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"Eagle Eyes" POINTER
Discussion on "Eagle Eyes" POINTER within the Nostale forum part of the MMORPGs category.
08/03/2015, 16:10
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#1
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"Eagle Eyes" POINTER
Jo, wollte mal Fragen wie Eagle Eyes funktioniert. Kann das vielleicht mal jemand an einem Memoryauszug demonstrieren? (so wie im Thread für die Zoom pointer)
LG
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08/03/2015, 19:58
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#2
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Look at there
There's an UDF with all pointer always updated
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08/03/2015, 23:43
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#3
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Ive downloaded both source codes but it doesnt work for me
Only the Akt 4 - Lvl Hack is working... The other functions are functionless or create errors. Are you sure that this pointers are still up-to-date?
regards
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08/05/2015, 20:32
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#4
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Eagle Ayes = no-invisible?
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08/06/2015, 12:22
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#5
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Correct.
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08/06/2015, 18:07
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#6
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Open ASM, find "cl" string, go to its function (1 addy up), set RETN instead of PUSH EBP (\x55-> \xC3)... that's all
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08/06/2015, 20:43
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#7
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Does it work only in a4 or overall? How 2 find the "cl" string? Ive got many many matches if i search for "cl"
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08/06/2015, 21:25
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#8
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It works overall, cus "cl" packet is received each time, when somebody uses invisible skill.
Uhm, just open NostaleX module in asm, find all referenced strings and ctrl+f it. It should be between other nostale packets.
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08/06/2015, 21:30
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#9
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Quote:
Originally Posted by NewbieOOB
Does it work only in a4 or overall? How 2 find the "cl" string? Ive got many many matches if i search for "cl"
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Code:
0052F111 |. 50 PUSH EAX ; /Arg2
0052F112 |. 68 E4216200 PUSH nostalex.006221E4 ; |Arg1 = 006221E4
0052F117 |. BA 7C035300 MOV EDX,nostalex.0053037C ; |ASCII "cl"
0052F11C |. 8BC3 MOV EAX,EBX ; |
0052F11E |. E8 F16AFFFF CALL nostalex.00525C14 ; \nostalex.00525C14
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08/06/2015, 21:59
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#10
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In the example of OMG:
replace "PUSH nostalex.006221E4" in line 2 with "ret"? So 0052F112 went to C3. right?
doesnt work for me q.q
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08/06/2015, 23:17
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#11
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Quote:
Originally Posted by NewbieOOB
In the example of OMG:
replace "PUSH nostalex.006221E4" in line 2 with "ret"? So 0052F112 went to C3. right?
doesnt work for me q.q
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Stop ask and start studying: (we helped you more than what we should)
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08/07/2015, 19:10
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#12
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Thank you for the lecture. But my english is not the best... So nevertheless i try it
Best regards
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08/07/2015, 19:29
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#13
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Good english (not best, but minimal good) is required to reversing ;f
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08/07/2015, 22:07
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#14
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Quote:
Originally Posted by k4r3r
Good english (not best, but minimal good) is required to reversing ;f
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Yeah, english is everything on programming/reversing world.. It helps you to study (you don't find good documentations in other languages and it is right so), to comunicate, to understand ASM in some cases (JE as example.. Jump Equal) etc.. You don't need to be an english master, just be able to understand and write something that others can read.
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08/27/2015, 13:43
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#15
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Thanks a lot, guys. Ive founded the function and changed the memory to ret. So if someone on the map is visible and uses the unvisible skill, i still can see him. But there is an issue: if a unvisible player join the map, there is no way to see him. Even then he is visible again. I suppose it is the lost "back to visibly"-packet?
How i can fix this problem?
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