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Obtaining XY with memoryread

Discussion on Obtaining XY with memoryread within the Nostale forum part of the MMORPGs category.

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Old   #1
 
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Obtaining XY with memoryread

I am currently working on a external bot and I failed with getting the address (even dynamic. I am not even talking about pointers) for XY coords.

I've been trying to get XY cords but something isn't right.
The only XY values I got was probably the "." on the minimapObj.
I've been testing floats (but I think nostale uses integers) and probably each other value type. Still I couldn't find it.

Am I doing something completely wrong?
any tips how should I act in-game to find get that?


I tried starting with unknown value and all value types, then I've been moving to increase X and Y and simply scanned for increasing. I got only this minimapobj ****.


thanks for any tips since I am desperate right now


edit - I did try using the values from walk packet. still didn't work for me.
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Old 05/10/2023, 23:37   #2
 
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Search for byte
you will find 3 values
one of them your current coordinates
one of them is your next coordinates
one of them your final coordinates
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Old 05/11/2023, 09:36   #3
 
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You can use packetlogger, and search for specific values for X and Y, you can get them from walk packet.

Edit: sorry didnt read your Edit but you should really be ale to do it with packetlogger and walk packet
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Old 05/11/2023, 10:39   #4

 
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if you find a pointer to your character id(4 bytes) then just get the next 2 bytes is x and the next 2 bytes after that is y
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Old 05/11/2023, 15:06   #5
 
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Quote:
Originally Posted by osmancity3162 View Post
Search for byte
you will find 3 values
one of them your current coordinates
one of them is your next coordinates
one of them your final coordinates
Quote:
Originally Posted by stradiveri View Post
You can use packetlogger, and search for specific values for X and Y, you can get them from walk packet.

Edit: sorry didnt read your Edit but you should really be ale to do it with packetlogger and walk packet
Quote:
Originally Posted by FI0w View Post
if you find a pointer to your character id(4 bytes) then just get the next 2 bytes is x and the next 2 bytes after that is y

Thank you all guys for the help.
You are not gonna believe why the hell I couldn't figure this out

pointer was shown in the 4bytes type and I couldn't understand why scanning the poiner shows some dumb values.


Thanks again!


Now it's time to figure out how to use SceneManager to get the monster entity list.
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Old 05/11/2023, 16:19   #6
 
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Quote:
Originally Posted by wargen20 View Post
Thank you all guys for the help.
You are not gonna believe why the hell I couldn't figure this out

pointer was shown in the 4bytes type and I couldn't understand why scanning the poiner shows some dumb values.


Thanks again!


Now it's time to figure out how to use SceneManager to get the monster entity list.
U can change type to 4bytes to byte
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Old 05/11/2023, 18:00   #7
 
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Quote:
Originally Posted by osmancity3162 View Post
U can change type to 4bytes to byte
Of course I knew that. I was just searching all type values and I forgot about checking the value type. I spent too many hours on that without sleeping and right now in 2 hours I did more than yesterday in about 20 hours of work.
Being fresh is a key!


thanks for the answer again!
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