i thought i could make a thread , where you can see previous patches and upcoming patches and hotfixes.
I'll try my best to keep this thread up to date.
I start with version 1.05.
Version 1.05 (previous version - deployed on 9th January)
Version 1.0.5
Major Features/Content:
Balance:
Bug Fixes:
Major Features/Content:
- Added a new Intelligence support gem - Enlighten: This is a world-drop-only gem with three levels that only performs its function at level two and above. It increases the experience gained by active skills that it supports.
- Added four new Unique items, two of which were designed by supporters.
- Added two new cosmetic microtransactions: Medusa Snakes Helmet Skin and Bell Lizard Pet.
- Added two new Achievements: Raise the Bar and Full Clear: Archives.
- Added one new vendor recipe.
- Minor Features/Content:
- Trade chat has been rate-limited to prevent message flooding. The speed that it is set to (3 seconds per message) is still faster than the amount that is classified as abusive. If this reduces the amount of repeated messages in trade chat then we may be able to make the trade channels larger, so that messages get more exposure.
- Added race rewards for Race Season Six.
- Added alternate Demigod's Touch art for special race rewards.
- The art for Exalted Orbs has been updated.
- The art for the Empower skill gem has been updated.
- Added a buff icon for being under the effects of Proximity Shield.
- Added some new slashing sounds.
- The buff name and description for Flameblast has been updated.
- Microtransaction helmet effects have had some names and descriptions updated to be consistent.
- Various improvements have been made to monster death animations.
Balance:
- Freeze Mine now deals damage, increasing as it goes up in levels. It always freezes and the freeze duration is longer than the damage would normally cause.
- Punishment has had its base damage reflection increased by a flat 6%. Damage reflection against higher rarity monsters has been also been increased. For example, damage reflection against unique monsters has been increased by a flat 11%.
- Flame Totem has had its cast duration slowed from 80ms to 200ms. Its damage has been increased by 270% at level 1 of the gem, increasing to 294% at level 15 of the gem.
- Searing bond no longer stacks damage from multiple beams. The damage of Searing Bond has been increased by around 400%.
- Cast on Critical Strike now has a 10 millisecond cooldown. The chance to cast supported skills has been increased by a flat 20%.
- If Multiple Traps supports a skill gem that can raise minions and those minions use traps, those traps are now supported by Multiple Traps.
Bug Fixes:
- Fixed a bug where not all Flame Totem attacks would deal damage.
- Physical percentage based damage reduction and Immortal Call now correctly mitigate damage from physical degeneration damage.
- Fixed more issues related to having an unarmed main hand with other offhand weapons.
- Fixed various issues with skill gem and skill bar descriptions.
- Fixed an issue with overlapping resistance auras where maximum resistance benefits were prioritised after resistance gains, and characters did not get the maximum resistance they could get from those auras.
- Fixed some issues with visual clipping with the Templar and some armours.
- Fixed an issue where you were unable to leave the Torture Chamber's boss room.
- Fixed an issue where Undying Incinerators with Soul Conduit did not correctly grant experience and loot when self-exploding.
- Fixed a bug where monsters could spawn in an inaccessible area in the Hedge Maze.
- Fixed a crash related to the Shock and Horror beam.
- Fixed a crash related to casting Portals.
- Fixed a crash related to Cyclone.
- Fixed a crash in the Courtyard map.
- Fixed an instance crash related to Proximity Shield.
Version 1.05b (previous version - deployed on 20th January)
Version 1.0.5b
- Added support for the Fracturing mod in races.
- The Cast On Death Support Gem no longer supports minion skills.
- Trigger Support Gems no longer support Trapped or Remote Mined skills.
- Storm Call and Ethereal Knives have been added to the provisions chest in the Endless Ledge.
- Flameblast has been added as a chest reward for Witches in Descent: Champions.
- Fixed an issue where portals were not closed when logging out of a character via the character selection screen.
- Fixed an issue where degeneration damage of other players would not display correctly.
- Fixed an issue where Auras and Tempest Shield could be applied without the reservation succeeding.
