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[HELP] Connecting to localhost with newest client

Discussion on [HELP] Connecting to localhost with newest client within the Nostale forum part of the MMORPGs category.

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Old   #1
 
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[HELP] Connecting to localhost with newest client

Hello!
I'm trying to connect to my localhost P-Server running NosWings source, I can connect with a older client (0.9.3.3107), but I think it's been corrupted somewhere down the line, and there's some flickering. I've managed to change the IP in NostaleClientX.exe from the client version (0.9.3.3160), I can see that it connects to the login server, but it instantly disconnects from it and doesn't show the server list. Any help would be highly appreciated!
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Old 12/04/2021, 13:08   #2
 
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Simply because since the last commit of the source you use the NoS0575 packet has been updated
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Old 12/05/2021, 19:12   #3
 
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Hi!
I've ran into another problem. After @ pointed me into the direction of the login packet, I've managed to pin-point the problem to the NsTeST packet, and now I'm able to get a server list, but after selecting a channel to connect to I'm met with the message: Server was disconnected. NosTale is finished. In the World Server console I can see: "Client connected. ClientId = 1", followed by "Client arrived, SessionId: 0" and "Client disconnected! ClientId = 1". I'd appreciate any tips and help.
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Old 12/05/2021, 22:17   #4

 
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Quote:
Originally Posted by Skeetcher View Post
Hi!
I've ran into another problem. After @ pointed me into the direction of the login packet, I've managed to pin-point the problem to the NsTeST packet, and now I'm able to get a server list, but after selecting a channel to connect to I'm met with the message: Server was disconnected. NosTale is finished. In the World Server console I can see: "Client connected. ClientId = 1", followed by "Client arrived, SessionId: 0" and "Client disconnected! ClientId = 1". I'd appreciate any tips and help.
Same there the "Login" packet to world is changed it added Language Parameter.
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Old 12/18/2021, 23:08   #5
 
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Originally Posted by FI0w View Post
Same there the "Login" packet to world is changed it added Language Parameter.
Ok, I do understand that but how would someone fix that issue?
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Old 12/19/2021, 01:17   #6
 
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Originally Posted by GreatSymphonia View Post
Ok, I do understand that but how would someone fix that issue?
By checking how the packet is implemented on your source and how the packet is implemented on the official.

Even easier, u can juste check on NosCore because 0Lucifer0 already fixed this issue (ofc u'll need to adapt it for opennos)
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Old 12/19/2021, 14:52   #7

 
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Ok, I do understand that but how would someone fix that issue?
Just change some index parts, i think it was the index of the password and done. Since Opennos dont care about the Language.
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