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[OPEN SOURCE PROJECT] NosOpen
Discussion on [OPEN SOURCE PROJECT] NosOpen within the Nostale forum part of the MMORPGs category.
02/14/2016, 17:33
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#256
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respond me please
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02/14/2016, 17:49
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#257
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verify that you have good configured correctly the server and that you're launcher talk on 4002.
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02/14/2016, 17:50
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#258
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Quote:
Originally Posted by ohhzelo
respond me please
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Problem with db or configuration I think
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02/14/2016, 17:50
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#259
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Quote:
Originally Posted by ohhzelo
Please everything started i configure the app.config in login for connect to 127.0.0.1 login port is 4002 and i use your local french launcher but when i try to connect nothing is doing help me
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if the screen is empty after you enter your credentials, just wait. login server does something...
if the credential-input window just resets when you click go, then there is no server on the port found. make sure the port in app.config (when you run loginserver outside of visualstudio, replace "app" with name of executable) and the port the client connects to (usually between 4000-4009, depending on language) are equal.
otherwise send some screenshots, so that we can help you...
ADDITION: Make sure u use the newst database structure!
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02/15/2016, 16:22
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#260
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Update ( Add system point SP )
Screen on the first page
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02/16/2016, 15:37
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#261
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we started parser development.
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02/16/2016, 19:23
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#262
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.. Resize ..
Selten so über Nostale gelacht xD
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02/17/2016, 23:03
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#263
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Join Date: Aug 2011
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Quote:
Sorry but...
in table "item" and "shopitem", How do I add SP??
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02/18/2016, 00:06
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#264
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Join Date: Sep 2013
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Quote:
Originally Posted by Warein
Sorry but...
in table "item" and "shopitem", How do I add SP??
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first you need to find item info like vnum, itemtype, slot, etc. then add new row and you need to add info you got, in shopitem on the other hand you need to add slot number of item, type, slotinshop, vnum etc.
get this info using NosPack by electrochemie
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02/18/2016, 16:36
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#265
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I know.. but the value in table Class, don't work...
I use:
0 = Adventurer;
1 = Swordsman;
2 = Archer;
3 = Magician;
4(?) = All class;
But I can't wear the item...
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02/18/2016, 17:35
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#266
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It works 1 adventurer 2swordman 4archer 8magician and sum them for multi class (all class = 15)
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02/18/2016, 18:47
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#267
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Quote:
Originally Posted by xSensitivex
Best **** I ever saw.
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It's the NosTale format.(Item.dat)
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02/18/2016, 19:33
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#268
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Exactly its the nostale format 4bit to code class so you can send an email to entwell and Tell them that is bullshit  but in fact its the right way to do It cause There isnt just adventurer magician swordman archery and all you can mix all class... In fact its sum of 2^ class so for all 2^0 + 2^1 +2^2 + 2^3 so number from 0 to 15 are all defined
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02/24/2016, 17:59
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#269
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Compliment system added
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02/28/2016, 00:06
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#270
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Join Date: May 2009
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we added basic item parser
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