- Fixed a bug where the Raise the Bar achievement could be completed incorrectly by using resistance flasks multiple times.
Version 1.06 (previous version - approximately deployed on January 30, NZ time.)
Version 1.0.6
Major Features/Content:
Minor Features/Content:
Minion Balance:
General Balance:
Bug Fixes:
Major Features/Content:
- Added a new Intelligence skill - Summon Raging Spirit: Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly. Enemies cannot directly engage these spirits and can pass through them.
- Added a new Dexterity/Intelligence skill - Desecrate: Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area.
- Added a new Intelligence skill - Flesh Offering: Consumes a corpse, temporarily empowering your minions with swiftness (attack, cast and movement speed). The skill consumes other nearby corpses, increasing the duration for each corpse consumed.
- Added a new Intelligence skill - Bone Offering: Consumes a corpse, temporarily granting all of your minions the power to block both attacks and spells. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.
- Summon Raging Spirit is first available to the Templar and Witch from the "Breaking some Eggs" quest on Normal Difficulty.
- Desecrate is available to the Templar, Shadow and Witch from the "Delving Into Sin" quest and to the Ranger from the "Lost in Love" quest on Normal Difficulty.
- Flesh Offering and Bone Offering are first available to the Witch and Templar from the "Lost in Love" quest on Normal Difficulty and to the Shadow and Scion from the "A Caged Brute" quest on Cruel difficulty.
- Added five new Unique items, two of which were designed by supporters.
- Added two new cosmetic microtransactions: Lightning Skull Helmet Skin and Arctic Skull Helmet Skin.
- Added two new Achievements: Band Together and Full Clear: Ship Graveyard Cave.
- Added two new vendor recipes.
Minor Features/Content:
- You can now add notes to people on your friends list. Right click the contact and select "Edit Note". By default, new friends now have a note saying what their character name was when you added them.
- You can now only run a maximum of two copies of Path of Exile simultaneously on one computer.
- Hillock now uses the same triggered effect that the Blacksmith does, in Cruel and Merciless difficulties. The damage of the poison cloud produced by his zombies has been reduced in all instances (including Maps).
- The Blood Weta Pet has been renamed to the Gore Weta Pet.
- The client now fetches the next Daily Deal when the current one ends.
Minion Balance:
- The life progression of all player summoned minions and totems has been changed. Minions and totems now have more life at lower levels (+50% at level one) and around the same life by approximately gem level 21.
- The damage of Raised Zombies has been increased by around 50%. The additional damage bonuses at higher levels of the gem have been removed.
- The mana cost of the Summon Skeletons skill has been reduced at all levels. Summoned skeletons now do around 40% more damage at all levels.
- The Animate Weapon skill now adds a flat physical damage to the weapon. The animated weapon has had its innate elemental resistance values increased.
- Added five new minion passive skills, added additional stats to existing notables, and updated many minion passives to include Minion Attack and Cast Speed, Minion Life Regeneration, Minion Life Leech, Minion Elemental Resistances, Minion Chaos Resistances and Minion Block Chance.
- Duration Balance:
- The Increased Duration support gem duration bonus has been reduced from 50-83% (depending on level) to 45-64%. Its quality bonus has been halved.
- Immortal Call, Blood Rage, Conversion Trap, Animate Weapon and Frost Wall have had their base duration increased by 25%.
- Firestorm, Poison Arrow, Ice Shot, Arctic Armour, Arctic Breath, Curses and Smoke Mine have had their base duration increased by 10%.
General Balance:
- Poison Arrow's damage has been increased at higher levels. It now does roughly 35% more damage at gem level 15.
- Desecrated Ground, created by the unique Lightbane Raiment and the new skill Desecrate, now deals flat chaos damage per minute rather than a percentage of life as chaos damage.
- The damage of the bombs of the Undying Incinerators and Undying Alchemists has been increased.
Bug Fixes:
- Fixed some issues with the DPS display on attacks linked to offensive trigger gems.
- Fixed some optional dialogues required for the All Ears achievement.
