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Réputation OpenNos

Discussion on Réputation OpenNos within the Nostale forum part of the MMORPGs category.

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Old 01/22/2017, 23:00   #16
 
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I don't understend.. How add this system? I don't found any on vs...
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Old 01/23/2017, 17:16   #17
 
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the question is : Where you need to add this code. o.o

And how about giving a FULL code with and exact Tutorial how to add it correctly and don't make mistakes..
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Old 01/23/2017, 19:25   #18

 
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Quote:
Originally Posted by HudoraLP View Post
the question is : Where you need to add this code. o.o

And how about giving a FULL code with and exact Tutorial how to add it correctly and don't make mistakes..
Clearly because kids without basic programming skill won't be able to do it and then, people won't have ****** server where to play with kids claiming emulator as their own.
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Old 01/23/2017, 21:29   #19
 
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Hello, this code you must add it in opennos.gameobject / character.cs
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Old 01/23/2017, 22:08   #20
 
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character.cs was the thing that i know.. but didn't tried yet. ^^ I try this tommorrow. Had not the time yet.
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Old 01/24/2017, 01:32   #21
 
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Quote:
Originally Posted by hugo50000 View Post
Hello, this code you must add it in opennos.gameobject / character.cs

Hi, thank's I searched after to write the post nd i founded.. sorry for no say this..
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Old 01/25/2017, 20:10   #22
 
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Monster Level * 2 = Reput
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Old 01/25/2017, 22:30   #23
 
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Quote:
Originally Posted by hugo50000 View Post
Hello, this code you must add it in opennos.gameobject / character.cs
Hello,

I can give you a simple code.

Search with ctrl+f "GenerateKillBonus" And you add
PHP Code:
Random rnd = new Random();
            
int randomResult rnd.Next(3080);
            
Session.Character.Reput += randomResult;
            
Session.SendPacket(Session.Character.GenerateSay("Vous avez gagné " randomResult " de réputation!"10));
            
Session.SendPacket(Session.Character.GenerateFd()); 
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Old 01/26/2017, 14:52   #24
 
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Quote:
Originally Posted by tornado91150 View Post
Hello,

I can give you a simple code.

Search with ctrl+f "GenerateKillBonus" And you add
PHP Code:
Random rnd = new Random();
            
int randomResult rnd.Next(3080);
            
Session.Character.Reput += randomResult;
            
Session.SendPacket(Session.Character.GenerateSay("Vous avez gagné " randomResult " de réputation!"10));
            
Session.SendPacket(Session.Character.GenerateFd()); 
Not bad but you get Rep then for every Monster.

Like if you kill a lv1 Dander 30~80
Kill lv90 Ibrahim 30~80..

doing it with a monsterinfo.level would be better. ^^

But what i found when you just do this code like this :

PHP Code:
    if (MapId == 9)
            {
                
Random rnd = new Random();
                
int randomResult rnd.Next(45);
                
Session.Character.Reput += randomResult;
                
Session.SendPacket(Session.Character.GenerateFd());
            } 
That just a map gets a random amount of Reputation.
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Old 01/26/2017, 17:51   #25
 
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Change your code...
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Old 01/26/2017, 19:50   #26
 
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Quote:
Originally Posted by hugo50000 View Post
Change your code...
Like
PHP Code:
        if (MapId == 1)
            {
                
Random rnd = new Random();
                
int randomResult rnd.Next(12);
                
Session.Character.Reput += randomResult;
                
Session.SendPacket(Session.Character.GenerateFd());
            }
        
        if (
MapId == 2)
            {
                
Random rnd = new Random();
                
int randomResult rnd.Next(47);
                
Session.Character.Reput += randomResult;
                
Session.SendPacket(Session.Character.GenerateFd());
            }
            
        if (
MapId == 3)
            {
                
Random rnd = new Random();
                
int randomResult rnd.Next(1016);
                
Session.Character.Reput += randomResult;
                
Session.SendPacket(Session.Character.GenerateFd());
            }
        
        if (
MapId == 4)
            {
                
Random rnd = new Random();
                
int randomResult rnd.Next(2024);
                
Session.Character.Reput += randomResult;
                
Session.SendPacket(Session.Character.GenerateFd());
            }
                
        if (
MapId == 5)
            {
                
Random rnd = new Random();
                
int randomResult rnd.Next(3040);
                
Session.Character.Reput += randomResult;
                
Session.SendPacket(Session.Character.GenerateFd());
            }
                
        if (
MapId == 6)
            {
                
Random rnd = new Random();
                
int randomResult rnd.Next(1016);
                
Session.Character.Reput += randomResult;
                
Session.SendPacket(Session.Character.GenerateFd());
            }
                
        if (
MapId == 7)
            {
                
Random rnd = new Random();
                
int randomResult rnd.Next(1117);
                
Session.Character.Reput += randomResult;
                
Session.SendPacket(Session.Character.GenerateFd());
            }
                
        if (
MapId == 8)
            {
                
Random rnd = new Random();
                
int randomResult rnd.Next(1723);
                
Session.Character.Reput += randomResult;
                
Session.SendPacket(Session.Character.GenerateFd());
            }

                
        if (
MapId == 10)
            {
                
Random rnd = new Random();
                
int randomResult rnd.Next(3847);
                
Session.Character.Reput += randomResult;
                
Session.SendPacket(Session.Character.GenerateFd());
            }
                
        if (
MapId == 11)
            {
                
Random rnd = new Random();
                
int randomResult rnd.Next(4049);
                
Session.Character.Reput += randomResult;
                
