new to all this and got a couple of questions. Got the CoF on AMP working, got the CoF on all weapons working. Since TMK is a 16bit aplication, I can't run it in Vista, so i just froze the sectors autohack found "live" in tsearch. Problem is, after about 15-20mins, the game locked up, I managed to unfreeze the sectors in autohack, and recall to reload the graphics, and everything was fine again, except the values in autohack had changed. How do I bypass this? Isn't the memory sectors supposed to change only after game exit? If not, can I make a sort of identifier that automatically search for the CoF identifiers in the memory and freeze them? (Kind of noob in programming [as of yet






with Windows XP 