I recall a while back, there being an exploit that allowed you to move every player to a single XYZ value on the playing field, and kill the **** out of them, without even having to work around position detection. I have been digging through the memory in lieu of finding my own location, and possibly changing that.
All of the operations around the 00a1edeb address in the disassembled code, they all pertain to player location. I am trying to figure out how these work, because, I am sure, someone here knows. I can NOP some of them and successfully fall through the map, but I really am lost as to what these do exactly.






