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Im obsessed of the packet-manipulation idea.

Discussion on Im obsessed of the packet-manipulation idea. within the Nostale forum part of the MMORPGs category.

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Old   #1
 
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Question Im obsessed of the packet-manipulation idea.

Im also fairly new to the cheating-community and would like to advance a little bit more.

The idea of manipulating the in and output between the client and server is pretty neat and i would like to know the basic concept of it. Im somewhat more than basic when it comes to c++ but the Assembly part is a bit complex yet.

Assembly is pretty huge and my question is do i really need to understand the whole aspect of it and beyond? If not, would you mind telling me the keywords i will have to look out for?

I've also got pretty trivial questions like, "how can i implement a form with my dll like does here".. But that would actually be it.

Hope some of you have or are sharing the same obsession with me.^^
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Old 11/02/2017, 22:29   #2
 
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You know tha thing, I just wanted to ask about the same thing, but it's C# in my case.

What do I (we?) need to know to be able to send and receive packets?
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Old 11/03/2017, 14:01   #3

 
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Quote:
Originally Posted by UnknownGTX View Post
Im also fairly new to the cheating-community and would like to advance a little bit more.

The idea of manipulating the in and output between the client and server is pretty neat and i would like to know the basic concept of it. Im somewhat more than basic when it comes to c++ but the Assembly part is a bit complex yet.

Assembly is pretty huge and my question is do i really need to understand the whole aspect of it and beyond? If not, would you mind telling me the keywords i will have to look out for?

I've also got pretty trivial questions like, "how can i implement a form with my dll like does here".. But that would actually be it.

Hope some of you have or are sharing the same obsession with me.^^
QT or c++ Builder for the Form
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Old 11/03/2017, 20:31   #4
 
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Originally Posted by xSensitivex View Post
QT or c++ Builder for tue Form
Also WinAPI or Console application reach.
+ C/C++ & ASM understanding and two ***** to avoid questions like that.
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Old 11/07/2017, 16:57   #5
 
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Originally Posted by Pan69Stefan View Post
You know tha thing, I just wanted to ask about the same thing, but it's C# in my case.

What do I (we?) need to know to be able to send and receive packets?
To send and receive packets, you need to have connect to server you are aiming on (IP list is somewhere on this forum), then you need working cryptography, you can rewrite SystemX64s C++ code to C#, or find my Java code on the same thread, then you need to send login packet, again, you have to find how it looks like, it is also on this forum, then you need to connect to game server, send again some login packets (with game encryption) and then you are free in handling incoming packets, and sending packets. Another annoying thing are resources, you need to make some data classes for items, mobs, players, etc. Sorry if i am wrong in something. Takže přeji hodně štěstí .
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Old 11/07/2017, 17:34   #6
 
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I think that he want to hook the packets functions, not write his own client (look at tags and thread content: assembly)
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assembly, c++, packet logger


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