Port Alveus Npc (where you get main act 7 quest):
MapNpcId: 9308
Dialog: 11017
Effect: 0
EffectDelay:4750
IsDisabled: False
IsMoving: Flase
IsSitting: False
MapId: 145 -> Port Alveus
MapX: 50
MapY: 28
NpcVNum: 3093
Position: 2
Mortaz Npc (the one you need to talk with):
MapNpcId: Id you want (I used 20001) -> There's no n_run for this npc
Dialog: 11007
Effect: 0
EffectDelay:4750
IsDisabled: False
IsMoving: Flase
IsSitting: False
MapId: 170-> Mortaz
MapX: 91
MapY: 68
NpcVNum: 3109
Position: 0
Then add in Teleporters:
//Tp to map
Index: 0
MapId: 2631
MapNpcId: 20001 -> (the Mortaz one)
MapX: 7
MapY: 47
//Tps back
Index: 170
MapId: 170
MapNpcId: 14924 -> (Npc to tp back)
MapX: 91
MapY: 64
Index: 145
MapId: 145
MapNpcId: 14924 -> (Npc to tp back)
MapX: 53
MapY: 28
-----------------
For Importing Teleports from packet.txt:
In the Source search for -> ImportTeleporters()
Change:
Code:
o[1].Equals("16") || o[1].Equals("26") || o[1].Equals("45") || o[1].Equals("301") || o[1].Equals("132") || o[1].Equals("5002") || o[1].Equals("5012")
Code:
o[1].Equals("335") || o[1].Equals("336") || o[1].Equals("16") || o[1].Equals("26") || o[1].Equals("45") || o[1].Equals("301") || o[1].Equals("132") || o[1].Equals("5002") || o[1].Equals("5012")
After this go to the source OpenNos.GameObject -> Npc -> NRunHandler.cs
add these cases before the default one:
Code:
case 332:
if (npc == null)
{
return;
}
Session.Character.AddQuest(6500);
break;
case 334:
tp = npc?.Teleporters?.FirstOrDefault(s => s.Index == packet.Type);
if (tp != null)
{
ServerManager.Instance.ChangeMap(Session.Character.CharacterId, tp.MapId, tp.MapX, tp.MapY);
}
break;
case 335:
tp = npc?.Teleporters?.FirstOrDefault(s => s.Index == packet.Type);
if (tp != null)
{
ServerManager.Instance.ChangeMap(Session.Character.CharacterId, tp.MapId, tp.MapX, tp.MapY);
}
break;
case 336:
tp = npc?.Teleporters?.FirstOrDefault(s => s.Index == packet.Type);
if (tp != null)
{
ServerManager.Instance.ChangeMap(Session.Character.CharacterId, tp.MapId, tp.MapX, tp.MapY);
}
break;