- Fixed a bug where Necromantic Aegis did not correctly give base block chance to minions.
- Fixed a bug where the drop audio for Wheel of the Stormsail was for metal rather than wood.
- Fixed crashes with some skills when they were echoed by the Echoing Shrine.
- Fixed a bug where Righteous Fire was not correctly supported by the Item Quantity or Item Rarity support gems.
- Fixed a bug where monsters that use Puncture would not use it if the target was cursed.
- Fixed a bug where no icon would be displayed if Conversion Trap was used on you.
Version 1.06b (previous version)
Version 1.0.6b
- Improved the minion AI regarding when they'll switch targets based on your actions.
- Fixed an issue where Raging Spirits could cause arrows to magnify in size.
- Fixed a bug where corpses created by Desecrate weren't limited by the level requirement of the gem.
- Fixed a client crash with Searing Bond.
Notes:
Due to substantial balance changes, every existing character has been granted an optional full passive reset. To use this, click the "Reset all Passives" button on the passive skill screen. Note that you must use this before allocating or refunding any other points otherwise the option will go away.
New Four-Month Challenge Leagues:
Major Features/Content:
General Balance:
Skill and Support Gem Balance:
Passive Skill Balance:
Item Balance:
Unique Item Balance:
Bug Fixes:
Update (March 4) - added the following notes:
Due to substantial balance changes, every existing character has been granted an optional full passive reset. To use this, click the "Reset all Passives" button on the passive skill screen. Note that you must use this before allocating or refunding any other points otherwise the option will go away.
New Four-Month Challenge Leagues:
- Four month challenge leagues are a great opportunity for a fresh start. All your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new economies, complete challenges and climb the ladder!
- The new challenge leagues include a set of eight new challenges! If you complete all of them, you'll receive an exclusive Ambush/Invasion challenge shirt. 23 players completed all the challenges in the last pair of four-month leagues.
- Ambush: Various new types of chests called Strongboxes can be found throughout Wraeclast. These chests are guarded by monsters that ambush the player when they are opened. The ambushing monsters must be slain before the contents of the Strongbox can be claimed. Sometimes you'll encounter magic, rare or unique Strongboxes which have mods like items do. Prefixes affect the difficulty of the ambush by adding more monsters, springing traps or affecting your character. Suffixes improve your rewards from the Strongbox. You can use currency items to reroll these mods. One of the new challenges is to open Strongboxes with each mod.
- Invasion: Invasion is a Hardcore league (characters who die are converted to Standard characters). In the Invasion league, areas of Wraeclast have substantially more monster variety, so players will run into unexpected and dangerous invading monsters from other levels or acts. A unique boss monster from an invading monster type is also lurking in each level. Higher difficulty levels contain expanded monster variety and the invading bosses with more abilities. One of the new challenges is to kill each invading Unique monster.
- A new item type has been added to the challenge leagues: Unset Ring. It's a ring with a socket as its implicit property.
- Eight new types of quivers have been added to the challenge leagues. The old quiver types do not exist in the challenge leagues.
- Out of the 13 total Unique items added in this update, there are two new Unique items that can only drop in either challenge league, plus one that can only drop in Ambush and one that can only drop in Invasion.
Major Features/Content:
- Added a final encounter with Queen Atziri and her guardians in the Apex of Sacrifice. To access it, cleanse areas of Vaal corruption and look for fragments of their ancient civilisation. There's a competition where the first 50 players to kill Atziri and her guardians in each of the new challenge leagues will receive an exclusive Vaal-themed character effect. More information will be announced in the news.
- As you explore Wraeclast, you'll occasionally find Vaal-influenced secret corrupted areas that are indicated by a glowing, beating heart and swirling ribbons of blood. These corrupted areas have magical properties, similar to end-game maps, which substantially increase their difficulty. At the heart of each corrupted area is a new boss monster, guarding a chest that is guaranteed to drop a Vaal Skill Gem or Vaal Fragment. End-game maps do not contain secret corrupted areas.
