Quote:
Originally Posted by *-OMG-*
It is serverside, you can not open it at level 1. Stop dream !
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Well you could use Receive to open a minigame but you can't play it, you are able only to take out loot and repair it
//Fishing
mlo_info 1 <minigame_id> <object_id> 2000 0 0 0 999 1000 3999 4000 7999 8000 11999 12000 19999 20000 1000000
//Shooting
mlo_info 1 <minigame_id> <object_id> 2000 0 0 0 999 1000 3999 4000 7999 8000 14999 15000 24999 25000 1000000
//Sawmill
mlo_info 1 <minigame_id> <object_id> 2000 0 0 0 999 1000 4999 5000 9999 10000 13999 14000 17999 18000 1000000
//Quarry
mlo_info 1 <minigame_id> <object_id> 2000 0 0 0 999 1000 4999 5000 7999 8000 11999 12000 15999 16000 1000000
//minigame id
3117 - Quarry (Level 1)
3118 - Sawmill (Level 1)
3119 - Shooting (Level 1)
3120 - Fishing (Level 1)
3121 - Quarry (Level 2)
3122 - Sawmill (Level 2)
3123 - Shooting (Level 2)
3124 - Fishing (Level 2)
3125 - Quarry (Level 3)
3126 - Sawmill (Level 3)
3127 - Shooting (Level 3)
3128 - Fishing (Level 3
//object id
How to find object_id
Use packet logger to look for:
useobj <p_name> <object_id>
Create your code and use it as Receive packet and there you go, you are able to open minigame but only to repair and take out loot