|
You last visited: Today at 05:23
Advertisement
[OPEN SOURCE PROJECT] NosOpen
Discussion on [OPEN SOURCE PROJECT] NosOpen within the Nostale forum part of the MMORPGs category.
12/04/2016, 18:08
|
#1231
|
elite*gold: 0
Join Date: Feb 2015
Posts: 62
Received Thanks: 15
|
Idk if it is a bug or something
When you use the command $AddMonster in some parts of any map like LoD, act5 maps, and more., the mobs will not placed and you'll have to add it from database, using Position command or parsing, and it is a problem. Can someone tell more about it?
|
|
|
12/04/2016, 18:56
|
#1232
|
elite*gold: 0
Join Date: Apr 2009
Posts: 2,766
Received Thanks: 1,776
|
Quote:
Originally Posted by Tbp123
When you use the command $AddMonster in some parts of any map like LoD, act5 maps, and more., the mobs will not placed and you'll have to add it from database, using Position command or parsing, and it is a problem. Can someone tell more about it?
|
It's a bit buggy, yeah.
When you want to add monsters to a new map, go into the database to MapMonster (or smth like that), go to the very bottom and add one manually yourself. Then restart the server and use $AddMonster, it should work for that map then.
|
|
|
12/04/2016, 19:56
|
#1233
|
elite*gold: 0
Join Date: Feb 2015
Posts: 62
Received Thanks: 15
|
Quote:
Originally Posted by ゆうじ
It's a bit buggy, yeah.
When you want to add monsters to a new map, go into the database to MapMonster (or smth like that), go to the very bottom and add one manually yourself. Then restart the server and use $AddMonster, it should work for that map then.
|
Thank you a lot
|
|
|
12/10/2016, 22:11
|
#1234
|
elite*gold: 0
Join Date: Dec 2016
Posts: 136
Received Thanks: 140
|
I was a bit bored, and this came out...
|
|
|
12/14/2016, 14:28
|
#1235
|
elite*gold: 0
Join Date: Oct 2009
Posts: 42
Received Thanks: 4
|
Will the Opennos-Server includes Buffs, Bazaar etc.?
|
|
|
12/14/2016, 14:31
|
#1236
|
elite*gold: 215
Join Date: Jul 2015
Posts: 674
Received Thanks: 64
|
Quote:
Originally Posted by felixw123
Will the Opennos-Server includes Buffs, Bazaar etc.?
|
W 1.0.5
- FriendList(Except Join Miniland, which comes later)
- Family(All the basic stuff)
- BlackList
- Multi Channel - Server support
W 1.0.5 R2
- New Logging Mechanics
- GM Tool
- BCard/Buff System
- Bazaar
|
|
|
12/14/2016, 19:33
|
#1237
|
elite*gold: 0
Join Date: Dec 2016
Posts: 136
Received Thanks: 140
|
Le me being bored... Again...
|
|
|
12/14/2016, 20:01
|
#1238
|
elite*gold: 0
Join Date: Jan 2014
Posts: 63
Received Thanks: 21
|
Quote:
Originally Posted by [ON]Ciapa
Le me being bored... Again...

|
well done.
good work at all
|
|
|
12/15/2016, 09:57
|
#1239
|
elite*gold: 0
Join Date: Aug 2011
Posts: 98
Received Thanks: 4
|
Quote:
Originally Posted by 0Lucifer0
Choose project OpenNos.DAL.EF.MySQL
|
help please error No migrations configuration type was found in the assembly 'OpenNos.World'. (In Visual Studio you can use the Enable-Migrations command from Package Manager Console to add a migrations configuration).
|
|
|
12/15/2016, 10:06
|
#1240
|
elite*gold: 0
Join Date: May 2009
Posts: 1,005
Received Thanks: 1,019
|
Im quite sûre you didnt follow the Line you quote because it doesnt exist anymore.
How to do : learn about how to use à keyboard and a screen in order to read the ******* readme.
Ps a readme is the file on github not a 1years old video
Pps if a readme is too difficult to read i think you Will not succeed anything with opennos.
|
|
|
12/15/2016, 18:33
|
#1241
|
elite*gold: 165
Join Date: Jun 2016
Posts: 795
Received Thanks: 328
|
Gut gemacht, mal wieder ein großer Fortschritt für NosOpen  ))
Freue mich schon darauf wenn alles fertig ist, dann macht es endlich
1000x mehr spaß auf Pservern zu spielen
|
|
|
12/15/2016, 19:31
|
#1242
|
elite*gold: 0
Join Date: May 2012
Posts: 297
Received Thanks: 74
|
There is no command to know the position of a player in the game
$PlayerPosition (Player name)
$PlayerPosition (test)
test Map:1 x:60 y:60
|
|
|
12/15/2016, 19:49
|
#1243
|
elite*gold: 0
Join Date: Jun 2016
Posts: 36
Received Thanks: 12
|
No there is a command "$Position"
|
|
|
12/15/2016, 23:49
|
#1244
|
elite*gold: 0
Join Date: Sep 2013
Posts: 161
Received Thanks: 93
|
Quote:
Originally Posted by MANUEL PERES
There is no command to know the position of a player in the game
$PlayerPosition (Player name)
$PlayerPosition (test)
test Map:1 x:60 y:60
|
if you dont know some commands just use $Help >.< it shows all them commands and their syntax
|
|
|
12/16/2016, 00:37
|
#1245
|
elite*gold: 0
Join Date: Jun 2016
Posts: 36
Received Thanks: 12
|
Or he mean to see position of others not yourself
|
|
|
 |
|
Similar Threads
|
Open-Source Project
01/31/2013 - CO2 Private Server - 28 Replies
Hey everyone,
So, you might remember that I said I was going to make a new open source after Christmas, and I wasn't joking around about that. I'm going to make an open source for multiple games offered by NetDragon Websoft. You all chose Conquer Online (1.0) and Era of Faith. I might add Warlords to it but we'll see.
Now, a few things have changed. First, the project doesn't have to be in C++ anymore. I got the job and I'm working on C# programs there (the company is changing to C#)....
|
Open-Source Development: A C++ Project
12/02/2012 - CO2 Private Server - 18 Replies
Hey everyone,
I haven't made a public project, ever. I'm still working on Kibou (Burning Skies) and that will be returning this winter; however, I feel very bound to that project (and the C# language). I enjoy it, but I'd also like to work on something new. Something for the month that I'm off to do while I'm bored of re-documenting Kibou. That's why I want to make a new project that's not in C#. I want to make a VC++ project. I chose VC++ because I'm more familiar with it (and because I...
|
Open Source C++ Project
01/07/2011 - SRO Coding Corner - 23 Replies
Hello,
Currently I am working, on an Emulator written in C++. My goal is to make a strong group of programmer, who are interested to make a "free 2 use" emulator.
You don´t have to be "professional" or "24/7" programmer, everyone is welcome.
If you see things on the Code or you know how to do it faster / better you can apply a Patch via SVN. If you do this you will be automatically a "Team Member".
Here are some Tips to Submit / Edit an existing Code.
|
Open Source Project: SREmu
01/25/2009 - Silkroad Online - 18 Replies
I am just making this topic to bring your attention to recent development at SREmu.
SREmu has gone from a VB6 project to an open-source C++ project hosted on SourceForge.
At the moment I am the only one working on it, but I would like to see it a community driven project. To clarify: I'm not looking for a team, I'm looking for knowledgable people that code in C++, preferably with some experience with x86 assembler, packet logging / parsing, subversion, visual studio, etc.
About the...
|
All times are GMT +1. The time now is 05:23.
|
|