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Nostale Music Ids + Maps
Discussion on Nostale Music Ids + Maps within the Nostale forum part of the MMORPGs category.
06/22/2021, 18:22
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#1
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Nostale Music Ids + Maps
Hey
I was wondering if anyone knows where the musicIds are connected to maps clientside  Would be nice to know. Thanks in advance
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06/25/2021, 14:46
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#2
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In the past the music is/was not really connected to the maps. AFAIK there was a packet that had another id to set the BGM currently playing
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06/25/2021, 14:55
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#3
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Quote:
Originally Posted by IceTrailer
In the past the music is/was not really connected to the maps. AFAIK there was a packet that hat another id to set the BGM currently playing
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Yup, there are actually 2 packets, which headers are "bgm" and "bgm2" and take an id as argument.
But we believe there is a way not to use these, since it's not used in official servers. Our music works on most maps but not in raids for example, which is pretty weird
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06/25/2021, 15:13
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#4
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Quote:
Originally Posted by erixor
Yup, there are actually 2 packets, which headers are "bgm" and "bgm2" and take an id as argument.
But we believe there is a way not to use these, since it's not used in official servers. Our music works on most maps but not in raids for example, which is pretty weird
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If I'm right there is also a parameter for the music inside the at packet.
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06/25/2021, 15:16
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#5
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Quote:
Originally Posted by IceTrailer
If I'm right there is also a parameter for the music inside the at packet.
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I'll take a look, thanks
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06/25/2021, 15:20
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#6
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Quote:
Originally Posted by erixor
I'll take a look, thanks 
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You can have a look at  . Although I don't know if this project is really up to date, it might help to get a better understanding.
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06/25/2021, 15:41
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#7
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Quote:
Originally Posted by IceTrailer
You can have a look at  . Although I don't know if this project is really up to date, it might help to get a better understanding.
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Yup, so I checked, and it seems we do have this information already. What's missing on our side seems to come from our parser, so I'll take a look into the client files and post the solution here if I find anything.
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06/26/2021, 15:44
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#8
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Ok, so for anyone having the same issue:
The music ID is indeed in the at packet. Which means it's simply an import issue due to the packet.txt missing data.
If you have the same issue, just go on official, get all "at" packets for the maps where you're missing music, add it to your packet.txt file (if you're using opennos) and simply re parse your map musics.
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