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world crashed

Discussion on world crashed within the Nostale forum part of the MMORPGs category.

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Old   #1
 
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Join Date: Dec 2017
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world crashed

Hi.
I don't have any ideas how to fix it. I tried lots of things like:
- deleting all TimeSpaces
- deleting some items (like flowers which give quests) from drop
- changing dropType to automaticly going inside EQ (MonsterType 6)
- and some other.

I have error:
Quote:
<log4net:event logger="OpenNos.World.Program" timestamp="2017-12-21T23:26:30.4074747+01:00" level="ERROR" thread="23" domain="OpenNos.World.exe" username="WIN-9OQQCGNOPKF\Administrator"><log4net:message>[unhandledExceptionHandler]: Object reference not set to an instance of an object.</log4net:message><log4netroperties><log4net:data name="log4net:Identity" value="" /><log4net:data name="log4net:UserName" value="WIN-9OQQCGNOPKF\Administrator" /><log4net:data name="log4net:HostName" value="WIN-9OQQCGNOPKF" /></log4netroperties><log4net:exception><![CDATA[System.NullReferenceException: Object reference not set to an instance of an object.
at OpenNos.Handler.BasicPacketHandler.GetRStart(RStar tPacket rStartPacket) in C:\Users\Administrator\Desktop\OpenNos\OpenNos.Han dler\BasicPacketHandler.cs:line 478
at lambda_method(Closure , Object , Object )
at OpenNos.GameObject.ClientSession.triggerHandler(St ring packetHeader, String packet, Boolean force, Boolean ignoreAuthority) in C:\Users\Administrator\Desktop\OpenNos\OpenNos.Gam eObject\Networking\ClientSession.cs:line 546
at OpenNos.GameObject.ClientSession.handlePackets() in C:\Users\Administrator\Desktop\OpenNos\OpenNos.Gam eObject\Networking\ClientSession.cs:line 449
at OpenNos.GameObject.ClientSession.<.ctor>b__12_0(In t64 x) in C:\Users\Administrator\Desktop\OpenNos\OpenNos.Gam eObject\Networking\ClientSession.cs:line 86
at System.Reactive.AnonymousSafeObserver`1.OnNext(T value) in C:\projects\rx-net\Rx.NET\Source\src\System.Reactive\AnonymousSaf eObserver.cs:line 45
at System.Reactive.Linq.ObservableImpl.Timer.Periodic ._.Tick(Int64 count) in C:\projects\rx-net\Rx.NET\Source\src\System.Reactive\Linq\Observa ble\Timer.cs:line 175
at System.Reactive.Concurrency.DefaultScheduler.<>c__ DisplayClass7_0`1.<SchedulePeriodic>b__1() in C:\projects\rx-net\Rx.NET\Source\src\System.Reactive\Concurrency\ DefaultScheduler.cs:line 114
at System.Reactive.Concurrency.AsyncLock.Wait(Action action) in C:\projects\rx-net\Rx.NET\Source\src\System.Reactive\Concurrency\ AsyncLock.cs:line 71
at System.Reactive.Concurrency.DefaultScheduler.<>c__ DisplayClass7_0`1.<SchedulePeriodic>b__0() in C:\projects\rx-net\Rx.NET\Source\src\System.Reactive\Concurrency\ DefaultScheduler.cs:line 112
at System.Reactive.Concurrency.ConcurrencyAbstraction LayerImpl.PeriodicTimer.Tick(Object state) in C:\projects\rx-net\Rx.NET\Source\src\System.Reactive\Concurrency\ ConcurrencyAbstractionLayerImpl.cs:line 198
at System.Threading.TimerQueueTimer.CallCallbackInCon text(Object state)
at System.Threading.ExecutionContext.RunInternal(Exec utionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.TimerQueueTimer.CallCallback()
at System.Threading.TimerQueueTimer.Fire()
at System.Threading.TimerQueue.FireQueuedTimerComplet ion(Object state)
at System.Threading.QueueUserWorkItemCallback.System. Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading._ThreadPoolWaitCallback.PerformWa itCallback()]]></log4net:exception></log4net:event>
any ideas?
*Kyosha* is offline  
Old 12/23/2017, 00:13   #2
 
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It says in log file that you aren't setting reference variable to point to any object so you should fix that. See in code if you have blank ref .
szymek111 is offline  
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