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Need help with Raid ;I

Discussion on Need help with Raid ;I within the Nostale forum part of the MMORPGs category.

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Old   #1
 
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Need help with Raid ;I

Hello Guys,
I add the Raid Script in the database and all but now if im ingame i create the Seal and Use it Click ok but nothing happens can anyone help me ?




And before Guys who will say Learn coding or something Dont need to write this i just need help and yeah .. Ty to all who's here to help me..

(Edit):
Sorry for my bad English.
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Old 11/01/2018, 03:13   #2
 
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Well, your script is wrong. Maybe providing a hastebin link with your script could be a good idea so people can help you.
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Old 11/01/2018, 03:25   #3
 
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its a Raidscript from NosSharp but its not the NosSharp Source..
do you have Discord ?
can u give me maybe a Raid which i can use to try .. ?


idk did is this right ?
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Old 11/01/2018, 04:21   #4
 
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what source is
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Old 11/01/2018, 04:43   #5
 
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Quote:
Originally Posted by MANUEL PERES View Post
what source is


why asking for Source
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Old 11/01/2018, 11:28   #6
 
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Code:
  if (ServerManager.Instance.IsCharacterMemberOfGroup(session.Character.CharacterId))
                    {
                        //TODO you are in group
                        return;
                    }
                    ItemInstance raidSeal = session.Character.Inventory.LoadBySlotAndType<ItemInstance>(inv.Slot, InventoryType.Main);
                    session.Character.Inventory.RemoveItemFromInventory(raidSeal.Id);

                    ScriptedInstance raid = ServerManager.Instance.Raids.FirstOrDefault(s => s.RequiredItems?.Any(obj => obj?.VNum == raidSeal.ItemVNum) == true)?.Copy();
                    if (raid != null)
                    {
                        Group group = new Group()
                        {
                            GroupType = GroupType.BigTeam,
                            Raid = raid
                        };
                        group.JoinGroup(session.Character.CharacterId);
                        ServerManager.Instance.AddGroup(group);
                        session.SendPacket(UserInterfaceHelper.GenerateMsg(string.Format(Language.Instance.GetMessageFromKey("RAID_LEADER"), session.Character.Name), 0));
                        session.SendPacket(session.Character.GenerateSay(string.Format(Language.Instance.GetMessageFromKey("RAID_LEADER"), session.Character.Name), 10));
                        if (session.Character.Level > raid.LevelMaximum || session.Character.Level < raid.LevelMinimum)
                        {
                            session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("RAID_LEVEL_INCORRECT"), 10));
                        }
                        session.SendPacket(session.Character.GenerateRaid(2, false));
                        session.SendPacket(session.Character.GenerateRaid(0, false));
                        session.SendPacket(session.Character.GenerateRaid(1, false));
                        session.SendPacket(group.GenerateRdlst());
                    }
                    break;
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Old 11/01/2018, 11:59   #7
 
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Quote:
Originally Posted by MANUEL PERES View Post

Code:
  if (ServerManager.Instance.IsCharacterMemberOfGroup(session.Character.CharacterId))
                    {
                        //TODO you are in group
                        return;
                    }
                    ItemInstance raidSeal = session.Character.Inventory.LoadBySlotAndType<ItemInstance>(inv.Slot, InventoryType.Main);
                    session.Character.Inventory.RemoveItemFromInventory(raidSeal.Id);

