This year's biggest talking point in the world of gaming was surely microtransactions, loot boxes, and other post-purchase pricing schemes being employed by studios of all sorts. Did anyone get them right? Kevin argues in favor of this year's popular free to play dungeon crawler.
Path of Exile is a multiplayer Action RPG, coming out of Open Beta. It's completely free to play, and there are no gameplay-changing microtransactions. It is not Pay to Win in any way, and all content is available for free.
In a world where just about every full price, AAA title is backed by crippling microtransactions, one free to play title rose above the rest to offer microtransactions that were both fair to those who didn't purchase them and rewarding to those who did.
Path of Exile is built on one core tenent: no pay to win. Ever. And the developers have stuck to that mantra for years on PC. Not only is all content available in-game, but there is no gating whatsoever that you might be tempted to pay to skip. Whether you spend $1,000 or nothing, how quickly and how well you progress is based entirely on how much time you can dedicate to the game and your skills. That's the way it should be and Path of Exile will no doubt foster a core community for years to come thanks to its approach toward a very divisive subject.
Path of Exile will undoubtedly become one of the most popular games. If you have not tried it, that's so regrettable. Whether you are a game loyal player or a beginner, we will provide you with the best service on *link removed*.







