the question is : Where you need to add this code. o.o
And how about giving a FULL code with and exact Tutorial how to add it correctly and don't make mistakes..
Clearly because kids without basic programming skill won't be able to do it and then, people won't have ****** server where to play with kids claiming emulator as their own.
Search with ctrl+f "GenerateKillBonus" And you add
PHP Code:
Random rnd = new Random();
int randomResult = rnd.Next(30, 80);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateSay("Vous avez gagné " + randomResult + " de réputation!", 10));
Session.SendPacket(Session.Character.GenerateFd());
Not bad but you get Rep then for every Monster.
Like if you kill a lv1 Dander 30~80
Kill lv90 Ibrahim 30~80..
doing it with a monsterinfo.level would be better. ^^
But what i found when you just do this code like this :
PHP Code:
if (MapId == 9)
{
Random rnd = new Random();
int randomResult = rnd.Next(4, 5);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
That just a map gets a random amount of Reputation.
if (MapId == 1)
{
Random rnd = new Random();
int randomResult = rnd.Next(1, 2);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 2)
{
Random rnd = new Random();
int randomResult = rnd.Next(4, 7);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 3)
{
Random rnd = new Random();
int randomResult = rnd.Next(10, 16);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 4)
{
Random rnd = new Random();
int randomResult = rnd.Next(20, 24);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 5)
{
Random rnd = new Random();
int randomResult = rnd.Next(30, 40);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 6)
{
Random rnd = new Random();
int randomResult = rnd.Next(10, 16);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 7)
{
Random rnd = new Random();
int randomResult = rnd.Next(11, 17);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 8)
{
Random rnd = new Random();
int randomResult = rnd.Next(17, 23);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 10)
{
Random rnd = new Random();
int randomResult = rnd.Next(38, 47);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 11)
{
Random rnd = new Random();
int randomResult = rnd.Next(40, 49);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 12)
{
Random rnd = new Random();
int randomResult = rnd.Next(51, 57);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 13)
{
Random rnd = new Random();
int randomResult = rnd.Next(40, 45);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 14)
{
Random rnd = new Random();
int randomResult = rnd.Next(43, 48);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 15)
{
Random rnd = new Random();
int randomResult = rnd.Next(51, 57);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 16)
{
Random rnd = new Random();
int randomResult = rnd.Next(53, 59);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 17)
{
Random rnd = new Random();
int randomResult = rnd.Next(55, 62);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 1)
{
Random rnd = new Random();
int randomResult = rnd.Next(1, 2);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 2)
{
Random rnd = new Random();
int randomResult = rnd.Next(4, 7);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 3)
{
Random rnd = new Random();
int randomResult = rnd.Next(10, 16);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 4)
{
Random rnd = new Random();
int randomResult = rnd.Next(20, 24);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 5)
{
Random rnd = new Random();
int randomResult = rnd.Next(30, 40);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 6)
{
Random rnd = new Random();
int randomResult = rnd.Next(10, 16);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 7)
{
Random rnd = new Random();
int randomResult = rnd.Next(11, 17);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 8)
{
Random rnd = new Random();
int randomResult = rnd.Next(17, 23);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 10)
{
Random rnd = new Random();
int randomResult = rnd.Next(38, 47);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 11)
{
Random rnd = new Random();
int randomResult = rnd.Next(40, 49);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 12)
{
Random rnd = new Random();
int randomResult = rnd.Next(51, 57);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 13)
{
Random rnd = new Random();
int randomResult = rnd.Next(40, 45);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 14)
{
Random rnd = new Random();
int randomResult = rnd.Next(43, 48);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 15)
{
Random rnd = new Random();
int randomResult = rnd.Next(51, 57);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 16)
{
Random rnd = new Random();
int randomResult = rnd.Next(53, 59);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
if (MapId == 17)
{
Random rnd = new Random();
int randomResult = rnd.Next(55, 62);
Session.Character.Reput += randomResult;
Session.SendPacket(Session.Character.GenerateFd());
}
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