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Not Getting Reputation after raid
Discussion on Not Getting Reputation after raid within the Nostale forum part of the MMORPGs category.
04/24/2019, 01:28
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#1
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elite*gold: 100
Join Date: Dec 2016
Posts: 342
Received Thanks: 82
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Not Getting Reputation after raid
Hey Community, my Problem is i use this code for a raid but problem is after Raid i dont get Reputation ... i tried also to Took "<Reputation Value="250000"/>" and put it to "<GiftItems>" but it still not work i use the Kint source does someone have the same problem? or did someone fix it allready ...
The Raid works rly well "its not my Code" .. and ye the only problem is the Reputation Gift.. not work
HTML Code:
<?xml version="1.0" encoding="utf-8" ?>
<Definition>
<Globals>
<Id Value="4" />
<Label Value="Slade" />
<LevelMinimum Value="1"/>
<LevelMaximum Value="255"/>
<StartX Value="13" />
<StartY Value="53" />
<Reputation Value="250000"/>
<RequiredItems>
<Item VNum="1131" Amount="1"/>
</RequiredItems>
<GiftItems>
<Item Amount="1" VNum="302" Design="4" IsRandomRare="1"/>
</GiftItems>
</Globals>
<InstanceEvents>
<CreateMap Map="1" VNum="2542">
<SetMonsterLockers Value="1" />
<SetButtonLockers Value="0" />
<RefreshRaidGoals/>
<SummonMonster VNum="286" PositionX="38" PositionY="28" IsBoss="1">
<OnDeath>
<RemoveMonsterLocker/>
<RefreshRaidGoals/>
<End Type="1"/>
<ThrowItem VNum="1046" PackAmount="30" MinAmount="20000" MaxAmount="20001"/>
</OnDeath>
</SummonMonster>
</CreateMap>
</InstanceEvents>
</Definition>
btw. before i poste anyshit i searched something bout it but i dont found something and ... yeah if someone have the Solve pls Share it with me.
Ty and sorry for my Bad English
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04/24/2019, 02:28
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#2
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elite*gold: 50
Join Date: Jul 2014
Posts: 1,700
Received Thanks: 1,165
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Quote:
Originally Posted by InnoTx
Hey Community, my Problem is i use this code for a raid but problem is after Raid i dont get Reputation ... i tried also to Took "<Reputation Value="250000"/>" and put it to "<GiftItems>" but it still not work i use the Kint source does someone have the same problem? or did someone fix it allready ...
The Raid works rly well "its not my Code" .. and ye the only problem is the Reputation Gift.. not work
HTML Code:
<?xml version="1.0" encoding="utf-8" ?>
<Definition>
<Globals>
<Id Value="4" />
<Label Value="Slade" />
<LevelMinimum Value="1"/>
<LevelMaximum Value="255"/>
<StartX Value="13" />
<StartY Value="53" />
<Reputation Value="250000"/>
<RequiredItems>
<Item VNum="1131" Amount="1"/>
</RequiredItems>
<GiftItems>
<Item Amount="1" VNum="302" Design="4" IsRandomRare="1"/>
</GiftItems>
</Globals>
<InstanceEvents>
<CreateMap Map="1" VNum="2542">
<SetMonsterLockers Value="1" />
<SetButtonLockers Value="0" />
<RefreshRaidGoals/>
<SummonMonster VNum="286" PositionX="38" PositionY="28" IsBoss="1">
<OnDeath>
<RemoveMonsterLocker/>
<RefreshRaidGoals/>
<End Type="1"/>
<ThrowItem VNum="1046" PackAmount="30" MinAmount="20000" MaxAmount="20001"/>
</OnDeath>
</SummonMonster>
</CreateMap>
</InstanceEvents>
</Definition>
btw. before i poste anyshit i searched something bout it but i dont found something and ... yeah if someone have the Solve pls Share it with me.
Ty and sorry for my Bad English
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Because "<Reputation Value="250000"/>" is from TS's not Raid you should check your Source Code.
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04/24/2019, 02:48
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#3
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elite*gold: 100
Join Date: Dec 2016
Posts: 342
Received Thanks: 82
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Quote:
Originally Posted by FI0w
Because "<Reputation Value="250000"/>" is from TS's not Raid you should check your Source Code.
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I Found something with it but its not the right thing i guess....
Could you help me to find it i mean on which .cs ...
or is it stupid to Add The ReputationMedals as GiftItems ? is it Abuseable?
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04/24/2019, 14:25
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#4
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elite*gold: 0
Join Date: Apr 2018
Posts: 149
Received Thanks: 58
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Quote:
Originally Posted by InnoTx
Add The ReputationMedals as GiftItems ? is it Abuseable?
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It will be the easiest way or try this
HTML Code:
case MapInstanceType.RaidInstance:
evt.MapInstance.InstanceBag.EndState = (byte)evt.Parameter;
client = evt.MapInstance.Sessions.FirstOrDefault();
if (client != null)
{
Group grp = client?.Character?.Group;
if (grp == null)
{
return;
}
if (evt.MapInstance.InstanceBag.EndState == 1 && evt.MapInstance.Monsters.Any(s => s.IsBoss))
{
foreach (ClientSession sess in grp.Characters.Where(s => s.CurrentMapInstance.Monsters.Any(e => e.IsBoss)))
{
foreach (Gift gift in grp?.Raid?.GiftItems)
{
const byte rare = 0;
// TODO: add random rarity for some object
sess.Character.GiftAdd(gift.VNum, gift.Amount, rare, 0, gift.Design, gift.IsRandomRare);
}
// change the value how you want
sess.Character.GenerateFamilyXp(1000);
sess.Character.Reputation += 5000;
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04/24/2019, 18:12
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#5
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elite*gold: 100
Join Date: Dec 2016
Posts: 342
Received Thanks: 82
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the problem is i want to do some raids harder and the easy raids should get Less Reputation then hard raids what i mean is i want that everyraid have differends...
// change the value how you want
sess.Character.GenerateFamilyXp(1000);
sess.Character.Reputation += 5000;
Sorry for my bad english ..
can't i add here something like this
for Example :sess.Character.GiftAdd(gift.VNum, gift.Amount, rare, 0, gift.Design, gift.IsRandomRare);
sess.Character.Reputation(value);
that i can write in XML how much Reputation a player get on this Raid?
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04/25/2019, 00:16
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#6
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elite*gold: 50
Join Date: Jul 2014
Posts: 1,700
Received Thanks: 1,165
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Quote:
Originally Posted by Radiv
It will be the easiest way or try this
HTML Code:
case MapInstanceType.RaidInstance:
evt.MapInstance.InstanceBag.EndState = (byte)evt.Parameter;
client = evt.MapInstance.Sessions.FirstOrDefault();
if (client != null)
{
Group grp = client?.Character?.Group;
if (grp == null)
{
return;
}
if (evt.MapInstance.InstanceBag.EndState == 1 && evt.MapInstance.Monsters.Any(s => s.IsBoss))
{
foreach (ClientSession sess in grp.Characters.Where(s => s.CurrentMapInstance.Monsters.Any(e => e.IsBoss)))
{
foreach (Gift gift in grp?.Raid?.GiftItems)
{
const byte rare = 0;
// TODO: add random rarity for some object
sess.Character.GiftAdd(gift.VNum, gift.Amount, rare, 0, gift.Design, gift.IsRandomRare);
}
// change the value how you want
sess.Character.GenerateFamilyXp(1000);
sess.Character.Reputation += 5000;
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This is just awful who told you this?
@  Creator you just can change the XML parse and use it as a variable at end
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