Quote:
Originally Posted by JikuSenpai
Hello guys, as far as you could notice, Gameforge updated the way that they do/make their Login Packet, and I wanted to know which program could I use to do my research about it and learn how they do it in order to reverse it and being able to replicate it by myself in a programming language. I know reverse engineering but I wanted to ask you about your opinions.
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If you are talking about the token generation, Fiddler should satisfy this.
If you are talking about the client and launcher communication, it uses Json RPC through a named pipe
Otherwise, a packet logger that supports login packets should be enough I guess.
There are several projects that are doing the token generation