- The Vaal civilization may have existed thousands of years ago, but it had its own form of Skill Gems. Brutally powerful and fueled by the sacrifice of foes, these gems are the ultimate version of many contemporary Path of Exile skills. Vaal Skill Gems charge up as you kill enemies and can be unleashed for a devastating effect. Where applicable, cosmetic microtransaction effects do work on the equivalent Vaal skills. There are 17 Vaal Skills Gems in this patch and more will be added in later updates.
- Added a new currency item: Vaal Orb. It corrupts a target item, modifying it unpredictably. Once an item is corrupted, further currency cannot be applied to it. This includes restoring imprints. There are many possible outcomes of corruption, some of which may be undesirable. Consider its use carefully!
- Added over 60 new boss monsters for secret corrupted areas and the Invasion league. They use complex combinations of skills and can be very dangerous. Higher difficulty versions often use more skills and supports.
- Added a new monster to Act One and Act Three: Soulless Watcher. It uses a charged up attack that blinds you if you're facing it.
- Free-for-all PvP is available in the Sarn Arena (at the top of the steps in the Sarn Encampment). Normal and Cruel difficulty Arenas have level caps of 40 and 60 respectively.
- Added 13 new Unique Items, some of which are Vaal themed and can only be dropped by Atziri herself.
- We've added some new cosmetic microtransaction skins: Seraph Body Armour, Seraph Helmet, Seraph Boots and Seraph Gloves. There's also a bundle that contains all four.
- Information on cut-throat events will be announced soon!
- Minor Features/Content:
- Added a new armour base type which only drops from Queen Atziri: Sacrificial Garb.
- Dozens of Unique items have been updated with their own 3d art.
- Many monsters throughout Wraeclast have been updated with improved death animations. This includes zombie dismemberment.
- Waypoints now have effects that indicate whether they are activated or not.
- You are now able to select between multiple OpenAL audio devices in the audio options.
- If you don't have a full bar of Stash Tabs, a button is now shown next to your last tab that allows you to purchase more.
- Vaal items can now also be found in the Vaults of Atziri.
- World objects that drop quest items now have green text.
- Golden Chests have been removed from most areas due to Corrupted Secret Areas taking over some of their role. They still exist in the Vaults of Atziri for the achievement.
- Several new shrine icons have been added so that the shrines can be more easily distinguished.
- Continued to incrementally improve the sound, art, effects and environments.
General Balance:
- Shrines can now spawn in all leagues. The Thorned shrine no longer spawns.
- All rare monsters have a chance to spawn with a Nemesis mod, in all leagues. The Camouflaged Predator Nemesis mod no longer spawns. The Blessing of Elements Nemesis mod now does considerably more damage. The Shroud Walker Nemesis mod now gives the monster a smoke effect with a larger radius. The Storm Herald Nemesis mod will not appear until level 60.
- The way leech applies to the player has changed. If you leech additional life while currently leeching, it no longer queues after the current leech. Technically, where multiple leeches are stacked, the largest one is used.
- The Vaal Oversoul's Smash is now fully considered an attack. It can now be evaded or blocked, but cannot be spell blocked.
- Monster Unrighteous Fire now deals a controlled value of fire damage, rather than being based on maximum life.
Skill and Support Gem Balance:
- Spell Totem and Ranged Attack totem now have multiplicative cast and attack speed penalties.
- Barrage: the attack speed penalty has been removed.
- Desecrate: the maximum level of a created corpse has been changed to being higher than the required level of the skill. This scales up to a monster level cap of 100 by level 20 of the gem. Desecrate also now enforces a limit of 15 corpses at a time.
- Spectral Throw: this now deals 46% of weapon damage at level 1, but increases as it levels. By level 15 of the gem, you will dealing 60% of weapon damage.
- Burning Arrow: the ignite chance on levels over 20 continues to progress linearly, rather than slowing the progression as it previously did.
- All Support Gems now support values up to level 30.
- Increased the damage of Fireball at low and high levels.
- Increased the damage of the following skills at low levels: Spark, Cold Snap, Ice Spear and to a lesser extent, Freezing Pulse and Storm Call.
