECT UP FROM Upgrade Where Req =@WepRefID) IF EXISTS (SELECT * FROM SRO_VT_SHARD..Upgrade WHERE Req =@WepRefID) BEGIN If ( @OptLevel =8 And @Gold >=50000000000 AND @ArenaRefID='25834' AND @Data>=100)--Staff BEGIN UPDATE _Items SET RefItemID = @Up ,OptLevel=0 WHERE ID64=@WepRefID2 UPDATE _Char SET RemainGold =RemainGold-50000000000 WHERE CharID=@CharID UPDATE _Items SET Data -= 200 WHERE ID64 = (SELECT ItemID FROM _Inventory WHERE CharID = @CharID and Slot = 15) END END
This might help you it needs a custom table and few modifications to this query. I am selling it so if you can't get this working I can't help you.
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can u send me ur skype then ? if u sell the upgrade scrolls
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01/26/2015, 08:46
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#8
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Quote:
Originally Posted by MissinGDeaTh
can u send me ur skype then ? if u sell the upgrade scrolls
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You could just find it under my name however here is it (attackmee).
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01/26/2015, 19:37
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#9
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is the region where this char spawns when created active?
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01/26/2015, 19:52
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#10
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Quote:
Originally Posted by Dunarsund
is the region where this char spawns when created active?
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ye, this error only when i try to create char with such a name exists.
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01/26/2015, 20:04
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#11
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tried cleaning the databases?
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01/26/2015, 21:02
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#12
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Quote:
Originally Posted by Dunarsund
tried cleaning the databases?
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ye, same problem too ! i guess it's something bout AddNewChar SP but can't find what it is..
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01/26/2015, 22:36
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#13
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Use a clean _AddNewChar SP
Code:
USE [SRO_VT_SHARD]
GO
/****** Object: StoredProcedure [dbo].[_AddNewChar] Script Date: 1/26/2015 11:35:53 PM ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO
ALTER PROCEDURE [dbo].[_AddNewChar]
@UserJID INT,
--@CharSlot INT,
@RefCharID INT,
@CharName varchar (64),
@CharScale tinyINT,
@StartRegionID INT,
@StartPos_X real,
@StartPos_Y real,
@StartPos_Z real,
@DefaultTeleport INT,
@RefMailID INT,
@RefPantsID INT,
@RefBootsID INT,
@RefWeaponID INT,
@RefShield INT,
@DurMail tinyINT,
@DurPants tinyINT,
@DurBoots tinyINT,
@DurWeapon tinyINT,
@DurShield tinyINT,
@DefaultArrow INT
AS
SET NOCOUNT ON
DECLARE @Slot INT
DECLARE @temp INT
DECLARE @NewCharID INT
SET @NewCharID = 0
-----------------------------------------------------------------------------
-- 1. ij¸¯ÅÍ ½½·Ô ³Ñ¹ö°¡ validÇÑ °ÍÀÎÁö, ±×¸®°í ºó½½·ÔÀÌ ¸Â´ÂÁö ¸ÕÀú üũÇÑ´Ù.
-----------------------------------------------------------------------------
-- start by novice.
SELECT @temp = count(CharID) FROM _User WITH (NOLOCK) WHERE UserJID = @UserJID
IF (@temp >= 4)
BEGIN
-- ³Ê¹« ¸¹ÀÚ³ª
RETURN -2
END
-- finish by novice.
-----------------------------------------------------------------------------
-- 2. ij¸¯ÅÍ Ãß°¡Çϱâ
-----------------------------------------------------------------------------
IF (@CharScale > 68) -- 0100 0100 --> 68 ÀÌ´Ù!
BEGIN
-- ij¸¯ÅÍ »ý¼º ½ÇÆÐ! ½ºÄÉÀÏ °ªÀÌ ÀÌ»óÇÏ´Ù!
RETURN -3
END
EXEC @temp = _IsExistingCharName @CharName
IF (@temp <> 0)
BEGIN
-- ÀÌ¹Ì »ç¿ëÁßÀÎ À̸§À̶ó´Âµ¥?
