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[OPEN SOURCE PROJECT] NosOpen

Discussion on [OPEN SOURCE PROJECT] NosOpen within the Nostale forum part of the MMORPGs category.

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Old 02/14/2016, 17:33   #256
 
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respond me please
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Old 02/14/2016, 17:49   #257
 
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verify that you have good configured correctly the server and that you're launcher talk on 4002.
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Old 02/14/2016, 17:50   #258
 
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respond me please
Problem with db or configuration I think
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Old 02/14/2016, 17:50   #259
 
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Originally Posted by ohhzelo View Post
Please everything started i configure the app.config in login for connect to 127.0.0.1 login port is 4002 and i use your local french launcher but when i try to connect nothing is doing help me
if the screen is empty after you enter your credentials, just wait. login server does something...
if the credential-input window just resets when you click go, then there is no server on the port found. make sure the port in app.config (when you run loginserver outside of visualstudio, replace "app" with name of executable) and the port the client connects to (usually between 4000-4009, depending on language) are equal.

otherwise send some screenshots, so that we can help you...

ADDITION: Make sure u use the newst database structure!
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Old 02/15/2016, 16:22   #260
 
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Update ( Add system point SP )

Screen on the first page
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Old 02/16/2016, 15:37   #261
 
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we started parser development.
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Old 02/16/2016, 19:23   #262


 
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.. Resize ..

Selten so über Nostale gelacht xD
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Old 02/17/2016, 23:03   #263
 
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Sorry but...

in table "item" and "shopitem", How do I add SP??
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Old 02/18/2016, 00:06   #264
 
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Sorry but...

in table "item" and "shopitem", How do I add SP??
first you need to find item info like vnum, itemtype, slot, etc. then add new row and you need to add info you got, in shopitem on the other hand you need to add slot number of item, type, slotinshop, vnum etc.
get this info using NosPack by electrochemie
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Old 02/18/2016, 16:36   #265
 
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I know.. but the value in table Class, don't work...

I use:
0 = Adventurer;
1 = Swordsman;
2 = Archer;
3 = Magician;
4(?) = All class;

But I can't wear the item...
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Old 02/18/2016, 17:35   #266
 
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It works 1 adventurer 2swordman 4archer 8magician and sum them for multi class (all class = 15)
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Old 02/18/2016, 18:47   #267

 
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Quote:
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Best **** I ever saw.
It's the NosTale format.(Item.dat)
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Old 02/18/2016, 19:33   #268
 
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Exactly its the nostale format 4bit to code class so you can send an email to entwell and Tell them that is bullshit but in fact its the right way to do It cause There isnt just adventurer magician swordman archery and all you can mix all class... In fact its sum of 2^ class so for all 2^0 + 2^1 +2^2 + 2^3 so number from 0 to 15 are all defined
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Old 02/24/2016, 17:59   #269
 
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Compliment system added
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Old 02/28/2016, 00:06   #270
 
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we added basic item parser
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