Session.SendPacket(Session.Character.GenerateFd());
            }
                
        if (
MapId == 12)
            {
                
Random rnd = new Random();
                
int randomResult rnd.Next(5157);
                
Session.Character.Reput += randomResult;
                
Session.SendPacket(Session.Character.GenerateFd());
            }
                
        if (
MapId == 13)
            {
                
Random rnd = new Random();
                
int randomResult rnd.Next(4045);
                
Session.Character.Reput += randomResult;
                
Session.SendPacket(Session.Character.GenerateFd());
            }
                
        if (
MapId == 14)
            {
                
Random rnd = new Random();
                
int randomResult rnd.Next(4348);
                
Session.Character.Reput += randomResult;
                
Session.SendPacket(Session.Character.GenerateFd());
            }
                
        if (
MapId == 15)
            {
                
Random rnd = new Random();
                
int randomResult rnd.Next(5157);
                
Session.Character.Reput += randomResult;
                
Session.SendPacket(Session.Character.GenerateFd());
            }
                
        if (
MapId == 16)
            {
                
Random rnd = new Random();
                
int randomResult rnd.Next(5359);
                
Session.Character.Reput += randomResult;
                
Session.SendPacket(Session.Character.GenerateFd());
            }
                
        if (
MapId == 17)
            {
                
Random rnd = new Random();
                
int randomResult rnd.Next(5562);
                
Session.Character.Reput += randomResult;
                
Session.SendPacket(Session.Character.GenerateFd());
            }

etcetcetc

:P Got bored. e.e
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Old 01/27/2017, 18:22   #27
 
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Quote:
Originally Posted by HudoraLP View Post
Like
PHP Code:
        if (MapId == 1)
            {
                
Random rnd = new Random();
                
int randomResult rnd.Next(12);
                
Session.Character.Reput += randomResult;
                
Session.SendPacket(Session.Character.GenerateFd());
            }
        
        if (
MapId == 2)
            {
                
Random rnd = new Random();
                
int randomResult rnd.Next(47);
                
Session.Character.Reput += randomResult;
                
Session.SendPacket(Session.Character.GenerateFd());
            }
            
        if (
MapId == 3)
            {
                
Random rnd = new Random();
                
int randomResult rnd.Next(1016);
                
Session.Character.Reput += randomResult;
                
Session.SendPacket(Session.Character.GenerateFd());
            }
        
        if (
MapId == 4)
            {
                
Random rnd = new Random();
                
int randomResult rnd.Next(2024);
                
Session.Character.Reput += randomResult;
                
Session.SendPacket(Session.Character.GenerateFd());
            }
                
        if (
MapId == 5)
            {
                
Random rnd = new Random();
                
int randomResult rnd.Next(3040);
                
Session.Character.Reput += randomResult;
                
Session.SendPacket(Session.Character.GenerateFd());
            }
                
        if (
MapId == 6)
            {
                
Random rnd = new Random();
                
int randomResult rnd.Next(1016);
                
Session.Character.Reput += randomResult;
                
Session.SendPacket(Session.Character.GenerateFd());
            }
                
        if (
MapId == 7)
            {
                
Random rnd = new Random();
                
int randomResult rnd.Next(1117);
                
Session.Character.Reput += randomResult;
                
Session.SendPacket(Session.Character.GenerateFd());
            }
                
        if (
MapId == 8)
            {
                
Random rnd = new Random();
                
int randomResult rnd.Next(1723);
                
Session.Character.Reput += randomResult;
                
Session.SendPacket(Session.Character.GenerateFd());
            }

                
        if (
MapId == 10)
            {
                
Random rnd = new Random();
                
int randomResult rnd.Next(3847);
                
Session.Character.Reput += randomResult;
                
Session.SendPacket(Session.Character.GenerateFd());
            }
                
        if (
MapId == 11)
            {
                
Random rnd = new Random();
                
int randomResult rnd.Next(4049);
                
Session.Character.Reput += randomResult;
                
Session.SendPacket(Session.Character.GenerateFd());
            }
                
        if (
MapId == 12)
            {
                
Random rnd = new Random();
                
int randomResult rnd.Next(5157);
                
Session.Character.Reput += randomResult;
                
Session.SendPacket(Session.Character.GenerateFd());
            }
                
        if (
MapId == 13)
            {
                
Random rnd = new Random();
                
int randomResult rnd.Next(4045);
                
Session.Character.Reput += randomResult;
                
Session.SendPacket(Session.Character.GenerateFd());
            }
                
        if (
MapId == 14)
            {
                
Random rnd = new Random();
                
int randomResult rnd.Next(4348);
                
Session.Character.Reput += randomResult;
                
Session.SendPacket(Session.Character.GenerateFd());
            }
                
        if (
MapId == 15)
            {
                
Random rnd = new Random();
                
int randomResult rnd.Next(5157);
                
Session.Character.Reput += randomResult;
                
Session.SendPacket(Session.Character.GenerateFd());
            }
                
        if (
MapId == 16)
            {
                
Random rnd = new Random();
                
int randomResult rnd.Next(5359);
                
Session.Character.Reput += randomResult;
                
Session.SendPacket(Session.Character.GenerateFd());
            }
                
        if (
MapId == 17)
            {
                
Random rnd = new Random();
                
int randomResult rnd.Next(5562);
                
Session.Character.Reput += randomResult;
                
Session.SendPacket(Session.Character.GenerateFd());
            }

etcetcetc

:P Got bored. e.e
I can not run it on my server
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Old 01/28/2017, 21:10   #28
 
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Quote:
Originally Posted by skr4w View Post
I can not run it on my server
I knew it on some, i just downloaded the raw source of OpenNos and then it goes. ^^
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