What is Nos# ?
Nos# is a new awesome closed source emulator.
Written in C# (7.2) with .NET Core (2+) framework.
To Follow our development progress, do not hesitate to come on our Discord !

Even if you think so, Nos# is written from scratch, not using any code from OpenNos.
Who develops Nos# ?
Blowa, Kraken, Elendan, Syleze.
What differs Nos# from other emulators?
You live in 2017 and find that Nostale is not evoluting anymore ?
Let's bring a new eye on Nostale.
- Modern Architecture
- Easy deployment (AWS, Azure, Docker...)
- Thinked to be light & moddable
- Performant (much more than OpenNos)
- Cross Platform (running under Linux, Windows & MacOSX)
- Well thinked (to not reboot OpenNos errors)
- Plugin System
Which technologies you are using to develop Nos# ?
C# / ASPNET / F# (.Net Core)
- Core
- CLI
- SDK
- API
- Plugins
NodeJS/VueJS :
- Website
- Launcher
- Client Modder
RoadMap
Current = *
Achieved = **
Quote:
1.0 - Generic MMO Core (2 weeks)
- Server Architecture**
- Generic Packet Handling**
- Pluggable Logging System**
- Performant Networking**
- CLI**
- BugTracker System**
- Abstract ECS**
- Plugin System**
- Channel / Server Management**
- Multi Channel/Server support**
1.1 - Nostale Implementation (2 month)
Moving :
- Map
- Movement
- Grid-System (Blocking)
- Proper Pathfinding
Inventory :
- Item support
- Inventory System
PNJ :
- Shop
- Recipes
- Npc Dialog
Battle :
- Skill System
- NPC Support
- BattleSystem (PVE/PVP)
- Buffs/Debuffs/Item Effects/Jewelry/Shell
- Monster Support
- Vehicle system
- Pet/Partner System
Character:
- Groups
- XP
- Drop
- Skill bar
- Bazaar
- FriendList/BlackList
- Family
1.2 - Advanced Scripting/Modding (2 month)
- Raid System
- TimeSpace System
- Quest System
- Talent Arena System
- Act4 System
- MiniLand System
- Custom Systems






