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rumored ban wave

Discussion on rumored ban wave within the PlayerUnknown's Battlegrounds forum part of the Popular Games category.

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Old   #1
 
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rumored ban wave

stay safe guys
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Old 12/27/2018, 09:15   #2
 
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With the new Patch u mean?
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Old 12/27/2018, 18:41   #3
 
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Still with xRadar, no issues at all
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Old 12/28/2018, 01:11   #4
 
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Quote:
Originally Posted by Itburnz View Post
They added remotely triggered screenshots last patch. That's where the bans are coming from.
Can you elaborate?
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Old 12/28/2018, 03:30   #5
 
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Quote:
Originally Posted by apubg View Post
Still with xRadar, no issues at all
hi, you mean xRadar was not affected by the last ban wave after 19/12?
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Old 12/28/2018, 11:27   #6
 
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Quote:
Originally Posted by Itburnz View Post
Code:
class ATslPlayerController(ATslBasePlayerController):                            # MaxIndex = 205
    bNeedScreenCheck: Bit                                                        # Handle = 21
    bUseTPAntibotClient: Bit                                                     # Handle = 22
    CameraViewBehaviour: ECameraViewBehaviour                                    # Handle = 23
    ClassAActors: TArray(Object(AActor))                                         # Handle = 24
    KillerTeams: TArray(Object(ATeam))                                           # Handle = 25
    ObserverAuthorityType: EObserverAuthorityType                                # Handle = 26
    SpectatorAccumViewRotation: FVector_NetQuantizeNormal                        # Handle = 27
    Teams: TArray(Object(ATeam))                                                 # Handle = 28
    TracerManager: Object(ATslTracerManager)                                     # Handle = 29
    def CastInteractionByComponentOnServer(TargetComponent: Object(UActorComponent), Checksum: UInt32): pass # NetIndex = 91
    def CastInteractionOnServer(TargetActor: Object(AActor)): pass               # NetIndex = 92
    def Cheat_ServerSpawnVehicle(VehicleIndex: Int32): pass                      # NetIndex = 93
    def Client_DrawDebugItemSpotCollision(Centers: TArray(FVector), Radius: Float, Segments: Int32, Color: FColor, bPersistentLines: Bit, LifeTime: Float): pass # NetIndex = 95
    def Client_TakeScreenshot(): pass                                            # NetIndex = 96
Server can request Screenshots now. This function was added the last patch. This was added in Version 5.1.2.12 of the game. Wasn't existing in 4.14.6.X.
And what does that do? is everything no longer undetected now?
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Old 12/28/2018, 12:34   #7
 
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Quote:
Originally Posted by redsnake View Post
And what does that do? is everything no longer undetected now?
He literally answered your first question in his first sentence.
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Old 12/28/2018, 12:35   #8
 
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hmm punkbuster had this back in 2001. i refuse to belive chairs of today dont have screenshot cleaner
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Old 12/28/2018, 12:40   #9
 
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they cant screenshot all players...
they simply using it when someone is too often reported and playin obvious af
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Old 12/28/2018, 13:01   #10
 
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Quote:
Originally Posted by mrr010 View Post
hi, you mean xRadar was not affected by the last ban wave after 19/12?
Not at all.

I was not banned, which does not mean xRadar is 100% safe.

I was using xRadar only. Not sure if the other who got caught were using xRadar plus something, nor if they have had used other radars and left something to track. To be honest to me, this is very unclear.

The facts around xRadar are that 75% of the users were banned and the product will no longer exist after January.

In my case, I am now seeking feedbacks of , which is probably going to be my new radar as they did not give up and continue to offer the radar.
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Old 01/01/2019, 00:16   #11
 
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Quote:
Originally Posted by barcode88 View Post
So if we use Avast HTTPS scanning it could shield us from a future ban?

Also do the screenshots only capture the game window, or the entire monitor screen? What about a second monitor with a Remote Desktop Window running?
They cant screenshot ur VM - nothing wrong with that ay
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