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Réputation OpenNos
Discussion on Réputation OpenNos within the Nostale forum part of the MMORPGs category.
01/22/2017, 23:00
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#16
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Join Date: Aug 2012
Posts: 145
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I don't understend.. How add this system? I don't found any on vs...
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01/23/2017, 17:16
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#17
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Join Date: Jul 2013
Posts: 40
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the question is : Where you need to add this code. o.o
And how about giving a FULL code with and exact Tutorial how to add it correctly and don't make mistakes..
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01/23/2017, 19:25
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#18
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elite*gold: 148
Join Date: Jan 2010
Posts: 654
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Quote:
Originally Posted by HudoraLP
the question is : Where you need to add this code. o.o
And how about giving a FULL code with and exact Tutorial how to add it correctly and don't make mistakes..
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Clearly because kids without basic programming skill won't be able to do it and then, people won't have ****** server where to play with kids claiming emulator as their own.
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01/23/2017, 21:29
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#19
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elite*gold: 110
Join Date: Jun 2016
Posts: 582
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Hello, this code you must add it in opennos.gameobject / character.cs
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01/23/2017, 22:08
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#20
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character.cs was the thing that i know.. but didn't tried yet. ^^ I try this tommorrow. Had not the time yet.
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01/24/2017, 01:32
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#21
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elite*gold: 164
Join Date: Aug 2012
Posts: 145
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Quote:
Originally Posted by hugo50000
Hello, this code you must add it in opennos.gameobject / character.cs
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Hi, thank's I searched after to write the post nd i founded.. sorry for no say this..
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01/25/2017, 20:10
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#22
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Join Date: Jan 2017
Posts: 43
Received Thanks: 2
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Monster Level * 2 = Reput
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01/25/2017, 22:30
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#23
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elite*gold: 0
Join Date: Oct 2016
Posts: 3
Received Thanks: 5
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Quote:
Originally Posted by hugo50000
Hello, this code you must add it in opennos.gameobject / character.cs
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Hello,
I can give you a simple code.
Search with ctrl+f "GenerateKillBonus" And you add
PHP Code:
Random rnd = new Random();
int randomResult = rnd.Next(30, 80);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateSay("Vous avez gagné " + randomResult + " de réputation!", 10));
Session.SendPacket(Session.Character.GenerateFd());
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01/26/2017, 14:52
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#24
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elite*gold: 0
Join Date: Jul 2013
Posts: 40
Received Thanks: 49
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Quote:
Originally Posted by tornado91150
Hello,
I can give you a simple code.
Search with ctrl+f "GenerateKillBonus" And you add
PHP Code:
Random rnd = new Random();
int randomResult = rnd.Next(30, 80);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateSay("Vous avez gagné " + randomResult + " de réputation!", 10));
Session.SendPacket(Session.Character.GenerateFd());
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Not bad but you get Rep then for every Monster.
Like if you kill a lv1 Dander 30~80
Kill lv90 Ibrahim 30~80..
doing it with a monsterinfo.level would be better. ^^
But what i found when you just do this code like this :
PHP Code:
if (MapId == 9)
{
Random rnd = new Random();
int randomResult = rnd.Next(4, 5);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
That just a map gets a random amount of Reputation.
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01/26/2017, 17:51
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#25
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elite*gold: 110
Join Date: Jun 2016
Posts: 582
Received Thanks: 200
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Change your code...
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01/26/2017, 19:50
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#26
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elite*gold: 0
Join Date: Jul 2013
Posts: 40
Received Thanks: 49
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Quote:
Originally Posted by hugo50000
Change your code...
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Like
PHP Code:
if (MapId == 1)
{
Random rnd = new Random();
int randomResult = rnd.Next(1, 2);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 2)
{
Random rnd = new Random();
int randomResult = rnd.Next(4, 7);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 3)
{
Random rnd = new Random();
int randomResult = rnd.Next(10, 16);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 4)
{
Random rnd = new Random();
int randomResult = rnd.Next(20, 24);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 5)
{
Random rnd = new Random();
int randomResult = rnd.Next(30, 40);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 6)
{
Random rnd = new Random();
int randomResult = rnd.Next(10, 16);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 7)
{
Random rnd = new Random();
int randomResult = rnd.Next(11, 17);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 8)
{
Random rnd = new Random();
int randomResult = rnd.Next(17, 23);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 10)
{
Random rnd = new Random();
int randomResult = rnd.Next(38, 47);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 11)
{
Random rnd = new Random();
int randomResult = rnd.Next(40, 49);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 12)
{
Random rnd = new Random();
int randomResult = rnd.Next(51, 57);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 13)
{
Random rnd = new Random();
int randomResult = rnd.Next(40, 45);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 14)
{
Random rnd = new Random();
int randomResult = rnd.Next(43, 48);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 15)
{
Random rnd = new Random();
int randomResult = rnd.Next(51, 57);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 16)
{
Random rnd = new Random();
int randomResult = rnd.Next(53, 59);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 17)
{
Random rnd = new Random();
int randomResult = rnd.Next(55, 62);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
etc. etc. etc.
:P Got bored. e.e
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01/27/2017, 18:22
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#27
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elite*gold: 0
Join Date: Aug 2011
Posts: 98
Received Thanks: 4
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Quote:
Originally Posted by HudoraLP
Like
PHP Code:
if (MapId == 1)
{
Random rnd = new Random();
int randomResult = rnd.Next(1, 2);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 2)
{
Random rnd = new Random();
int randomResult = rnd.Next(4, 7);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 3)
{
Random rnd = new Random();
int randomResult = rnd.Next(10, 16);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 4)
{
Random rnd = new Random();
int randomResult = rnd.Next(20, 24);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 5)
{
Random rnd = new Random();
int randomResult = rnd.Next(30, 40);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 6)
{
Random rnd = new Random();
int randomResult = rnd.Next(10, 16);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 7)
{
Random rnd = new Random();
int randomResult = rnd.Next(11, 17);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 8)
{
Random rnd = new Random();
int randomResult = rnd.Next(17, 23);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 10)
{
Random rnd = new Random();
int randomResult = rnd.Next(38, 47);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 11)
{
Random rnd = new Random();
int randomResult = rnd.Next(40, 49);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 12)
{
Random rnd = new Random();
int randomResult = rnd.Next(51, 57);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 13)
{
Random rnd = new Random();
int randomResult = rnd.Next(40, 45);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 14)
{
Random rnd = new Random();
int randomResult = rnd.Next(43, 48);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 15)
{
Random rnd = new Random();
int randomResult = rnd.Next(51, 57);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 16)
{
Random rnd = new Random();
int randomResult = rnd.Next(53, 59);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 17)
{
Random rnd = new Random();
int randomResult = rnd.Next(55, 62);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
etc. etc. etc.
:P Got bored. e.e
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I can not run it on my server
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01/28/2017, 21:10
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#28
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elite*gold: 0
Join Date: Jul 2013
Posts: 40
Received Thanks: 49
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Quote:
Originally Posted by skr4w
I can not run it on my server
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I knew it on some, i just downloaded the raw source of OpenNos and then it goes. ^^
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