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Client "Modding" TUT EN

Discussion on Client "Modding" TUT EN within the Path of Exile forum part of the MMORPGs category.

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Old   #1

 
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Client "Modding" TUT EN



Hello , today I want to show you how to modifie the Game ressources of PoE.
Please excuse my English.

Instruction

Tools

Let's begin
Paths



Examples How to use

Always make a backup of your Content.gppk and it's not my fault if you get banned.

Have Fun
- FeelingFree
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Old 03/18/2013, 18:49   #2
 
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Is there any possible way for attack speed? I tried dual wield attack speed didn't work as well as planed...
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Old 03/18/2013, 19:18   #3

 
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Originally Posted by jl4761 View Post
Is there any possible way for attack speed? I tried dual wield attack speed didn't work as well as planed...
Don't know , I think so , I look it up. Give me some time.

At the moment I can't see a opportunity to change the attack speed.
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Old 03/19/2013, 20:08   #4
 
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Legendaries to come



Left to right:
Death's Oath
Ice Tomb
Scale of the Serpent
Zahn Dethusca's sock
2. row
Thousand Ribbons
Soul Mantle
Torn Flesh of Gods
Embrace (maaybe already in game as Covenant)
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Old 03/19/2013, 20:47   #5

 
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Originally Posted by killerke011 View Post
Legendaries to come



Left to right:
Death's Oath
Ice Tomb
Scale of the Serpent
Zahn Dethusca's sock
2. row
Thousand Ribbons
Soul Mantle
Torn Flesh of Gods
Embrace (maaybe already in game as Covenant)
Nice Stuff.
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Old 03/21/2013, 08:30   #6
 
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Pretty sure anything done here is client side only. So you increase run speed you move fast then desync and rubberband back making it orthless. Same with HP MP etc you can getit to display 100% and never go down but thats not gonna keep alive.
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Old 03/21/2013, 14:23   #7

 
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Pretty sure anything done here is client side only. So you increase run speed you move fast then desync and rubberband back making it orthless. Same with HP MP etc you can getit to display 100% and never go down but thats not gonna keep alive.
Yeah I know , but u can change stuff like the UI or the Textures.
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Old 03/23/2013, 22:42   #8
 
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I changed the color of rares and uniques so I could see them easier when they dropped.
Under /Metadata/UI is a file called BaseColor .. you can change them there.
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Old 03/23/2013, 23:26   #9

 
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I changed the color of rares and uniques so I could see them easier when they dropped.
Under /Metadata/UI is a file called BaseColor .. you can change them there.
Added this to the Paths
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Old 03/25/2013, 01:16   #10
 
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Is it possible to change where the buffs/debuffs icons appear? Like move from the top left to the center above EXP bar

also, will this get people banned?
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Old 03/25/2013, 12:38   #11

 
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Originally Posted by Edamame View Post
Is it possible to change where the buffs/debuffs icons appear? Like move from the top left to the center above EXP bar

also, will this get people banned?
I think just to move the position is possible , you can get banned because it's against their terms of use but I don't think that they detect that and I think they won't ban you because of moving the position.
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Old 03/29/2013, 11:06   #12
 
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Hey I wanted to correct my reply that you put in the "Paths" and add a new one I am using..
The file name to change the color of rares and uniques etc, is MetaData/UI/named_colours.txt
Here are the values I use
----
uniqueitem rgb(0,255,0) ----> bright green
rareitem rgb(255,0,255) ----> pink
----
Also, another useful edit is to remove client side the fact you can't stand on top of another toon. I find this useful when I am using ISBoxer to help re-sync my chars..sometimes I can get it to look like just one char running around..
Metadata/Characters/character.ot
----
Under "Positioning" change to "blocking = false"
----
I went ahead and added "blocking = false" to all the .ot files under ../Characters (ie dex/int, dex,str.etc) which pertain to individual classes but I am not sure you have to do that. If you find you can't stack them after changing the character.ot file then you will have to change all the ones for the classes you play.
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Old 03/29/2013, 15:06   #13

 
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Quote:
Originally Posted by Denial666 View Post
Hey I wanted to correct my reply that you put in the "Paths" and add a new one I am using..
The file name to change the color of rares and uniques etc, is MetaData/UI/named_colours.txt
Here are the values I use
----
uniqueitem rgb(0,255,0) ----> bright green
rareitem rgb(255,0,255) ----> pink
----
Also, another useful edit is to remove client side the fact you can't stand on top of another toon. I find this useful when I am using ISBoxer to help re-sync my chars..sometimes I can get it to look like just one char running around..
Metadata/Characters/character.ot
----
Under "Positioning" change to "blocking = false"
----
I went ahead and added "blocking = false" to all the .ot files under ../Characters (ie dex/int, dex,str.etc) which pertain to individual classes but I am not sure you have to do that. If you find you can't stack them after changing the character.ot file then you will have to change all the ones for the classes you play.
Cool , I will add that as fast as possible
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Old 03/30/2013, 00:44   #14
 
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Thanks, will give this a try.
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Old 04/01/2013, 21:10   #15

 
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Do that but be awared of the ban wave.
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