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Packetlogger programming question
Discussion on Packetlogger programming question within the Nostale forum part of the MMORPGs category.
05/09/2016, 15:38
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#1
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Packetlogger programming question
Hi, I want to learn to code my own packetlogger for nostale and understand the code.
What I need to know ?
I only know that I will need to know reverse engineering and programming memory-read/write programs.
But where I need to start ? What I should find ?
I don't want any code to copy/paste, I want to learn.
I am trying to do this for like a year and I cannot find a response to my answer.
Thank you for your time.
Sorry for my english.
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05/09/2016, 15:48
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#2
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Find the function(in game code) that is called every send/recv packet and has the plain packet(or spilted array) in registers, then hook it
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05/09/2016, 18:19
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#3
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You need a disassembler/debugger, programming lang (pref c++) to make the DLL, and hooking a func. using detour.
PS. And a little of ASM too.
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05/10/2016, 17:56
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#4
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Quote:
Originally Posted by Liderluigi
You need a disassembler/debugger, programming lang (pref c++) to make the DLL, and hooking a func. using detour.
PS. And a little of ARM too.
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ARM not needed. Wtf?
x64dbg/IDA, C/C++, ASM knownledges and RE basics.
I advice you to look for Lena's tutorials (the firsts at least)
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05/10/2016, 18:32
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#5
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Quote:
Originally Posted by YouAreTarded
ARM not needed. Wtf?
x64dbg/IDA, C/C++, ASM knownledges and RE basics.
I advice you to look for Lena's tutorials (the firsts at least)
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ASM, not ARM, true (I was debugging an iOS binary and got cofused)..
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