Hi,
Power of Nos# vs OpenNos :
- Much more modular
- Heavily documented (from now on, we will document what we do and why)
- Latest technologies (.NET Standard 2.0)
- Implementation independant (almost fully abstract SDK)
- Plugin System (so you guys can share or not your implementation thanks to IoC)
- Fully opened to contribution (you can help the SDK growing or provide your own implementations outside of the SDK repository)
- Designed for easy development
- Micro services architecture
Features :
*** done
** under development
* future
The team :Quote:
Plugin System***
Algorithm customisation***
Dependency Injection***
Game Events**
Scripting System* (probably Lua or TypeScript or C#)
You can join discussing about Nos# on the project's discord :Quote:
Blowa - Lead Developer
Kraken - Developer
Elendan - Developer

Here i'll keep you updated on what i'm doing on Nos#.
This post will be edited on my free time (since I'm working almost every days)







