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[Release/OpenNos] Parse

Discussion on [Release/OpenNos] Parse within the Nostale forum part of the MMORPGs category.

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Old 03/29/2018, 04:32   #31


 
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Hey, is the parser updated with the new interface like the 999 stacks and all that?
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Old 03/29/2018, 05:41   #32
 
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yes but the item is put in the code and the same interface

Well, if I have time tomorrow, I can help you put

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Old 03/29/2018, 10:19   #33
 
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To update the user interface, you need to create a new launcher after updating your client, that's it
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Old 04/08/2018, 19:06   #34
 
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Can someone help me to understand where I need to insert .XML files and how do I insert raids? I already made the transition with ScriptedInstance, but when I try to open the raid nothing happens, I already tried with all the raids.
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Old 04/08/2018, 21:05   #35
 
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Quote:
Originally Posted by GGGGame View Post
Can someone help me to understand where I need to insert .XML files and how do I insert raids? I already made the transition with ScriptedInstance, but when I try to open the raid nothing happens, I already tried with all the raids.
Basically, the .XML file can have wrong things that doesn't let it work well, and the design, the item id to open the raid, everything counts.
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Old 04/08/2018, 22:21   #36
 
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Basically, the .XML file can have wrong things that doesn't let it work well, and the design, the item id to open the raid, everything counts.
I have downloaded the .XML files, but, I have no idea where I should insert it. On Database in ScriptedInstance I have insert the ID of the map, type and coordinates X-Y.
Somebody told me that I should do it, but, that's looks weird, 'cause otherwise why I should download the .XML files of the raid?
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Old 04/08/2018, 23:36   #37
 
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Quote:
Originally Posted by GGGGame View Post
I have downloaded the .XML files, but, I have no idea where I should insert it. On Database in ScriptedInstance I have insert the ID of the map, type and coordinates X-Y.
Somebody told me that I should do it, but, that's looks weird, 'cause otherwise why I should download the .XML files of the raid?
Copy the script inside the .XML file and paste it on the last row. That's it.
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Old 04/09/2018, 01:03   #38
 
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Copy the script inside the .XML file and paste it on the last row. That's it.

C:\Users\Guest\Desktop\OpenNos-dev\OpenNos.XMLModel\Events\Quest\Script.cs

In file Script.cs ?
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Old 04/13/2018, 00:34   #39
 
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Thank you sharing Parse
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Old 04/17/2018, 15:47   #40
 
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Hello, Manuel the script .xml TimeSpace not work on the source opennos-dev. ;c
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Old 04/24/2018, 18:55   #41
 
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Removed Easter Event and update parse
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Old 05/09/2018, 02:11   #42
 
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Hello, can I just use it with opennos-master?
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Old 05/09/2018, 20:22   #43
 
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Quote:
Originally Posted by mare31xxl View Post
Hello, can I just use it with opennos-master?
yes should work out
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Old 05/09/2018, 23:56   #44
 
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Originally Posted by mix0067@ View Post
yes should work out
Worked, works^^

But I don't really know how to delete the triple NPCs ._.
And also when I made npcs to appear on my map, their shops just dont work._.
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Old 05/10/2018, 11:12   #45
 
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Originally Posted by mare31xxl View Post
Worked, works^^

But I don't really know how to delete the triple NPCs ._.
And also when I made npcs to appear on my map, their shops just dont work._.
$RemoveNpc should work
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