Quote:
Originally Posted by dragon89928
Planetside does some funky **** with their code. From my experience, it doesn't allocate memory for individual players. you could think of it as "flagging" an object in the server i.e. vehicle, person, terminal etc. So when you find the static pointer of the x,y,z, it applys to all players within about an SOI's (sphere of influence) distance of you. Which i believe is the draw distance as well.
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I see, that's really weird. I guess there's a separate memory location for players as opposed to vehicles (based on how the pull-hack appears on your youtube video, I've never actually made one).
Also very strange to me is the fact that the static memory location used for your own location is sometimes but not always the same one that it uses for vehicles. Basically, sometimes when you're in a vehicle you can teleport around using the same memory location, whereas other times you have to find a separate memory location [I haven't checked to see if there is some static pointer than I can always use yet, I'm still learning how all of these debugging tools work] distinct from your own position.