RETURN -4
END
BEGIN TRANSACTION
-- Àδø½Ã½ºÅÛÀÌ Àû¿ëµÇ¸é¼* ¸¶Áö¸·¿¡ WorldID¿Í 1°ªÀ» ´õ ³Ö¾î ÁÖ¾ú´Ù!
INSERT INTO _Char (RefObjID, CharName16, Scale, Strength, Intellect, LatestRegion,PosX, PosY, PosZ, AppointedTeleport, InventorySize,
LastLogout, CurLevel, MaxLevel, RemainGold, RemainStatPoint, RemainSkillPoint, HP, MP, JobLvl_Trader, JobLvl_Hunter, JobLvl_Robber, WorldID)
VALUES (@RefCharID, @CharName, @CharScale, 20, 20, @StartRegionID, @StartPos_X, @StartPos_Y, @StartPos_Z, @DefaultTeleport, 45,
GetDate(), 1, 1, 0, 0, 0, 200,200, 1, 1, 1, 1)
SET @NewCharID = @@IDENTITY
IF (@@ERROR <> 0 OR @@ROWCOUNT = 0)
BEGIN
-- ij¸¯ÅÍ »ý¼º ½ÇÆÐ!
ROLLBACK TRANSACTION
RETURN -5
END
-- start by novice.
-- ÀÌÁ¦ Slot ¾È¾´´Ù.. ±×³É Insert ¸¸..
INSERT INTO _User VALUES (@UserJID, @NewCharID)
-- finish by novice.
-----------------------------------------------------------------------------
-- 3-1. Àåºñ ½½·Ô ä¿ì±â
-- [Àκ¥Å丮 ½½·Ô 96°³] + [Àåºñ½½·Ô 13°³] <- Àκ¥Å丮 È®Àå ¼*ºñ½º ÈÄ 48°³¿¡¼* 96°³·Î Áõ°¡!!!(woos0)
-----------------------------------------------------------------------------
--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!
INSERT INTO _Inventory(CharID, Slot, ItemID)
SELECT @NewCharID, cnt, 0
FROM _RefDummySlot with( nolock )
WHERE cnt < 109
IF (@@ERROR <> 0)
BEGIN
-- Àκ¥Å丮 »ý¼º ½ÇÆÐ!
ROLLBACK TRANSACTION
RETURN -7
END
--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!
-- µðÆúÆ®·Î ¼±ÅÃÇÑ ¾ÆÀÌÅÛÀ» ´Ù½Ã ³Ö¾îÁÖÀÚ...
/* ¿ä·± ¼ø¼*·Î Á¤ÀǵǾî ÀÖ´Ù.
0: EQUIP_SLOT_HELM
1: EQUIP_SLOT_MAIL,
2: EQUIP_SLOT_SHOULDERGUARD,
3: EQUIP_SLOT_GAUNTLET,
4: EQUIP_SLOT_PANTS,
5: EQUIP_SLOT_BOOTS,
6: EQUIP_SLOT_WEAPON,
7: EQUIP_SLOT_SHIELD or ARROW,
8: EQUIP_SLOT_EARRING,
9: EQUIP_SLOT_NECKLACE,
10: EQUIP_SLOT_L_RING,
11: EQUIP_SLOT_R_RING,
*/
DECLARE @ItemID BIGINT
SET @ItemID = 0
-- »ó°©
IF (@RefMailID <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 1, @RefMailID, @DurMail
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -8
END
END
-- ¹ÙÁö
IF (@RefPantsID <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 4, @RefPantsID, @DurPants
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -9
END
END
-- Boots
IF (@RefBootsID <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 5, @RefBootsID, @DurBoots
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -10
END
END
-- Weapon
IF (@RefWeaponID <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 6, @RefWeaponID, @DurWeapon
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -11
END
END
-- ¹æÆÐ
IF (@RefShield <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @RefShield, @DurShield
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -12
END
END
-- Ȥ½Ã default·Î ¼±ÅÃÇÑ ¹«±â°¡ È°À̶ó¸é È*»ì 250°³µéÀÌ È°Åëµµ ÇÔ²² ÁØ´Ù. ÁÒÄ¡?
