Hey folks,
normally im not the guy to ask for help. Usually i help others but now im stuck in a circle.
Since 3 Month now i try'na figure out how to implement a code into a Skill. For example: The Skill from the Berseker "Life and Death, Buff" is not working. I thought about implementing a code using a case (Which would be AddBuff(ID)) but i cannot find either the section or the right spot. So this would be my first question. Although knowing this is kinda good because u can modify skills with it, which i find really cool and intresting!
The other question is, how can i check if the Character has the ITEM XY with the AMOUNT XY? For example: Theres a Ice Flower Quest you can do every day, but you need to give at least 5 Ice Flowers. How can i do a check like that?
If Character has 5 Ice Flowers then give BONUS XY.
EDIT: The Quest itself works for me because i implemented a quest system myself but i need to add a check for that. (Doing this is easy and you can use the NRunHandler for it)
I really would appreciate logically and fluent answers, and hope to get some nice ones.
Greetings, ImTheReal!