Information found in version 173 Vietnam !
Quote:
CurrentGameClass := "ElementClient Window"
RLBaseAddress := 0x0141D9F8
BaseOffset := 0x1C
AddressSendPacket := 0x00CDFF70
St_ConectToSv := 0x014254A0
//Char
Char_InGame := 0x0140F43C
Char_Struct := 0x30
Char_Class := 0xAA0
Char_ID := 0x718
Char_Name := 0xA98
//ClanID := 0xA18
Char_CurrentHp := 0x72C
Char_MaxHp := 0x784
Char_Physics := 0x7FC
Char_Transfig := 0xA38
Char_CurrentMp := 0x730
Char_MaxMp := 0x788
Char_StatusFly := 0xB28
Char_Target_ID := 0x8A4
Char_Offset_X := 0x3C
Char_Offset_Z := 0x40
Char_Offset_Y := 0x44
Char_Pep := 0x740
Char_Fly_Status := 0xB28
Char_Target := 0x8A4
Char_RedName := 0xA28
Char_Fake_GM := 0xA2C //)
//Move
ActionStruct := 0x271C
CharMovingState := 0x24
//Pet
OffSet_Pet_Array := 0x2734
OffSet_Pet_iNum := 0x08
OffSet_PetName := 0x34
OffSet_PetHp := 0x38
OffSet_PetID := 0xB4
OffSet_PetLvl := 0x24
OffSet_PetLoyal := 0x04
//Bag
Struct_Item_Bag1 := 0x1768
Struct_Item_Bag2 := 0x0C
Offset_ItemsBag_Name :=0x4C
Offset_ItemsBag_ID :=0x0C
Offset_ItemsBag_Type :=0x08
Offset_ItemsBag_Count :=0x14
Offset_ItemsBag_LvL :=0x68
//EQuip
Struct_Item_EQuip1 := 0x176C
Struct_Item_EQuip2 := 0x0C
Offset_Item_EQuip_ID := 0x0C
Offset_Item_EQuip_Relia := 0x84
Wing := 0x30
WeaponRelia := 0x0
//Skill
Offset_ActiveSkillCount := 0x274C
Offset_ActiveSkillArray := 0x2748
AddressCallSkill := 0x00AE7310
Flag_Skilling := 0xBC // "uChar"
Offset_SKillID := 0x08
Offset_SKillCurrent_Delay := 0x10
Offset_SKillMax_Delay := 0x14
//Mob
TotalMonMiMap := RLBaseAddress,0x1C,0x1C,0x24,0x70
Struc_Mob := 0x1C
OffSet_MobEnvir := 0x2CC
OffSet_MobAction := 0x2E8 ; 0 - , 1 - Stop , 2 - Attack , 4 - Die , 5 - Move
OffSet_MobId := 0x118
OffSet_MobName := 0x284
OffSet_MobDis := 0x2A8
OffSet_MobLvL := 0x124
OffSet_MobType := 0xB4
OffSet_MobCoordX := 0x3C
OffSet_MobCoordY := 0x44
OffSet_MobCoordZ := 0x40
//Genie
Genie_Skill_Count := 0x277C
Genie_Skill_Struct := 0x2778
Genie_Skill_ID := 0x08
Genie_Skill_DeLay := 0x10
//Party
PT_MemberStruc := 0xB6C
PT_CountPlayer := 0x18
PT_Array := 0x14
PT_OffSetID := 0x4
PT_OffSetClass := 0x44
//Player Around
Struct_PlayerAround := 0x20
PlayerAround_Count := 0xC8
PlayerAround_Array := 0xC4
OffSet_PlayerAround_Name := 0xA98
OffSet_PlayerAround_Id := 0x718
OffSet_PlayerAround_Dis := 0xE40
OffSet_PlayerAround_CoordX := 0x3C
OffSet_PlayerAround_CoordY := 0x44
OffSet_PlayerAround_CoordZ := 0x40