- Adjusted the PVP scaling of Righteous Fire and Searing Bond. These have only been conservatively adjusted. A more thorough adjustment to PVP scaling of skills will be ongoing throughout 1.1.x.
Passive Skill Balance:
- The Marauder starting area has been reworked substantially.
- The area between the Duelist and Marauder has been reworked substantially.
- The wheels of primary defenses around the Scion opening area have been changed to allow fast lateral progress. The values of the life wheel have been reduced. The Elusiveness notable has been removed.
- The effectiveness of early Scion passives have been reduced.
- Several Energy Shield passives have been improved.
- Most spell damage, elemental damage and specific elemental damage passives have been improved.
- Vaal Pact no longer suppresses life recovery from flasks. It still prevents life regeneration and now also reduces your leech by 60%.
- The Beserking notable passive now only offers 12% attack speed.
- Elemental Adaptation has been moved to between the Witch and Templar.
- Larger groups of critical strike multiplier have had some minor nodes removed.
- Improvements have been made to early cast speed passives in the Witch and Shadow sections and to early attack speed and life passives in the Shadow section. We're investigating more detailed revamps of the caster classes (Witch, Templar and Shadow) in the future.
Item Balance:
- Two-Stone Rings can now drop in all leagues.
- Sanctified Life Flasks and Sanctified Mana flasks can now drop in all leagues.
- Jade Flasks and Quartz Flasks can now drop in all leagues.
- Prismatic Rings will no longer drop, but can still be crafted. The Taming can also be crafted.
- Unique items that were exclusive to Domination and Nemesis can no longer drop.
- The Increased Item Quantity Support Gem can no longer drop.
- Increased Item Quantity mods can no longer spawn on magic or rare items.
- Increased Item Quantity mods on Unique items have been reduced by around 30%.
- Reduced the implicit resistance values on hybrid strength/intelligence shields.
- Quivers are no longer awarded as quest rewards.
- Mods that provide critical multiplier have been reduced.
- A Fracturing mod has been added to the map affix pool.
Unique Item Balance:
- Deshret's Vise has been renamed Meginord's Vise and the Attack Speed penalty has been removed from it. Old versions will not change.
- The following Unique items have been changed (using a Divine Orb on an existing version will roll new mods in the new ranges):
- Aegis Aurora: the Replenishes Energy Shield based on your Armour when you Block mod has been reduced from 4% to 2%.
- Rainbowstride: Elemental Resist has been increased from 8% to 20%. Maximum Mana has been reduced from 80-100 to 40-60. Increased Energy Shield has been reduced from 150-200 to 140 to 180.
- Saffell's Frame: Block Chance Applied to Spells has been reduced from 100-120 to 70-80. All Maximum Resistance has been reduced from 5% to 4%.
- Bringer of Rain: Maximum Life has been reduced from 200-220 to 120-160. The supporting Blind is now level 6 and the supporting Faster Attacks is now level 12. On a legacy Bringer of Rain item, a Divine will reroll the Maximum Life, but not the level of the supports.
- Maligaro's Virtuosity: Critical Multiplier has been reduced from 40-50 to 28-36.
- Romira's Banquet: Critical Multiplier has been reduced from 10-20 to 10-15.
Bug Fixes:
- Fixed a bug in the race prize awarding where multiple characters on the same account could receive points prizes for the same race. Now, the highest level (alive) character that participated counts for points. Multiple characters can receive points in Descent, Descent: Champions and Endless Ledge races.
- Fixed various graphical glitches related to totems with arrows stuck in them.
- Fixed a bug where secondary hits from Lightning Arrow would not check evasion.
- Fixed a bug where the gore projectiles fired by Dominus, Ascendant would check spell evasion instead of attack evasion for their area of effect.
- Fixed a problem that could cause crashes on certain Creative sound hardware.
- Fixed some bugs with the 40% quality vendor recipe so that it better accounts for certain groups of items.
- Gem experience is now displayed with correct thousands separators.
- Fixed a bug where the the Ice Nova graphical effect wouldn't scale correctly.
- Fixed a bug where Offering skills would affect some shrine effects on you.
