Quote:
Originally Posted by val77
1/ the walk packet handling is supposed to handle that "anti hack" calculation
2/ Character object is supposed to be a data holder and no processing logic should be in it
3/ Obviously you like to copy paste code you don't understand at all, you are instantiating 2 objects (luckily, the compiler is not stupid enough to instantiate it cause he sees you are not using it) without using the point of an object.
As always, all your so called "releases" are useless bullshit code that gives more and more unmaintainable **** to OpenNos.
|
Should be more structured in general i guess?
I just took a look in OpenNos and saw that many thing's are handled wrong, if i'm not complete wrong?
(Or other dev's did just **** and pasted many bullshit (like in the character.cs, which he did..)
But let's come again to his "Code"...
I mean many Server's got vehicles which got more then 34 Speed..
Nice.. Let's move and get banned
Isn't there any other function which could check it?
PS : I'm a newbie in such thing's)