                    ScriptedInstance raid = ServerManager.Instance.Raids.FirstOrDefault(s => s.RequiredItems?.Any(obj => obj?.VNum == raidSeal.ItemVNum) == true)?.Copy();
                    if (raid != null)
                    {
                        Group group = new Group()
                        {
                            GroupType = GroupType.BigTeam,
                            Raid = raid
                        };
                        group.JoinGroup(session.Character.CharacterId);
                        ServerManager.Instance.AddGroup(group);
                        session.SendPacket(UserInterfaceHelper.GenerateMsg(string.Format(Language.Instance.GetMessageFromKey("RAID_LEADER"), session.Character.Name), 0));
                        session.SendPacket(session.Character.GenerateSay(string.Format(Language.Instance.GetMessageFromKey("RAID_LEADER"), session.Character.Name), 10));
                        if (session.Character.Level > raid.LevelMaximum || session.Character.Level < raid.LevelMinimum)
                        {
                            session.SendPacket(session.Character.GenerateSay(Language.Instance.GetMessageFromKey("RAID_LEVEL_INCORRECT"), 10));
                        }
                        session.SendPacket(session.Character.GenerateRaid(2, false));
                        session.SendPacket(session.Character.GenerateRaid(0, false));
                        session.SendPacket(session.Character.GenerateRaid(1, false));
                        session.SendPacket(group.GenerateRdlst());
                    }
                    break;
This is probably not the problem. He said he took scripts working on ON.NW sources, that's the reason it's not working.

There are a few differences between Ciapa's source & NosWings source scripted instance labels, try to find a working script for Ciapa's source on this forum, and figure out what's wrong by yourself
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Old 11/01/2018, 12:59   #8
 
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The problem is that the creator of this topic uses Kint Source. And from what I know raids in this code do not work.
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Old 11/01/2018, 14:18   #9
 
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Quote:
Originally Posted by Radiv View Post
The problem is that the creator of this topic uses Kint Source. And from what I know raids in this code do not work.
Wrong.

Erixor already told you the problem.


Ciapa's source and NosWings source have some difference. At the last, are like some Capital letter different xD

Check on the Source the scripted definition and try to see if on the xml is write in the same way.

Sorry for my bad eng but i think that is easy to understand xD
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Old 11/01/2018, 15:26   #10
 
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Guys Ive get help from anyone The Problem was i did somethings false in DB and the raid was Coded false i guess but now it works ty for helping and @ i have some questions to ur Parser Privat massage me pls ..
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Old 11/01/2018, 15:38   #11
 
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how to put this code to fix raid? seals
Quote:
if (ServerManager.Instance.IsCharacterMemberOfGroup(s ession.Character.CharacterId))
{
//TODO you are in group
return;
}
ItemInstance raidSeal = session.Character.Inventory.LoadBySlotAndType<Item Instance>(inv.Slot, InventoryType.Main);
session.Character.Inventory.RemoveItemFromInventor y(raidSeal.Id);

ScriptedInstance raid = ServerManager.Instance.Raids.FirstOrDefault(s => s.RequiredItems?.Any(obj => obj?.VNum == raidSeal.ItemVNum) == true)?.Copy();
if (raid != null)
{
Group group = new Group()
{
GroupType = GroupType.BigTeam,
Raid = raid
};
group.JoinGroup(session.Character.CharacterId);
ServerManager.Instance.AddGroup(group);
session.SendPacket(UserInterfaceHelper.GenerateMsg (string.Format(Language.Instance.GetMessageFromKey ("RAID_LEADER"), session.Character.Name), 0));
session.SendPacket(session.Character.GenerateSay(s tring.Format(Language.Instance.GetMessageFromKey(" RAID_LEADER"), session.Character.Name), 10));
if (session.Character.Level > raid.LevelMaximum || session.Character.Level < raid.LevelMinimum)
{
session.SendPacket(session.Character.GenerateSay(L anguage.Instance.GetMessageFromKey("RAID_LEVEL_INC ORRECT"), 10));
}
session.SendPacket(session.Character.GenerateRaid( 2, false));
session.SendPacket(session.Character.GenerateRaid( 0, false));
session.SendPacket(session.Character.GenerateRaid( 1, false));
session.SendPacket(group.GenerateRdlst());
}
break;
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Old 11/01/2018, 15:43   #12
 
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Quote:
Originally Posted by NosBattle View Post
how to put this code to fix raid? seals
This is not the fix if u have the same problem just send me ur Discord
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Old 11/01/2018, 18:54   #13
 
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my discord Radiv#5681
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