- Various bugs were fixed related to the display of skill tooltips.
- Fixed bugs with font keming.
Update (March 4) - added the following notes:
- Increased the damage of Fireball at low and high levels.
- Increased the damage of the following skills at low levels: Spark, Cold Snap, Ice Spear and to a lesser extent, Freezing Pulse and Storm Call.
- Monster Unrighteous Fire now deals a controlled value of fire damage, rather than being based on maximum life.
- Improvements have been made to early cast speed passives in the Witch and Shadow sections and to early attack speed and life passives in the Shadow section. We're investigating more detailed revamps of the caster classes (Witch, Templar and Shadow) in the future.
- Adjusted the PVP scaling of Righteous Fire and Searing Bond. These have only been conservatively adjusted. A more thorough adjustment to PVP scaling of skills will be ongoing throughout 1.1.x.
Version 1.1.1 ( current version - deployed on 14th March 2014 )
Version 1.1.1:
Atziri's Influence Grows Stronger:
Piece by piece, Wraeclast bows to its new monarch. The lovely Atziri, Queen of Sacrifice. As Wraeclast bleeds, Atziri's thirst only grows.
Added a new corrupted Skill Gem - Vaal Summon Skeletons: Summons an army of skeletal warriors, archers and mages, led by a powerful general.
Added a new corrupted Skill Gem - Vaal Glacial Hammer: Hits the enemy, converting some of your physical damage to cold damage. It traps the enemy with you in a circle of ice so that it can't escape.
Vaal Orbs can now generate more corrupted implicit mods than before.
Players are now 20% more likely to encounter a Corrupted Secret Area.
Rarer Vaal Fragments are now more likely to drop.
Content/Features:
Added two new Unique items, both designed by our supporters.
Added two new cosmetic microtransactions: Guardian Mask Helmet Skin and Arctic Ice Nova Spell Effect.
Added two new achievements: Vaal Gemling (have a Vaal gem reach level 20) and Full Spectrum (corrupt an item to have a white socket).
Added a new vendor recipe.
Added a new Map Mod - Anarchic: Map contains two extra Rogue Exiles.
When a player is slain in the Sarn Arena, the kill is now announced locally with both character names shown.
Improved zombie dismemberment.
More Invasion bosses have distinct visual indicators.
Balance Changes:
Substantially rebalanced Invasion bosses, including changing their abilities. Many of the more extreme ones are now easier and some of the weaker ones are harder. We've changed the behaviour of bosses that used to be able to kill you before you saw them. Some Corrupted Secret Area bosses were updated in this process also.
Increased the quantity and rarity of items dropped from Corrupted Secret Area and Invasion bosses.
Invasion bosses which are harder than average now drop increased rewards in higher difficulties based on their level of challenge.
Fixed a problem where Flameblast was accidentally buffed heavily in 1.1.0. Based on feedback on the insane version, we then buffed the pre-1.1.0 version by 48% on purpose in this patch.
If you use a skill that causes a projectile spiral (like Vaal Fireball) from inside an enemy, then only the first projectile can collide with the enemy now.
Increased the quantity bonus on the of Fracturing Map mod from 21% to 27% and reduced the chance of this mod spawning.
Bug Fixes:
Fixed a bug where monsters could spawn on small islands in the rivers inside caves.
Fixed a bug where Orbs of Chance would be consumed without effect when used on Map Fragments.
Fixed a bug related to Blood Elementals playing the emerge animation at the wrong time.
Fixed a bug where the Imperial Gardens occasionally generated in an incompletable state.
Fixed a bug where a player was able to walk to the edge of a level.
Corrected the name of the Life and Mana node in the Witch starting area of the passive tree.
Fixed a bug where it was possible for monsters to become stuck in the Neglected Cellar.
Fixed a problem where Vaal Vessels in the Vaults of Atziri could drop items that were impossible to pick up.
Removed an unfinished skill from an Invasion boss.
Fixed a bug that could cause the Corrupted Secret Area attached to The Southern Forest to be inaccessible.
