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[ask] Making an Autopot in general
Discussion on [ask] Making an Autopot in general within the Perfect World forum part of the MMORPGs category.
04/03/2012, 11:33
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#16
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ohh I see, it fits with the hp value which in 'short' type as well
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04/03/2012, 11:41
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#17
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You can't have more then 65k HP in that game? Boooring
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04/03/2012, 12:03
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#18
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Lol I suppose it at least shows that they perhaps coded the game with some sort of respect for efficiency in mind, unlike PW. PW uses longs for pretty much everything... I've only come across a very small handful of shorts or bytes anywhere in the code. 32 bits for HP and MP for example are perhaps a little optimistic  . No wonder the client sometimes consumes around 700Mb of RAM.
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04/03/2012, 12:33
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#19
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I find that funny too - There is a byte in char struct which saves info bitwise (was +678 a few patches ago). That made me wonder, because like you said, they are NOT efficient at all. This is a strong contrast how the rest is coded, and even the protocol (lots of junk bytes on certain packets, but then we come across a custom "packed" datatype for length of packets and length of strings in protocol, so there's a big gap there...). And yeah, I doubt anybody will ever reach 4 Billion HP  ...
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04/04/2012, 09:05
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#20
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Quote:
Originally Posted by Sᴡoosh
I find that funny too - There is a byte in char struct which saves info bitwise (was +678 a few patches ago). That made me wonder, because like you said, they are NOT efficient at all. This is a strong contrast how the rest is coded, and even the protocol (lots of junk bytes on certain packets, but then we come across a custom "packed" datatype for length of packets and length of strings in protocol, so there's a big gap there...). And yeah, I doubt anybody will ever reach 4 Billion HP  ...
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Something tells me PWI was done with copy+paste coding. Sometimes they got lucky and copied efficient stuff from the net, other times it was their standard quality.
I gotta say though, 64k HP is too small a limit for PWI, just look at bosses and such with several million HP. I dare say that some barbs with full vit stones +12 with a good ToP genie might get quite close to that 64k too.
Other than that, there definitely are some less efficient things present
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04/04/2012, 10:49
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#21
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how do you kill a barb with 64k hp and charmed ? I saw a video on youtube the other day, even a barb with 39k hp is hard to kill on a 1 vs 3 battle, and the 3 opponents were all r9, but his charm really got raped lol, he even put a new one during the battle if I remember correctly. I'm sure nothing can beat a barb with 64k hp on a 1 on 1 battle.
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04/20/2012, 07:20
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#22
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A lot is depending on what class you playing and what you have as avaiable.
Indeed if the barb has just to stay alive, 1v1 gonna be a pain.
Beside that, with current game status I recall it not being doable above 55sh k hp.
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04/23/2012, 00:03
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#23
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i can only thing of 2 things to kil a barb that strong, a pure dex sage R9 sin DoT (142 somthing atk levels zerk criting repeatedly with spark) or a full out DoT R9 wizard using insta cast apoc and criting. i know when Poetic played on Dreamweaver on his sin he could take out any cata barb on the server easily.
as for hp limits of 65k, i know Tojan's barb has about 54k at the moment and im quite shure with a crappy top he could hit 65k, altho i dont know if it would actualy cap there? i know on privat servers ive seen 90k+ lets all pray they dont release those +20 vit stones u see in the ah, so many barbs will be mad they have a hp cap hahah
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