IF (@DefaultArrow <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @DefaultArrow, 250
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -13
END
END
-----------------------------------------------------------------------------
-- 3-2. ¾Æ¹ÙŸ Inventory ½½·Ô ä¿ì±â
-- [¾Æ¹ÙŸ Àκ¥Å丮 ½½·Ô 5°³]
-- APPLY_AVATAR_SYSTEMÀÌ Àû¿ëµÇ¸é¼* Ãß°¡µÇ´Â ºÎºÐ
-----------------------------------------------------------------------------
--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!
INSERT INTO _InventoryForAvatar(CharID, Slot, ItemID)
SELECT @NewCharID, cnt, 0
FROM _RefDummySlot with( nolock )
WHERE cnt < 5
IF (@@ERROR <> 0)
BEGIN
-- ¾Æ¹ÙŸ Àκ¥Å丮 »ý¼º ½ÇÆÐ!
ROLLBACK TRANSACTION
RETURN -14
END
--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!
-----------------------------------------------------------------------------
-- default skill³Ö¾îÁÖ±â
-----------------------------------------------------------------------------
DECLARE @country tinyINT
EXEC @country = _GetObjCountry @RefCharID
INSERT INTO _CharSkillMastery (CharID, MasteryID, Level)
SELECT @NewCharID, MasteryID, 0
FROM _RefCharDefault_SkillMastery with(nolock)
WHERE Race = @country or Race = 3
IF (@@error <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -15
END
INSERT INTO _CharSkill (CharID,SkillID,Enable)
SELECT @NewCharID, SkillID, 1
FROM _RefCharDefault_Skill with(nolock)
WHERE Race = @country or Race = 3
IF (@@error <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -16
END
-----------------------------------------------------------------------------
-- ±âº» Äù½ºÆ® ³Ö¾îÁÖ±â
-----------------------------------------------------------------------------
INSERT INTO _CharQuest (CharID, QuestID, Status, AchievementCount, StartTime, EndTime, QuestData1, QuestData2)
SELECT @NewCharID, ID, 1, 0, getdate(), getdate(), 0, 0
FROM _RefQuest
WHERE CodeName in (SELECT CodeName FROM _RefCharDefault_Quest with(nolock) WHERE (Race = @country or Race = 3) and RequiredLevel = 1 and Service = 1)
IF (@@error <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -17
END
-----------------------------------------------------------------------------
-- Static Avatar Initial Record ³Ö±â
-----------------------------------------------------------------------------
INSERT INTO _StaticAvatar(CharID) values(@NewCharID)
IF (@@ERROR <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -18
END
-----------------------------------------------------------------------------
-- Trijob ä¿ö³Ö±â!!!!!
-----------------------------------------------------------------------------
INSERT INTO _CharTrijob VALUES (@NewCharID, 0, 1, 0, 0, 0)
IF (@@ERROR <> 0)
BEGIN
-- Àκ¥Å丮 »ý¼º ½ÇÆÐ!
ROLLBACK TRANSACTION
RETURN -19
END
-----------------------------------------------------------------------------
-- CharList¿¡ ID ³Ö¾îÁÖ±â
-----------------------------------------------------------------------------
INSERT _CharNameList VALUES(@CharName, @NewCharID)
exec _ADD_ITEM_EXTERN @CharName,'ITEM_ETC_E060118_60EXP_HELP',1,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_ETC_E060118_100EXP_HELP',1,1
exec _ADD_ITEM_EXTERN @CharName,'ITEM_ETC_SCROLL_RETURN_NEWBIE_01',20,1
-- Quick Slot Á¤º¸ ÀúÀå¿ë!!!
exec _AddNewClientConfig @NewCharID -- by novice...... for saving client configurations...
COMMIT TRANSACTION
RETURN @NewCharID
Waiting for your feedback
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01/27/2015, 05:39
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#14
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elite*gold: 28
Join Date: Aug 2014
Posts: 4,096
Received Thanks: 2,649
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Maybe your current SP is giving an item that doesn't exist hmm could you try this ^? And tell us if it works?
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01/28/2015, 10:30
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#15
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elite*gold: 15
Join Date: Jul 2014
Posts: 146
Received Thanks: 6
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creating char works just fine when i create char with a unique name, BUT the problem start when i try to create a char with such existing name. it says Valid ID and get this ERROR :/
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