Fixed a bug where monsters could spawn in bad locations in The Docks.
Fixed a bug where the Strongbox mod that drops additional magic or rare items would have no effect on Maps.
Fixed a bug that could cause monsters spawned by the Strongbox stream-of-monsters mod to behave strangely.
Fixed a bug where Jeweller's Orbs would not prevent you rerolling an item that had more sockets than it naturally could have at that itemlevel, due to dropping from a Strongbox with the increased sockets mod.
Atziri's Influence Grows Stronger:
Piece by piece, Wraeclast bows to its new monarch. The lovely Atziri, Queen of Sacrifice. As Wraeclast bleeds, Atziri's thirst only grows.
Added a new corrupted Skill Gem - Vaal Summon Skeletons: Summons an army of skeletal warriors, archers and mages, led by a powerful general.
Added a new corrupted Skill Gem - Vaal Glacial Hammer: Hits the enemy, converting some of your physical damage to cold damage. It traps the enemy with you in a circle of ice so that it can't escape.
Vaal Orbs can now generate more corrupted implicit mods than before.
Players are now 20% more likely to encounter a Corrupted Secret Area.
Rarer Vaal Fragments are now more likely to drop.
Content/Features:
Added two new Unique items, both designed by our supporters.
Added two new cosmetic microtransactions: Guardian Mask Helmet Skin and Arctic Ice Nova Spell Effect.
Added two new achievements: Vaal Gemling (have a Vaal gem reach level 20) and Full Spectrum (corrupt an item to have a white socket).
Added a new vendor recipe.
Added a new Map Mod - Anarchic: Map contains two extra Rogue Exiles.
When a player is slain in the Sarn Arena, the kill is now announced locally with both character names shown.
Improved zombie dismemberment.
More Invasion bosses have distinct visual indicators.
Balance Changes:
Substantially rebalanced Invasion bosses, including changing their abilities. Many of the more extreme ones are now easier and some of the weaker ones are harder. We've changed the behaviour of bosses that used to be able to kill you before you saw them. Some Corrupted Secret Area bosses were updated in this process also.
Increased the quantity and rarity of items dropped from Corrupted Secret Area and Invasion bosses.
Invasion bosses which are harder than average now drop increased rewards in higher difficulties based on their level of challenge.
Fixed a problem where Flameblast was accidentally buffed heavily in 1.1.0. Based on feedback on the insane version, we then buffed the pre-1.1.0 version by 48% on purpose in this patch.
If you use a skill that causes a projectile spiral (like Vaal Fireball) from inside an enemy, then only the first projectile can collide with the enemy now.
Increased the quantity bonus on the of Fracturing Map mod from 21% to 27% and reduced the chance of this mod spawning.
Bug Fixes:
Fixed a bug where monsters could spawn on small islands in the rivers inside caves.
Fixed a bug where Orbs of Chance would be consumed without effect when used on Map Fragments.
Fixed a bug related to Blood Elementals playing the emerge animation at the wrong time.
Fixed a bug where the Imperial Gardens occasionally generated in an incompletable state.
Fixed a bug where a player was able to walk to the edge of a level.
Corrected the name of the Life and Mana node in the Witch starting area of the passive tree.
Fixed a bug where it was possible for monsters to become stuck in the Neglected Cellar.
Fixed a problem where Vaal Vessels in the Vaults of Atziri could drop items that were impossible to pick up.
Removed an unfinished skill from an Invasion boss.
Fixed a bug that could cause the Corrupted Secret Area attached to The Southern Forest to be inaccessible.
Fixed a bug where monsters could spawn in bad locations in The Docks.
Fixed a bug where the Strongbox mod that drops additional magic or rare items would have no effect on Maps.
Fixed a bug that could cause monsters spawned by the Strongbox stream-of-monsters mod to behave strangely.
Fixed a bug where Jeweller's Orbs would not prevent you rerolling an item that had more sockets than it naturally could have at that itemlevel, due to dropping from a Strongbox with the increased sockets mod.
IMPORTANT: All informations are obtained by the official website of Path of Exile.