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[Sammelthread] Pokemon GO Updates

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[Sammelthread] Pokemon GO Updates





Hallo liebe Com, dieser Thread hat den sinn und zweck alle Updates auf einem Blick
sehen zu können und dadurch auf dem neuesten Stand zu sein.

Ich werde hier mit dem Update vom 07.11.2016 beginnen und die neuen dann immer
hinzufügen.





Update 01.02.17 (Version Appstore: 1.25.0 / Ingame: 0.55.0) Update größe 218 MB


Update 18.01.17 (Version Appstore: 1.23.1 / Ingame: 0.53.1) Update größe 216 MB

Update 20.12.16 (Version Appstore: 1.21.0 / Ingame: 0.51.0) Update größe 206 MB

Update 12.12.16 (Version Ingame: 0.49.1) Update größe: unbekannt da Server Side!

Update 06.12.16 (Version Appstore: 1.19.1 / Ingame: 0.49.1) Update größe 197 MB

Update 19.11.16 (Version Appstore: 1.17.0 / Ingame: 0.47.1) Update größe 197 MB

Update 07.11.16 (Version Appstore: 1.15.0 / Ingame: 0.45.0) Update größe 197 MB




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Old 11/18/2016, 21:47   #2
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Old 11/19/2016, 21:07   #3
 
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Old 11/19/2016, 23:26   #4



 
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Kleiner Hinweis; Tipp: Meiner Meinung nach wäre es besser, die neuesten Updates oben zu platzieren, so dass das Aktuellste sofort ersichtlich wird!


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Old 11/21/2016, 00:53   #5
 
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Quote:
v0.47.1 of Pokemon GO has begun propagation, and with it came very few formal release notes:

- Fixed an issue where the Egg-hatching cutscene animation would sometimes be briefly visible from the map view.

- Minor text fixes

Certainly nothing to write home about! But... under the surface, there are a few unwritten changes taking place. The Silph Road has audited the APK to see what could be learned:

1. DITTO IS COMING (VERY) SOON

New code for Ditto has been added in spades. Code showing the following has now appeared:

Ditto appears to be able to be 'encounterable' in the wild. It is not clear whether this is enabled yet, or whether it will appear as Ditto before capture, but the species is almost certainly 'capturable' (as opposed to acquirable only through non-wild-encounter)
Ditto appears to be able to be used in battle
Sounds for different Ditto effects have appeared (not included, so as not to spoil the effect!)
A background graphic for Ditto has appeared (dark purple)
A small 'spotlight' graphic has appeared for ditto that may indicate a different appearance either on the map, or elsewhere
It is possible that Ditto is now in the game. We are unable to confirm either way, but this update appears to have given the client everything it needs to handle Ditto interactions. Keep it together, travelers.

2. THREE NEW 'SPONSORS' HAVE APPEARED... BUT THEY'RE UNUSUAL

To add to the known sponsor list (MCDONALDS, POKEMON_STORE, TOHOSOFTBANK, and GLOBE), three new 'sponsors' have appeared:

SPATULA
THERMOMETER
KNIFE
This could possibly be placeholder names/icons for sponsored retail/restaurant locations that will play host during a promotion. Or, they could be used for a future event in other ways. Notably, no new graphics have been added client-side for the three items, so it is unclear whether they are simply icons to appear in PokeStop photo-discs, or have other purposes.

3. TWEAKS TO THE NEW NEARBY TRACKER

New code now appears to show that the NEARBY tracker (currently being tested in San Francisco, Arizona, and Seattle) will hide the SIGHTINGS radar when a minimum number of NEARBY Pokemon are detected. The minimum number is unclear, but anecdotally, it may currently be a single one. The code appears to be able to adjust this parameter - perhaps indicating Niantic is continuing to refine the feature.

Logic has also appeared that informs the client whether or not to show the NEARBY Pokemon tracker at all, possibly referencing the geofence, or if there are no POKESTOPS with spawns in range.

PURE SPECULATION AHEAD!
4. SOMETHING ...SHINY...

We don't want to get ahead of ourselves, as we're working with crumbs, travelers. But for the first time, the phrases SHINY and RARE have appeared in the APK.

There is a new audio file that plays when a wild Pokemon is captured that is deemed RARE by the game (it's a little more enthusiastic than the normal 'you did it' music after a capture).

Finally, there is a decent amount of new code segregating Pokemons' materials into "default" and "shiny" materials. Materials, for those unfamiliar with game development, are specifications for how surfaces appear, reflect light, are colored/tinted, etc.

If it's true that a SHINY material has been introduced, it is possible that tinted versions of Pokemon may begin appearing.

However.

There are currently no new Pokemon sprites for the Pokedex/Sightings/Nearby tracker, nor elsewhere in the game. We might have expected to see alternate SHINY sprites in this update if "shinies" were truly going to become part of the collecting game.

Take this one with a big grain of salt, travelers. But we'll be keeping an eye out for traction on this front.

5. COMBAT TWEAK?

We have seen no change to the move DPS or species CP values, but a small amount of new code referencing moves/attackers has appeared. This currently remains unexplained, but may point towards future changes to the combat system.

PARTING WORDS
So, travelers, a little more than meets the eye with this update! Whether or not SHINY Pokemon will be appearing in the game, we are confident that Ditto is nearing it's appearance. It may already be enabled in the game! So keep a sharp eye.

Niantic's VP of Product recently shared that very large things will be heading to the game before the end of the year. In our mind, these signs point towards some awesome things to come.

Travel safe,

- Executive Dronpes -


darf auch gelöscht werden wenn übernommen. Das ist das neue Update
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Old 12/01/2016, 19:09   #6
 
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Das Suchfeature mit den Pokestops wurde implementiert
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Old 12/07/2016, 21:21   #7
 
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THREAD UPDATED!
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Old 12/20/2016, 20:27   #8
 
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THREAD UPDATED!
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Old 01/18/2017, 20:00   #9
 
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Old 02/08/2017, 22:41   #10
 
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Old 05/05/2017, 15:23   #11
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wegen inaktivitaet geschlossen und unpinned, jedoch danke fuer die muehe und den fleiß.


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